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May 22, 2024, 12:40:06 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - philsov

2501
Spam /
November 27, 2008, 07:51:30 pm
Quote from: "Voldemort7"
Quote from: "Zozma"yep whatever doesn't kill you will make you stronger right? :D

no

doing acid won't kill you

but it will reduce your PA, MA, and Speed by a significant amount

But your Fa value skyrockets.
2502
Spam / Quick Essay, meet the AOL translator.
November 27, 2008, 12:34:03 am
http://ssshotaru.homestead.com/files/ao ... lator.html

QUIK SI A STATUS 3F3CT OF SORTS TAHT GIEVS U TEH NAXT ACTIEV TURN!!11!1!! QUIK STATUS CAN B GANE3D BY HAVNG DA SPAL QUIK SUCASFULY CAST ON U OR BY HAVNG DA RAACTION ABILITY CRITICAL QUIK TRIG3RED!11!1! WTF DA TRIGARNG OF CRITICAL QUIK OCURS WHEN TEH UNIT WIT TEH ABILITY AQUIPED RECAIEVS DMAEG TAHT LAAEVS TH3M WIT UNDER 20% OF THERE MAX HP

WHIEL!!1!!!! OMG WTF LOL CRITICAL QUIK MIGHT NOT SEM TAHT GR3AT THEYRE R SITUATIONS WHEN IT SI TEH BST R3ACTION ABILITY IN DA GMA!1!1! WTF LOL FOR A MORE RELIANT WAY 2 GANE QUIK L3ARN IT FOR 80 JP FROM TEH TIEM MAEG SKIL SET!!1!11!!1 OMG LOL QUIK COSTS 24 MP WHICH MIGHT B A LITL3 COSTLEY BUT HAS DECANT SPED (25) AND A DEC3NT FORMULA (TARGETSFATEH*CAST3RSFATEH*(MA+140)!111!!! WTF RIG SOMA ZODIAC COMPATIBILITY BTWEN UR GROUP AND QUIK CAN B V3RY RALIABLE AND FUN 2 UES

QUIK!1!1!!111 WTF LOL CAN B R3FLECTED (THOUGH NOT MATH SKILED) BUT TEH MOST INTER3STNG THNG ABOUT IT SI TAHT IT CAN B COUNT3R MAGIK3D!!1!!1!! LOL SARIOSLEY TAHT 3XCLMATION POINT ISNT ON3 OF TEH FAEK ONES TAHT SHUD B A PERIOD I ACTUALY UESD 2 G3T GIDY WHEN CONSIEDRNG THIS!!!1!!1 OMG LOK AT DA SP3LS TAHT CAN B COUNT3R MAGIKED

- AL BLAK MAGIC AXCAPT FIER 4 IEC 4 AND BOLT 4
- HOLEY DARK HOLY
- YIN-YANG MAGIC EXC3PT PRAY FATEH AND DOUBT FATEH
- SLOW SLOW 2 DONT MOVA QUIK S2P D3MI DAMI 2 MET3OR
- BIO BIO 2 BIO 3
- M3LT 2RNADO QUAEK
- ATAX FROM TEH BLAEZ GUN GLACEIR GUN AND BLAST GUN

SO JUST HOW DOAS QUIK FIT IN2 AL THIS?!!??!??! OMG LOL WIT DA PROP3R SETUP U CAN ORCH3STRAET A NEAR-ANDLAS CHANE OF QUIX WITHIN UR TAM (SOMETIEMS REF3RED 2 AS DA QUIKENNG) ACTNG AND ACTNG WHIEL ALMOST NO IN-GM3 TIEM PAS3S AND DA ENEMY SITS THEIR STARNG AT UR CHANE OF CONSTANT ACTION

RMZA!!!111 OMG RES2RA LOST TIEM IN A SPIRAL LIEN!!1!!1 WTF QUIK!!111 OMG LOL
2503
PSX FFT Hacking /
November 27, 2008, 12:23:18 am
yeah, either not acting or moving takes off 20 CT a pop.  If you fullwait that's 40 CT on your counter at the end of your turn.  

Note, however, that if you're afflicted with Don't Act/Don't Move you can't get that respective 20 CT bonus ;)

QuoteI imagine this is extremely useful information for 1.3 playthroughs, eh?

Was a massive help on setting up quick to resolve immediately after unit action to set up a Rafa gatling gun, notably.

Plus, this sort of thing is vital for Jump because the game doesn't auto-calc it for you.
2504
PSX FFT Hacking /
November 26, 2008, 10:05:47 pm
It isn't THAT complicated, its just a series of {(100 - CT) / sp} rate lines all moving at once.  For spells you just take that and add spell CTR at the end.  A 52 CT, 8 sp mage casting a 5 CTR spell will get it off in ({(100 - 52) / 8} + 5) ticks.  

In cases of uniform speed (like, chapter 1) this is really easy because everyone has like 6 sp.  The headache only comes with staggered CTs in midbattle thanks to both differing speeds and various waits.
2505
PSX FFT Hacking /
November 26, 2008, 09:55:03 pm
did you patch a patched iso? O.o

edit:  Alternatively, re-patch a clean iso and see if that does it for you.
2506
Spam /
November 26, 2008, 09:53:30 pm
my poor computer.  I get a bunch of little square icons.
2507
PSX FFT Hacking /
November 26, 2008, 08:40:33 pm
Gameflow summary c/p (based off the BMG, think its appendix A)

Status Check
S+ phase
SR phase, if required
C+ phase
CR phase, if required
<loop>

- Status check removes a tick counter from statii that have a time span, much like haste, charm, and sleep. Here's a table:

Charm ........ 32 clockticks
Don't Act .... 24 clockticks
Don't Move ... 24 clockticks
Faith ........ 32 clockticks
Haste ........ 32 clockticks
Innocent ..... 32 clockticks
Poison ....... 36 clockticks
Protect ...... 32 clockticks
Reflect ...... 32 clockticks
Regen ........ 36 clockticks
Shell ........ 32 clockticks
Slow ......... 24 clockticks
Sleep ........ 60 clockticks
Stop ......... 20 clockticks

(edit: these are vanilla values.)

For example, if a unit is hasted on tick 14, then haste will wear off on tick 46.

- S+ phase is the one in which the charging actions decrease by a tick based off the CTR (clockticks till resolution). Much like the status check phase, this is a mostly hidden step in Tact due to the absolute system. If one charges a Holy on tick 54, then it'll resolve on tick 60. You really don't need to keep track of how many ticks have passed, but simply resolve the action on its appropriate tick.

- The SR phase is the one in which all charging actions which are ready to resolve (ie, it's their tick) do so. They do so in character list order, which is explained at the end of this page. Time Magic is capable of causing confusion here, but that'll be discussed next bit.

- C+ is when characters gain CT equal to their speed. If a unit has 60 CT on tick 20 and 9 speed, then on tick 21 he'll have 69 CT. Note that CT incrementation occurs after spell resolution, so in the cases of Haste and Slow, the modified speed is instead incremented on the tick the spell resolved. In the case of Quick, a unit's CT actually reaches 100 in the SR phase and ACTS within the SR phase. So, the quicked unit also gains CT on the tick they are quicked.

- CR phase is the one in which characters whose CT is 100 or greater get to act. Despite what the BMG says, the character list/tiebreaker is only brought in between units of the same CT, not just all above 100. A 108 CT unit will always act before a 103 CT unit. Between two 108's, then it's tiebreaker time.

After all units have acted, it's time for the next tick, and the cycle goes on and on.

~

So in direct answer to your question, for those sorts of questions its best to create an arbitrary and absolute tick numbering system.

Say its the start of the fight.... so the 8 speed unit will get a turn on tick 13, since then their CT will have incremented to 100.  (104 CT, to be exact).  Thus, their 2 CTR spell will resolve on the start of tick 15.  So if you cast it on an ally with 7 speed (he gets his first turn on tick 15, with 105 CT), it'll resolve before he gets action since SR goes before CR (charging things resolve before CT increments and people act).  CT does roll over, so in the case of your 8 speeder, on tick 14 she'll have 12 CT assuming he both moved and acted.  If for example you cast short charge Haste (1 CTR), it'll resolve usually immediately simply of how gameflow works.

The only drawback of this system is that since you can't really pause the game by ticks, its very easy to lose track of where you are after the 3rd or so round.  In this case, you can start another arbitrary zero point and go from there.  

Say you gain an AT with one of your ninjas.  Looking at the AT, you can see your resident time mage is up, and the next person to act is an injured enemy knight.  Your time mage is at 80 CT and has 10 speed.  You'd like to finish the knight off with the time mage and so the ninja can run off and kill something else.  But the enemy knight has 52 CT and 8 speed.  Will you be able to get off a Demi?

(Hint, the equation for knowing how many ticks a character will move is {(100 - CT) / sp}.  {_} means always round up.)

A more elaborate (and informative) example is the Meteor setup I've been rocking for a few Deep Dungeon fights.  This is probably the best because it shows both charge time synching and AT/spell synching.

http://www.youtube.com/watch?v=fAxMr7vzohs

The combo with the lancer is as such:

14 sp lancer, 13 sp meteor setter.

Tick 8: Lancer gets 112 CT, moves and doesn't act (20 CT rolls over, along with excess)
Tick 8: Wizard gets 104 CT, charging a meteor onto Lancer set to resolve on tick 14 (Short charge meteor is 6 CTR).
(End of tick 8, Lancer now has 32 CT and wizard has 4.)
Tick 13: Lancer gets 102 CT, able to move/act
Tick 14: Meteor resolves, quite well, thanks to the Lancer being able to act RIGHT before the meteor resolve and also jump to avoid the damage.
Tick 16 - 108 CT - Wizard's back up and not charging :D

Despite that both quick and meteor resolved on the same tick, quick resolved first because Reis was higher on the character_list which is set in stone based off starting positions (also in the BMG).  Plus based how everyone's speed was setup this enabled Ramza to move twice after all this crap had been charged on him, which really helped make sure he moved all the way downfield to disable the Taiju.

Edit:  Also, I had to compensate for the speed of the enemy.  The window of action for both 15 sp mimes and 12 speed samurai around tick 14 is nothing, assuming they all move and don't act.  Additionally, if a Samurai gave all the mimes haste they still wouldn't get their second turn until tick 15.  This is partially why the casters have 13 sp instead of 11 or 14.
2508
The Lounge /
November 25, 2008, 02:28:54 pm
invade east.
2509
Mercenaries /
November 25, 2008, 11:04:19 am
my only concern with the proposed skillset is that all these items will have a 100% chance to break, right?  

Which means that half the skillset is one time use for the entire game.  I was hoping for a few more purchaseables.

Do correct me if I'm wrong though.
2510
PSX FFT Hacking /
November 24, 2008, 11:58:40 pm
That's even worse D:
2511
PSX FFT Hacking /
November 24, 2008, 11:50:18 pm
Hm.  I recall Notti talking about how each panel really has 4 values.  Must be a pain to input, excellent work!
2512
Mercenaries /
November 24, 2008, 02:07:17 am
Is it:

- Summoner knows a variety of summons from the skillset.
- Spell blades only enable the casting of its respective summoning.

Or:

- Summoner's Spell Blade is like a dragon rod on crack.
- Skillset is ???
2513
Mercenaries /
November 24, 2008, 01:50:28 am
this sounds like a really good idea, especially considering the the shop structure there will be.  

Regarding poaching, so long as the AI doesn't misuse Equip Change (like, change equipment instead of killing people), go for it.  Equip change in its current form costs too much, opportunity wise (no attack up!).  I will admit its an absolutely wonderful support ability in, say, Super Tact because your team is set in stone and you go against a variety of setups -- equip change allows you to flex to counter their setup.  My favorite move being equip changing into a cham robe after they get a holy charged onto them.  :lol:  However, in FFT (well, moreso vanilla than 1.3) theres less status to actively defend against and swap accessories around for, and usually a better way to spend the AT.  Plus a measure of prevention (balk = thief hat) is present.
2514
Spam /
November 23, 2008, 01:29:19 pm
if you see a ninja, you die within a minute.
2515
PSX FFT Hacking /
November 23, 2008, 12:47:36 am
config the video plugin.  odds are your fps limiter is on and running at 60 fps.  Ramp it up to 90 or 120 and tweak to taste.  

I even went as far as turning the fps limiter completely off while I did some power-broken berserked frog training to powerlevel a new recruit up.  Took like 10 minutes of playtime, then I set it on auto-battle and went do something else for a bit.
2516
The Lounge /
November 23, 2008, 12:18:42 am
Male

QuoteHave you ever heard of Cyber-Bullying?

Not that PC-friendly buzz word.

QuoteDo you know what Cyber-Bullying is?

No

QuoteWhat do you think about
Cyber-Bullying?

If I don't know what it is... how the hell can I think on it?  w/e.  Google, save me.

*googles*

Just like it sounds like.  Fair enough.

Negative.

QuoteDo you know a type of
Cyber-Bullying?

No

QuoteDo you know someone who has been affected by
Cyber-Bullying?

A victim of? yes.  Affected?  No.  Words are just that, dipshit.  8)  

QuoteHow serious do you think
Cyber-bullying is?

Not so much a problem

QuoteHow serious do you think the government take's
Cyber-Bullying?

Serious enough.  As in they don't need to do anything.

QuoteDo you think that harsher Internet regulations on social meeting place sites should be put in place?

Yes.  IP bans need to be more frequent to the fucktwats.

QuoteDo you frequent social networking sites, like Bebo, Facebook, MySpace etc?

Yes

QuoteIf you have, do you tend to put personal information on their, like pictures of yourself, or information?

Yes

QuoteDo you believe social networking sites are where the largest amount of Cyber-Bullying occurs?

No.  Namely because its harder to be anonymous there.

QuoteDo you think Cyber-Bullying can be tackled via traditional methods i.e. Banning, Tracing them, ignoring them, or do you think a more refined approach is needed, like reasoning, or attempting to understand them?

Traditional

QuoteHow do you think the media deals with Cyber-Bullying

They need to stop catering to the whiny bitches.

QuoteDo you want to learn more about Cyber-Bullying, and it's causes and effects?

No, thank you.

QuoteHas this questionnaire been helpful?

No, I just found it annoying

Do you think you will try and find out more about Cyber-Bullying, and do you think you might try and find a way to help out against it?

No.
2517
Mercenaries /
November 20, 2008, 11:14:50 pm
QuoteI apologize, but there was really nothing to save them, as of yet we're not sure what to do with the remaining summons, but their jobs have been commondeared by "Ranged Weapon User".

My precious job tree D:  I'll fix it once things get more finalized (and I have a better grasp on what all these classes are!).

Though a distribution of summons to the various classes is a cool idea, too.
2518
Spam /
November 20, 2008, 01:56:13 pm
mmm... sounds about right.

Got FFT on Nov 9, probably started posting on the FFTMB soon after.

@_@

Holy crap, I've known you longer than... all of my current real life friends, minus of course Garreth (Tommy) who I still hang out with every couple of months (damn you, four hour awayness).
2519
Spam /
November 20, 2008, 02:40:26 am
I tried, but then I got all wet and didn't even get aroused.

Hotdog in a hallway ftl.
2520
Mercenaries /
November 19, 2008, 02:00:26 am
I always enjoy a good logic puzzle :-D

More scientist by trade/study, though.  But I enjoy math all the same.

If you compress the tree it'd look like a color wheel O.o