I have almost no idea. I'm guessing it's all linked to a character's ID, but even then I don't know how to change what classes it can access.
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Quote from: FrozenDragon150 on December 04, 2014, 05:09:04 pm
Hey, Blue, did you manage to find out anything about the text pointers?
Quote from: FrozenDragon150 on November 28, 2014, 06:13:10 pm
I wonder, why aren't there any more tools for this game, other than Lennart's, when there is so much research made? Sure, it's no PSX FFT but there are lots of stuff that can be edited, A-Abilities, Jobs, Names, Descriptions, THE WHOLE GAME SCRIP, etc.
I mean, it's not like i'm really bothered by it, just wondering.
...And no, this has nothing to do with wanting to edit the story's dialogue or anything, nor does it have anything to do with me hating how everyone speaks in the game, with rhymes all the time or anything, no sire, not at all
Quote from: bcrobert on November 28, 2014, 02:08:38 am
But without Magick Frenzy I can't have my kickass dual-wielding Illusionist of uber-death!
OP units are definitively OP, but you can't tell me that they're not satisfying to use.
Quote from: FrozenDragon150 on November 28, 2014, 06:51:07 am
This, if you don't want to ruin the game by using OP units, make stronger enemies that make you actually need these OP units
Quote from: FrozenDragon150 on November 26, 2014, 01:28:15 pm
Good job, i have a few questions though:
How can you do the following?
"- Remove all laws.
- Give enemies increased levels, more abilities to choose from, and better equipment.
- Make all hidden jobs available from the start of the game. "
Also, how can you change Job's names? Do you know how to change job descriptions? What about skillset names and descriptions?
As for Mediator... Well, i don't really remember many skills right now, but what about making them a 'dialogue' based status effect job? With things like Provoke, Advice and the like?
Quote from: ArcticPrism on November 20, 2014, 07:39:17 pm
How did you make units start with full MP?
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