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Messages - Mudvayne

21
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 05, 2015, 11:47:57 am
I don't particularly care for katanas losing their 2H ability, though I can understand the reasoning behind it.

I like the heaven's cloud going to PA based formula. Not sure about the AoE 3 and PA*6 though. Maybe AoE 2 and just have it be PA*7. Either way is fine though, I like having more PA based options in draw out.
22
Ahh that video made me very, very excited! I absolutely cannot wait!  :mrgreen: :mrgreen:
23
How about a quick little update, since it's been over a year and all since the OP was updated?  :oops: :P
24
FFT Arena / Re: Arena battle videos and discussion
October 29, 2015, 01:44:29 pm
GG, man. Very close. I made a few edits to this team after this match up so hopefully they can put out a little more damage to be able to finish strong.


Man, your team is beastly. The hawks eye putting my archer out of commission immediately left me with pretty much no chance of coming back from that. Still undecided if I want to keep an archer and a ninja or go back to two archers for the team. GG Fpkfor, your team is pretty impressive, you have quite the win streak going on. Glad to see you doing so well in Arena!
25
Spam / Re: Roll to Doge
October 26, 2015, 03:02:22 pm
">I wish that I had a hippopotamus."
26
FFT Arena / Re: Arena battle videos and discussion
October 24, 2015, 01:43:01 pm
FFT Arena 1.39c: Mudvayne 'Nothin' Special' vs Barren 'Top Four Teams of 1.39C'

FFT Arena 1.39c: Shintroy 'Quetzacoatl' vs Fpkfor 'Yourtooslow'

Been a while since I've recorded any videos and had some time this afternoon, so yeah. I haven't even ran an arena match my self in a few months despite the fact that I've still been making teams.
27
FFT Arena / Re: FFT Arena Stream day
October 21, 2015, 10:53:46 pm
I'll be in class but I can probably come hang out in chat for a little bit and maybe watch bits and pieces of the match. I've never joined the stream so I don't know much about it, but I can have it open and running while I'm in class working on labs and stuff  :P
28
Spam / Re: Roll to Doge
October 21, 2015, 11:34:02 am
>Break dws jar of tears with my expert aim with my slingshot  :mrgreen:
29
FFT Arena / Re: Arena battle videos and discussion
October 20, 2015, 09:49:41 am
Thanks for the match Andrew!

I'm honestly really surprised i won. I think both of my melee units can stand to be switched up to increase damage output, i wasnt too happy with how they performed. Also i need more ways to heal status like stigma magic or esuna. GG Gaignun! Faith + zombie is a fun combo and zombie really screwed my samurai with auto potion.
30
FFT Arena / Re: Arena battle videos and discussion
October 19, 2015, 01:04:32 pm
 :oops: Wouldn't mind seeing my newest team 'Nothin' Special' in action. Opponent is up to you.
31
I use Hypercam 2, which is free. Then I edit the clips in movie maker, which is also free. Never had any issues with either of those programs though I can't say they're exactly the best (especially movie maker). I usually just do commentary over the matches instead of adding music since I always had problems trying to adjust the volume of the music low enough so you could still hear the commentating. YMMV
32
Spam / Re: Roll to Dodge: 2nd coming
October 15, 2015, 08:05:14 pm
>gather some items to construct a slingshot to improve accuracy versus throwing rocks, attempt to construct slingshot
33
Spam / Re: Roll to Dodge: 2nd coming
October 15, 2015, 12:46:56 pm
>Wake up and see Elric stabbing Kokojo, find and grab the nearest rock and throw it from a distance aiming for Elrics head
34
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 15, 2015, 12:43:49 pm
I think a few of the crossbows could use a buff. This includes Night Killer, Silencer, Poision Bow, and Hunting Bow. Currently the only ones that really get used are Bow Gun, and Gastrafitis, which IMO Bow Gun @ 8 WP is pretty meh. Maybe increasing the proc rate for these from 50% to 75% or even 100%.
Even at 100% Blind (Night Killer), Silence (Silencer), Poision (Posion Bow) and Dont Move (Hunting Bow) does not make these weapons OP, just gives them a little bit more reason to use them over any long bow, which currently not many people do. I'd like to see some more archers with crossbows and shields but currently the crossbows are pretty meh overall and I don't think increasing their WP will make them much more attractive to use so I think buffing their proc rates significantly is a good start.
35
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 14, 2015, 12:33:18 pm
I think adding a few monsters would be awesome. Just basic ones for now would be fine, maybe chocobos, bombs, goblins, and squids? Even just having 1 pallete or type for each monster class for now would be fine. I think having 3 variants of each monster at this point might be a bit much.

Chocobos could be the 'white mage' type, using choco cure/esuna/raise(?)?/and maybe choco ball for light damage options.
Goblins could be the physical attackers. Spin fist/blind/stigma magic/revive  (possibly).
Bombs could be mobile units with AoE attacks. Fire spin/Oil/Self Destruct/something else.
Squids could be the caster units. Aqua lung/Haste/Berserk/Frog

Just off the top of my head. I think adding maybe 4-5 monsters to start, giving them 4 moves, and giving them decent hp and stats but no equiptment might a good idea. Or just allowing them to equip accessorys for a bit of flare whether that's boosting PA/MA/SP or granting random elemental absorb or status protection. I don't think that would allow them to be too OP.

Then, allow each team to have up to 2 monsters max. I really think adding monsters would add a lot of depth and strategy options even if we only have a few of them to start. They would allow for some pretty good team builds. They could each play designated roles so they could easily replace any human character. I think monsters should have pretty high base hp/mp and ma/pa if we decide not to let them equip items. I'd much rather see monsters over any more classes added, even over netherseer or OK/DK. Monsters FTW.
36
FFT Arena / Re: Arena battle videos and discussion
October 13, 2015, 06:15:10 pm
Wow, sorry for that Barren! Other than the stall fest, I do like how this team performed. I've made some edits to the team, so I think now it will function even better. GG Lakitu!


I've made some edits to 'We Love The Undead' since that match and I'd love to see those edits in action if anyone could record a match for me.
37
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 12, 2015, 03:29:11 pm
How does everyone feel about a helmet that adds +1 SP? Maybe +85 HP and 1 SP or so to keep it semi-balanced at least.
38
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 09, 2015, 06:27:59 pm
I don't know how I feel about smart targeting on Ultima. It just seems a little out of place maybe? I think lowering the CT to 3 would be good enough to make the move relevant. Changing anything else about it would start interfering with other abilities that are similar causing too much redundancy if you were to raise the AoE or MA multiplier.

Yell getting a buff seems like an ok idea. At the moment, yell as it is, is okay at best. But, it is the worst way to add haste (which is arguably one of if not the "best" buffs) currently in arena. I'd take litearlly any other skill over yell to apply haste though,  and hardly find much use for the skill my self with the way it is currently. When a unit is revived in critical and has yell, that seems to be the only thing the unit ever does. If a unit uses masamune it will atleast gain some hp back from regen usually getting the unit out of critical.

Life/Spell drain becoming instant is interesting. I still think their formulas could use some reworking, but keeping them evadable but instant might give them a bit more use.

Dark Knight as a class might be cool. There is definitely a lot that could be done with a high PA based armor wearing class. Adding in dark sword and night sword as abilities would be cool but seems pretty OP on squire if you ask me if we don't end up getting a new class. Not sure where they would fit instead, but maybe remove Ultima for night/dark sword? I'm not sure about that...

Faith/Brave boosting skills are pretty meh and too situational for the AI to find useful. If you want higher Brave/Faith on a unit, Warpath and Pilgrimage do just fine especially if combined with Fa/Br up. I don't think we need more ways of adding more br/fa on units.
39
FFT Arena / Re: Arena battle videos and discussion
October 07, 2015, 09:40:51 pm
Hm might throw ultimus bow on both archers. Or atleast the male archer. I like the time magic on the female archer but the unit might be more effective as another PA stacked male with draw out. GG Shintroy.
40
FFT Arena / Re: Arena battle videos and discussion
September 30, 2015, 12:31:55 pm
I have a quick question and not sure where else I should post it:

So, Murasame (Katana) heals on hit normally, right? Now, if this is used with say southern cross or grand cross, it will deal damage as opposed to healing on hit? Same with say, healing staff?
I know with abilities like kagesougi and healing staff will do damage and not heal, so I was wondering about murasame and southern/grand cross.