Quote from: Pickle Girl Fanboy on November 17, 2011, 05:19:49 pm
when ovelia stab delita
Lol okay
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Quote from: Pickle Girl Fanboy on November 17, 2011, 05:19:49 pm
when ovelia stab delita
Quote from: nyzer on November 17, 2011, 04:42:23 pm
Alternatively, you COULD set Ramza's name to be anything else, perhaps in an ENTD itself. I believe a default "Ramza" exists in the names text (not {Ramza}). Give {Ramza} to an important (yet ambiguously gendered, if you can manage it) NPC or something. Let the player appear as a cameo.
I don't know if {Ramza} joins the party from the ENTD at any point tho, nor if any way to remove him through event editing exists if he doesn't.
Quote from: nyzer on November 17, 2011, 03:07:06 pm
Late thought on this but I'm fairly sure the ASM option exists to make you unable tobuy any slavesrecruit people from the Office. If you do that, couldn't you simply remove the Dismiss command entirely? Sounds like a good workaround if you can edit out that option.
Quote from: Celdia on November 15, 2011, 01:49:40 pm
Just to clarify, the dropdown that sets when the item becomes available in shops DOES work in FFTP.
Quote from: xonhpei on November 15, 2011, 01:10:45 pm
WLDMES.BIN relays each character's age from a variable that isn't found with FFTactext. I know that the actual bio entries are there. If I add a character, I'd like their age to update the same way that the vanilla characters' ages update with the passage of game time.
Quote from: xonhpei on November 15, 2011, 12:46:14 pm
If I am editing, or rather adding an entry to the Brave Story's Character Bio for a custom character, where can I find the variables storing the ages for each bio entry? I know that they are specifically assigned to each bio slot, since I experimented by pasting Marge Funeral's data into Algus' slot for Act I. The age still displayed 16.
Quote from: RavenOfRazgriz on November 15, 2011, 07:21:07 am
Then rework your sentences slightly to not mention the hero's name? It's fairly easy to do that or otherwise replace it with things like "the youngest son of House Beoulve" or other similar titles. The ability to use your preferred protagonist is an important bit of the roleplay experience, and this doesn't sound like a corner you can't easily write your way out of.
Quote from: RavenOfRazgriz on November 15, 2011, 12:34:57 am
You can just change all instances of Ramza to {Ramza} in your opening. It'll auto-insert the player-entered name.
Quote from: RavenOfRazgriz on November 14, 2011, 11:00:27 pm
Why remove those? They don't particularly affect anything, lol. No reason to stop people from enjoying their self-insert-but-not-really alongside four completely out-of-place fellow protagonists.
Quote from: RavenOfRazgriz on November 14, 2011, 10:04:35 pm
There is no real way to "know." A rule of thumb though is to stick to newer ASMs when possible, and avoid large and heavily coordinated hacks like the Ability Requirement Hack (ARH) when possible, etc. (Older ASMs include most of the ones included in the default FFT OrgASM.) What causes ASMs to not work on physical machines and certain emulators is the fact older ASMers did not understand Load Delay. It's something we're well aware of now and most recent hacks should respect, though. Not all older hacks are subject to errors in it, either... they're just the most likely places to find said errors.
Basically, as long as you stick to newer ASMs when possible and don't use more ASM hacks than you actually need, you should be okay.
Quote from: RavenOfRazgriz on November 14, 2011, 09:44:06 pm
You're looking for one of the ASM hacks in this thread if you want to do that:
http://ffhacktics.com/smf/index.php?topic=7864.0
Quote from: RavenOfRazgriz on November 14, 2011, 09:30:04 pm
Correct, you can't learn skills from Crystals in Jobs you don't have unlocked.
Quote from: RavenOfRazgriz on November 14, 2011, 09:22:56 pm
You can't gain Job Levels, so you don't get bonus JP for your Job Level, correct. If you only have 1 class, though, you're probably not going to need bonus JP even if the class runs 16 skills and 6 R/S/M, since you still gain spillover from other Squire and Squire-like Jobs and aren't trying to gain JP in many different Jobs at once.
Quote from: Pickle Girl Fanboy on November 14, 2011, 07:03:17 pm
@raven: Yeah, go ahead, somebody will want it sooner or later.
Quote from: RavenOfRazgriz on November 14, 2011, 08:38:47 pm
Correct, since Job Level 1 doesn't have a JP pre-requisite, I don't think they'll gain a Job Level, but test it to be sure.
I tested this vaguely many moons ago, and I think this works.
Quote from: RavenOfRazgriz on November 14, 2011, 08:20:07 pm
When they join, set them as Job Level 0, and make sure every Job on your Job Tree requires at least Level 1 Squire.
I think that'll do the trick, but you'll need to test to be sure.
Quote from: Celdia on November 14, 2011, 05:24:30 pm
possibly even pushing a unit UP onto a wall that could be otherwise bypassed with Fly or Ignore Height.
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