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Messages - 3lric

4081
Spam / Re: That feel
November 17, 2011, 06:43:55 pm
4082
Spam / Re: That feel
November 17, 2011, 05:04:24 pm
uhhhh... what?
4083
Help! / Re: Unique's and job changing
November 17, 2011, 04:58:12 pm
Quote from: nyzer on November 17, 2011, 04:42:23 pm
Alternatively, you COULD set Ramza's name to be anything else, perhaps in an ENTD itself. I believe a default "Ramza" exists in the names text (not {Ramza}). Give {Ramza} to an important (yet ambiguously gendered, if you can manage it) NPC or something. Let the player appear as a cameo.

I don't know if {Ramza} joins the party from the ENTD at any point tho, nor if any way to remove him through event editing exists if he doesn't.


This is actually an interesting idea lol
4084
Help! / Re: How to make someone join as a guest?
November 17, 2011, 04:56:37 pm
Quote from: nyzer on November 17, 2011, 03:07:06 pm
Late thought on this but I'm fairly sure the ASM option exists to make you unable to buy any slaves recruit people from the Office. If you do that, couldn't you simply remove the Dismiss command entirely? Sounds like a good workaround if you can edit out that option.


My problem then would be how to get rid of the dismiss menu :P
4085
Help! / Re: Changing item availibility in FFTPatcher
November 15, 2011, 01:51:55 pm
Quote from: Celdia on November 15, 2011, 01:49:40 pm
Just to clarify, the dropdown that sets when the item becomes available in shops DOES work in FFTP.

I thought this was one of the features that didn't work? Is it only the proposition section that doesn't work then?
4086
Quote from: xonhpei on November 15, 2011, 01:10:45 pm
WLDMES.BIN relays each character's age from a variable that isn't found with FFTactext.  I know that the actual bio entries are there.  If I add a character, I'd like their age to update the same way that the vanilla characters' ages update with the passage of game time.


Yea unfortunately since we haven't started this part in my mod yet, I'm afraid i don't have the information regarding the birthdate. hopefully someone will come along shortly and fill in the blanks that i can't. Also you can always jump onto chat, someone there might be able to provide the info you're looking for.
4087
Quote from: xonhpei on November 15, 2011, 12:46:14 pm
If I am editing, or rather adding an entry to the Brave Story's Character Bio for a custom character, where can I find the variables storing the ages for each bio entry?  I know that they are specifically assigned to each bio slot, since I experimented by pasting Marge Funeral's data into Algus' slot for Act I.  The age still displayed 16.


Most of this is listed in WLDMES.BIN which can be edited in FFTactext, hope this helps :mrgreen:

Also this should probably have been posted in the Help section
4088
Help! / Re: Unique's and job changing
November 15, 2011, 12:36:12 pm
Quote from: RavenOfRazgriz on November 15, 2011, 07:21:07 am
Then rework your sentences slightly to not mention the hero's name?  It's fairly easy to do that or otherwise replace it with things like "the youngest son of House Beoulve" or other similar titles.  The ability to use your preferred protagonist is an important bit of the roleplay experience, and this doesn't sound like a corner you can't easily write your way out of.


Or rather it would be easier to replace it with something like that if it wasn't a extremely finicky image that it all comes from lol. I was trying to avoid having to do anymore work on the intro for this reason. But i suppose I can fix it eventually lol
4089
Help! / Re: Unique's and job changing
November 15, 2011, 01:44:11 am
Quote from: RavenOfRazgriz on November 15, 2011, 12:34:57 am
You can just change all instances of Ramza to {Ramza} in your opening.  It'll auto-insert the player-entered name.

For the game itself yes i could, But we've made an intro to replace when Alazlam speaks, and this is right before you choose your name which is the exact reason to get rid of the name and birthday screen
4090
Help! / Re: Unique's and job changing
November 14, 2011, 11:38:42 pm
Quote from: RavenOfRazgriz on November 14, 2011, 11:00:27 pm
Why remove those?  They don't particularly affect anything, lol.  No reason to stop people from enjoying their self-insert-but-not-really alongside four completely out-of-place fellow protagonists.  

Reason being the opening, it talks about Ramza by name and is basically already assuming he is the main character.
Tho i do see your point as well lol, that's whys its not a huge rush since it hasn't really been talked over yet

4091
Help! / Re: Unique's and job changing
November 14, 2011, 10:47:22 pm
Quote from: RavenOfRazgriz on November 14, 2011, 10:04:35 pm
There is no real way to "know."  A rule of thumb though is to stick to newer ASMs when possible, and avoid large and heavily coordinated hacks like the Ability Requirement Hack (ARH) when possible, etc.  (Older ASMs include most of the ones included in the default FFT OrgASM.)  What causes ASMs to not work on physical machines and certain emulators is the fact older ASMers did not understand Load Delay.  It's something we're well aware of now and most recent hacks should respect, though.  Not all older hacks are subject to errors in it, either... they're just the most likely places to find said errors.

Basically, as long as you stick to newer ASMs when possible and don't use more ASM hacks than you actually need, you should be okay.


Okay awesome, well aside from the one in the thread you linked I don't know that i will be using any (I haven't really looked at any besides what comes with FFTorgASM) unless i find something i absolutely can't live without. Unless using FFTorgASM to input my world map conditions into the iso counts as a ASM hack lol.

Tho i do eventually need one to remove the name and birthday selections, but its not a big deal at this time.
4092
Help! / Re: Unique's and job changing
November 14, 2011, 09:53:22 pm
Quote from: RavenOfRazgriz on November 14, 2011, 09:44:06 pm
You're looking for one of the ASM hacks in this thread if you want to do that:

http://ffhacktics.com/smf/index.php?topic=7864.0


Ah yes i see which one you mean, that should work perfectly, a million thanks to you again RavenOfRazgriz, I guess i should go through some of the threads about ASM's and see what people have made that i can use,
I heard some ASM hacks make it so that the game can't be played on a modded PSX or PS2 (which is why I've tryed to keep my distance from most of them) is this true? If so, how would i know which ones would do so, so i can avoid these?
4093
Help! / Re: Unique's and job changing
November 14, 2011, 09:36:25 pm
Quote from: RavenOfRazgriz on November 14, 2011, 09:30:04 pm
Correct, you can't learn skills from Crystals in Jobs you don't have unlocked.

I didn't think so but none the less good to have confirmed.

However if i left 2 open slots for each character would their be away for them (the ones that can't change classes) to learn a secret ability from certain bosses, depending on who got the crystal, even if the boss was of a different class then them? (tho still on said bosses base class)
4094
Help! / Re: Unique's and job changing
November 14, 2011, 09:26:02 pm
Quote from: RavenOfRazgriz on November 14, 2011, 09:22:56 pm
You can't gain Job Levels, so you don't get bonus JP for your Job Level, correct.  If you only have 1 class, though, you're probably not going to need bonus JP even if the class runs 16 skills and 6 R/S/M, since you still gain spillover from other Squire and Squire-like Jobs and aren't trying to gain JP in many different Jobs at once.


So there would be no easy way of having them be able to gain abilities from other classes tho would their? Example, say I have 1 character that can't change classes, but they have Innate Item, and i get a crystal from a chemist, i still would not be able to learn a ability that they had would I? Since even tho they have it innate they still can't actually be the class they are trying to learn the ability from?
4095
PSX FFT Hacking / Re: Formula Hack v0.1
November 14, 2011, 08:53:32 pm
Quote from: Pickle Girl Fanboy on November 14, 2011, 07:03:17 pm
@raven: Yeah, go ahead, somebody will want it sooner or later.


I'm that somebody
4096
Help! / Re: Unique's and job changing
November 14, 2011, 08:43:46 pm
Quote from: RavenOfRazgriz on November 14, 2011, 08:38:47 pm
Correct, since Job Level 1 doesn't have a JP pre-requisite, I don't think they'll gain a Job Level, but test it to be sure.

I tested this vaguely many moons ago, and I think this works. 


Alright i will test this tomorrow once I start working on the mod again and i will give a definite answer either way  :mrgreen:

and once again Raven thank you very much for the information
4097
Help! / Re: Unique's and job changing
November 14, 2011, 08:22:59 pm
Quote from: RavenOfRazgriz on November 14, 2011, 08:20:07 pm
When they join, set them as Job Level 0, and make sure every Job on your Job Tree requires at least Level 1 Squire.

I think that'll do the trick, but you'll need to test to be sure.

Alright I will try this, so assuming this works it would allow characters to still gain JP but it wouldn't allow them to get to job level 1?
4098
Help! / Unique's and job changing
November 14, 2011, 08:13:30 pm
Is there a way to make it so certain Unique characters can't change to another job besides their base job (and not other jobs listed) but generic and other uniques can still do so as normal?
4099
Celdia's Complete Patch / Re: Best Glitch Ever
November 14, 2011, 05:55:04 pm
Quote from: Celdia on November 14, 2011, 05:24:30 pm
possibly even pushing a unit UP onto a wall that could be otherwise bypassed with Fly or Ignore Height.


now that would actually be pretty useful in some situations
4100
Celdia's Complete Patch / Re: Best Glitch Ever
November 14, 2011, 04:11:23 pm
That is hilarious, how did that happen?