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May 19, 2024, 06:39:43 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Fallujah

1
FFTA/FFTA2 Hacking / GBA-Mod-Manager
January 11, 2024, 02:08:33 pm
Greetings!

I wanted to start a thread for a tool that I am actively developing, as I find that with feedback, I'll be able to present a better final product.

Features:
- Logs all hex modifications to the file in a concise format
- Allows for reverting to previous versions of the mod
- Allows for importing of other mods from a created mod script
- Allows for collaboration and packaging of smaller mods and versions
- Allows for merging multiple changes into one packaged script for mod export
- Compatible with mac, Linux, windows

All in all, it's convenient version control for modding and debugging as you can revert individual changes and then add them back, among other things.

Let me know your thoughts and ideas and maybe I can make this more feature-ful.

Thank you!
2
FFTA/FFTA2 Hacking / FFTA Modding Discord
August 20, 2020, 10:49:26 am
Hello!

I made a discord for FFTA modding for all who is interested! Right now it's just Leonarth and I.

Here is the link:

https://discord.gg/qXsaFy

Thanks!
3
Quote from: Leonarth on August 19, 2020, 07:34:35 pmYou can find (almost) all of my stuff on github.

Rather than using a ROM editor, I use what we call a buildfile, which keeps all changes external to the ROM, which allows for version control, manages space for us and all that nice stuff.

If you do want to work on tools compatible with this, I suggest you take a look at minish maker, which is a level editor for Minish Cap that outputs buildfiles.

You might also want to check my thread: https://ffhacktics.com/smf/index.php?topic=12036.0

Very useful. Thank you!
4
FFTA/FFTA2 Hacking / Re: FFTA Sprite Information
August 19, 2020, 11:23:02 pm
I most definitely am. I'm referring to an excel I made a while back documenting the portraits and their offsets in AIO.

Discord sounds like a great idea!
5
This is very well done.

Just out of curiosity, do you have a standalone hack for "Quick Start" ?

Also, I am a software engineer and would love to make tools for some of your hacks - and maybe an updated AOI editor (as I believe I have the source code still, somewhere), if that is of interest. ATM I cannot find access to darths FTP... which I believe had the source code and the AOI download.

If I find it on my desktop, I will update some download links.

Thanks!
6
FFTA/FFTA2 Hacking / FFTA Sprite Information
August 19, 2020, 07:00:50 pm
I have documented quite a bit in regards to Portraits and other things (pertaining to AOI editor) - but I have yet to delve into sprite information.

I feel like I saw a detailed thread regarding this, in particular, which sprites can use which weapons. I'm wondering if there are any generic sprites (per race) that can use all weapons.

I am familiar with Guns / bows drawing from the same animations, as well as all swords + staffs - but I am unsure if there are any classes that (for whatever reason) can use every weapon without glitches.

I will continue researching this, but if anyone has any information... or possibly a way to add animations for specific sprites, that would be greatly appreciated.

Thanks!
7
Much appreciated.

I'll be looking through these over the next couple of days.
8
Hey guys!

I'd like to share some information I documented which may be helpful. In Darth's AIO, not all of the portraits are known / are hard to use with the correct palette. Not talking job portraits, but special character portraits like Mewt, city people, etc.

I have a spreadsheet that documents those unknown portraits ID's matched with the correct palettes. This can be used with AIO to use these portraits in your modifications!

Thank you.
9
Absolutely incredible work on this mod. Glad to see work is still being done on this game. I'd like to get into more assembly type stuff, do you have any links / tutorials that might be helpful to someone who is an experienced software developer, has some rom-hacking experience (none in ASM), and knows a fair amount of C.

I would love to make extensive hacks for this game. How long do ASM hacks similar to this one normally take to develop?

Thanks for the information.