I'm not sure if anyone pays attention to these anymore, but I do believe I've succeeded, at least to some degree.
Using the "Gariland's Finest" approach, I turned the first three generic NPCs into Tidus (FFX), Firion (FFII), and Terra (FFVI), complete with names and named classes (Striker, Wild Rose, and Esperkin, respectively). The names work, the sprites work, and the classes work. (So far, at least. Haven't taken 'em past the Gariland fight.) Still have trouble with their formation menu sprites and portraits, but I don't know of any tools that fix that for WotL.
Anyway, I was wondering if you guys could help me design the classes. So far, I've been using Ramza Ch2 Squire as my foundation for stats, skills, and equipment, but I'd like to make it more personalized, really. Here's what I've got:
Firion: Wild Rose
Stats: Ramza 2 for the most part. Slight increase in attack power
Equipment: Ramza 2 + All weapons short of cloth and purses (Firion is a weapons master)
Attack Skills: Ramza 2
Passive Skills: Ramza 2
Innate: Attack Boost
Tidus: Striker
Stats: Ramza 2 for the most part. Increase in speed stats
Equipment: Ramza 2
Attack Skills: Ramza 2
Passive Skills: Ramza 2
Innate: Brawler (Only thing I could think of)
Terra: Esperkin
Stats: Ramza 2 for the most part. Black Mage for Magic Attack
Equipment: Ramza 2 + Rods, head accessories, perfume, and tynar rouge (she is a girl, after all)
Attack Skills: Fire 1-4, Meltdown, Cure 1 & 2, Life 1 & 2, Esuna, Drain, Holy, Gravity, Break, Dispel, Ultima (with the exception of Fire 4, this is exactly the spells she learns naturally in FFVI, but Warp isn't applicable here.)
Passive Skills: Ramza 2
Innate: Arcane Boost (to make up for a lack of Esper Form)
Note: I used Cletienne's attack menu ("Esper") for Terra, so that boss likely either got a major boost or a bit of a nerf.
While I was at it I also boosted Cloud's Soldier class so that it had an innate Swiftness to it and the limit breaks no longer require the Materia Blade. He should now at least be competetive.
What do you think?
Using the "Gariland's Finest" approach, I turned the first three generic NPCs into Tidus (FFX), Firion (FFII), and Terra (FFVI), complete with names and named classes (Striker, Wild Rose, and Esperkin, respectively). The names work, the sprites work, and the classes work. (So far, at least. Haven't taken 'em past the Gariland fight.) Still have trouble with their formation menu sprites and portraits, but I don't know of any tools that fix that for WotL.
Anyway, I was wondering if you guys could help me design the classes. So far, I've been using Ramza Ch2 Squire as my foundation for stats, skills, and equipment, but I'd like to make it more personalized, really. Here's what I've got:
Firion: Wild Rose
Stats: Ramza 2 for the most part. Slight increase in attack power
Equipment: Ramza 2 + All weapons short of cloth and purses (Firion is a weapons master)
Attack Skills: Ramza 2
Passive Skills: Ramza 2
Innate: Attack Boost
Tidus: Striker
Stats: Ramza 2 for the most part. Increase in speed stats
Equipment: Ramza 2
Attack Skills: Ramza 2
Passive Skills: Ramza 2
Innate: Brawler (Only thing I could think of)
Terra: Esperkin
Stats: Ramza 2 for the most part. Black Mage for Magic Attack
Equipment: Ramza 2 + Rods, head accessories, perfume, and tynar rouge (she is a girl, after all)
Attack Skills: Fire 1-4, Meltdown, Cure 1 & 2, Life 1 & 2, Esuna, Drain, Holy, Gravity, Break, Dispel, Ultima (with the exception of Fire 4, this is exactly the spells she learns naturally in FFVI, but Warp isn't applicable here.)
Passive Skills: Ramza 2
Innate: Arcane Boost (to make up for a lack of Esper Form)
Note: I used Cletienne's attack menu ("Esper") for Terra, so that boss likely either got a major boost or a bit of a nerf.
While I was at it I also boosted Cloud's Soldier class so that it had an innate Swiftness to it and the limit breaks no longer require the Materia Blade. He should now at least be competetive.
What do you think?