Thanks for all the feedback Blaide! Let me make sure I've summarized all of your suggestions first so I don't miss any.
I'll add these to the idea board, so keep an eye out if they make it for the next update. In the meantime for the difficulty scaling, my recommendations would be to either start the game from a higher level (25 might be okay and still give you some level ups to work with), use the option to randomize party equipment, or start with more money with a randomized shop. Hopefully that will help you get out of the first few missions and on your way! Thanks again for your feedback and let me know if you have any other questions or comments.
- Granular options for randomizing skills and equipment, such that the difficulty ramps up more evenly
- Abilities from the non-playable jobs are added to the randomized pool
- Add special units to the recruitment pool
- Maybe special units can be selected from the randomizer?
- Randomize monsters in missions for other monsters
I'll add these to the idea board, so keep an eye out if they make it for the next update. In the meantime for the difficulty scaling, my recommendations would be to either start the game from a higher level (25 might be okay and still give you some level ups to work with), use the option to randomize party equipment, or start with more money with a randomized shop. Hopefully that will help you get out of the first few missions and on your way! Thanks again for your feedback and let me know if you have any other questions or comments.