Final Fantasy Hacktics

General => The Lounge => Topic started by: iopyud on October 20, 2009, 10:28:00 am

Title: Any OTHER old games getting hacked for rebalancing?
Post by: iopyud on October 20, 2009, 10:28:00 am
Oh, and lets talk about old games and wallow in nostalgia while we're at it.

I know there's Symphony of the Night but the guy hacking it won't share?

Anything else?

My all time favorites were SotN and FFT.
FF7, SaGa Frontier, Donkey Kong Country series, Mario World for massive nostalgia.

... and those dungeon games like... Chocobo, Azure Dreams, etc. I really loved PS1.
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Post by: Skip Sandwich on October 20, 2009, 12:13:18 pm
SaGa Frontier would make for an awesome base for a hack, so too would the FFT:Advance games (if only because of the racial system already in place). If only there were a toolset for hacking the FFTA games, like we have for FFT in FFTPatcher, then I could finally realize my dream of making SaGa Tactics Frontier!
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Post by: Kaijyuu on October 20, 2009, 01:34:04 pm
The worst thing FFTA did was the horrible story, but second was the implementation of races (judges being third).

Limiting job choice = no.


As long as we're wishing for things we could do ourselves if we weren't so lazy, I'd like a rebalancing of FF6 with a more interactive/less menu filled battle system.
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Post by: SolidSnakeDog on October 20, 2009, 02:46:28 pm
By looking on Youtube you can get a few hints on the hacked games there is. Sometime says to what site to go to hack this particular game.
Worked for me...i did not even know about this site till i looked at Final fantasy 1.3 videos on youtube a few mouths ago.
And the same thing for finding Super mario world hacking site.

====

Wy there even had the idia of puting judges in FFA...and limiting job class to each race? I hate the limits there did...
Foget a law, kill and BANG! Instant game over because you used *Attack and killed someone* and this is not allowed. And some rules really kill the magic users...No Magic Color law. Can't use skills that require MP ect..
Mages was the most affected by this.
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Post by: Cheetah on October 20, 2009, 03:40:00 pm
Try Romhacking.net there are a lot of rebalances and adjustments to at least a few of these games I think.
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Post by: Vanya on October 20, 2009, 08:55:44 pm
Not really for re-balance, but I am in the planning stages of improvement hacks for Castlevania 2, Finial Fantasy, and Super Mario World.
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Post by: Skip Sandwich on October 21, 2009, 01:30:04 am
@Vanya
that reminds me, I haven't heard anything on your Megaman Powered Down project for a while, how has that been going?
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Post by: iopyud on October 21, 2009, 07:54:50 am
I'm aware of some hacked roms out there.

Maybe I'm asking for something too specific. I actually wanted a community like Hackticks and a 'deep' hack like 1.3 but then again, not a lot of game are deep enough for that level of editing.
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Post by: Aquilae on October 21, 2009, 11:12:41 am
There are quite a few pokemon hacking sites and resources, but the hacks are mainly storyline, there isn't any difficulty on "hard" hacks except if they severely limit your options. I'd wish that Pokemon had a Party Level + X function myself, you can't solo the game with just one overlevelled guy (and a few HM slaves) =) I wouldn't really call it rebalancing, but there are quite a few nice visual / story hacks. You might want to check out the Hacking section of this forum:

http://www.pokecommunity.com/index.php (http://www.pokecommunity.com/index.php)
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Post by: iopyud on October 22, 2009, 10:01:07 am
This is pretty sweet. I always wish the game was fun like the show.

The lack of interaction in the game made it feel so lonely.
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Post by: Mental_Gear on October 22, 2009, 11:43:13 am
'Wish it was fun'? Man...Pokemon was epic, back in the day. My first game was Pokemon Red. It all went downhill after silver though...

And it's not particularly an old game, nor is it rebalancing, but Guitar Hero PS2 modding was abundant.
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Post by: iopyud on October 23, 2009, 09:23:16 am
Mine was Blue. Squirtle > Charmander. >:)
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Post by: Vanya on October 24, 2009, 06:45:42 am
Quote from: "Skip Sandwich"@Vanya
that reminds me, I haven't heard anything on your Megaman Powered Down project for a while, how has that been going?

It's slow. I think what I'm going to do while I continue to study NES ASM is work on the stage design and graphics. Of course all major work is on hold until I get back from my honey moon.
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Post by: SilvasRuin on October 24, 2009, 10:43:47 am
QuoteI'd wish that Pokemon had a Party Level + X function myself, you can't solo the game with just one overlevelled guy (and a few HM slaves) =)
You'd think after so many games that have included the feature now that they'd have more trainer rematches with pokemon in the 80s.  The Gold and Silver remake only have two trainers that get that high:  Red and Blue.  And that's the 80s... not 100s...  Seriously, what the heck is there left to do other than potentially annoying gimmick battles at the 100s?
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Post by: MiKeMiTchi on October 24, 2009, 11:25:02 am
Collect berries?
Does Heartgold\SS have that? haha.

I never reached those levels in pokemon..
You'd be bored after beating those high level pokemon..
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Post by: SilvasRuin on October 24, 2009, 03:45:54 pm
Yes, they have the apricot things in addition to the new berries.  (New berries won't be on trees.)  But... I imagine it'll be too tedious to be worth it.  Each tree will only yield one a day, and what's-his-name will only make one pokeball a day.
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Post by: lolzallen on October 24, 2009, 09:20:34 pm
Frankly, I'd like to see this done to Valkyrie Profile.
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Post by: Aquilae on October 24, 2009, 09:43:23 pm
Well, it appears there is a Party Level +X ASM Hack created, but noone is using it. I'd mess around with Fire Red myself but the hack deletes all the scripts by proxy so it seems like too much work to reinsert them =/
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Post by: Zuka on October 27, 2009, 11:54:43 am
there are other games?
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Post by: Augestein on October 28, 2009, 01:27:34 pm
I know there was a rebalance hack for Fire Emblem 7/Blazing Sword being made. They like lowered Raven's stats, made Isadora not a complete waste of space and stuff like that.

I don't think it's finished though. The only other one that I can think of would be Tactics Ogre, but I have no idea how that is coming along, because is has been a good while since I have heard anything on it.
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Post by: DarthPaul on October 28, 2009, 01:31:19 pm
QuoteThey like lowered Raven's stats

I never noticed that Raven had high stats.
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Post by: Augestein on October 28, 2009, 03:31:41 pm
Quote from: "darthpaul"
QuoteThey like lowered Raven's stats

I never noticed that Raven had high stats.

He kind of does, he is level 5, with Eliwood like defense, and myrmidon speed. His only weakness is the fact that he has pretty mediocre starting strength, but his strength growth (55%) and axes upon promotion ensure that such won't be a problem for long. With stats rivaling higher level characters at (level 10+), Raven will also grow faster than a lot of other units in your group.

In Hector Hard Mode, Raven gets a 1.5 bonus to all of his stats, so take all of that stuff I just said from above, make EXP even harder to obtain for everyone, and supports that give him extra avoid and defense, and it's pretty easy to see why he's a bit too good.
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Post by: DarthPaul on October 28, 2009, 03:35:25 pm
Cool. Only used him in two playthroughs. More fond of the characters in FE6 to be honest.
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Post by: Luminar on October 28, 2009, 05:57:00 pm
i think theres a hard mode patch for super mario rpg, they even made a luigi hack, lol.
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Post by: iopyud on November 15, 2009, 07:56:19 am
I don't meant to bump an old topic but I found a game called "Mushroom Kingdom Fusion" (Google-fu it).

The latest version is 0.31 but it's still a little too buggy...

Anyway, the topic still stands. I'm looking for games to play. Newer games are crap now, not worth the money. Freeware FTW.
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Post by: patch on November 18, 2009, 04:36:19 am
That SotN project is actually progressing; Esco posted an update yesterday: http://www.anarchylive.com/index.php?sh ... entry13678 (http://www.anarchylive.com/index.php?showtopic=48&pid=13678&st=20&#entry13678)

I'd love to see a rebalancing of Vagrant Story. Heck, I'd work on it, but am not sure where to start.
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Post by: Aquilae on November 18, 2009, 06:06:21 am
Isadora isn't really a complete waste of space. She has decent stats for a few chapters + a really fast support with Harken that helps her a bit, unlike failboats like Nino. Raven is crack though.

Anyway, Fire Emblem is hacked a lot, but the hacks are mostly Japanese. There are a lot of hacks for Seisen (FE4), including a rebalancing patch called FE Binary. Besides Seisen, there aren't many hacks. I've played through FE8 GIRLS (Sacred Stones hack), and it's very fun, although you can still abuse the Tower of Valni and stuff like that.
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Post by: Luminar on November 21, 2009, 03:28:22 pm
final fantasy 7 hardcore, young cloud, sephiroth, and shinra soldiers against boss.
http://www.youtube.com/watch?v=IZatDpuxneA (http://www.youtube.com/watch?v=IZatDpuxneA)
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Post by: Luminar on November 21, 2009, 03:59:42 pm
fire emblem 7 hack http://www.youtube.com/watch?v=3VLlvdGZIvg (http://www.youtube.com/watch?v=3VLlvdGZIvg)
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Post by: Nocat on November 22, 2009, 12:05:00 am
Nice sig, Luminar. Rampage is a crack up, love that guy.
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Post by: Luminar on November 22, 2009, 03:16:58 am
Quote from: "Nocat"Nice sig, Luminar. Rampage is a crack up, love that guy.


lol, yah, rampage made that song popular, even though he's taking a break from UFC, he's signed with pride now.
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Post by: Sephirot24 on November 22, 2009, 01:34:39 pm
I wished there was a FFIX hard patch. My all time favorite. Way too easy though..
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Post by: Luminar on November 24, 2009, 06:24:44 am
FFII hardtype Cecil solo
http://www.youtube.com/watch?v=UBDsNjo4cZc (http://www.youtube.com/watch?v=UBDsNjo4cZc)
Final Fantasy Mystic Quest hardtype
http://www.youtube.com/watch?v=m6BMJaqLS24 (http://www.youtube.com/watch?v=m6BMJaqLS24)
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Post by: Luminar on November 24, 2009, 06:33:59 am
FF6 Hack  "FFVI: Revelations" Bartz, Zidane, Cloud, and Cecil vs Emerald Weapon, thought i post this for fun.
http://www.youtube.com/watch?v=YQ9_jNwOwY0 (http://www.youtube.com/watch?v=YQ9_jNwOwY0)
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Post by: Luminar on November 24, 2009, 07:29:02 am
Mage Knight's 404 Fire Emblem 7 hack, some of these characters look familiar like glenn from chrono cross, and tempest from lunar the silver star story.
http://www.youtube.com/watch?v=xZM2dYiUcfg (http://www.youtube.com/watch?v=xZM2dYiUcfg)
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Post by: Luminar on November 28, 2009, 03:32:54 pm
Fire Emblem "Tactics Universe"
http://www.youtube.com/watch?v=4FSfBGfc2Zo (http://www.youtube.com/watch?v=4FSfBGfc2Zo)
this one actually looks really good compared to the others i've seen, also seems to be really challenging.
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Post by: Luminar on December 09, 2009, 02:52:16 am
Fire Emblem Tales, features characters from the Tales series
http://www.youtube.com/watch?v=NpVmaLS9nJE (http://www.youtube.com/watch?v=NpVmaLS9nJE)
Gheb FE
http://www.youtube.com/watch?v=BLcotkv2ASc (http://www.youtube.com/watch?v=BLcotkv2ASc)
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Post by: SilvasRuin on December 09, 2009, 02:04:20 pm
Tactics Ogre: The Knight of Lodis or Gaiden or whatever the heck it's called could use some wildly revamped chapter four enemies and final dungeon enemies.  Demons and angels should be roughly the same power level, but I'm not sure how you can hike up their difficulty without making the player angels just too good compared to the rest of the classes.  Maybe nuke the Barbarians since they serve very little purpose and turn them into angels with better stats?

If anyone can find a patching tool for this game like the FFTpatcher we have, that would be awesome.



And lol at Mage Knight's 404 Fire Emblem 7 hack.  Any playable character from the Lunar games other than Ramus or Hiro's grandpa is going to be overpowered in the Fire Emblem universe without fail.  They just kicked too much ass.  Actually watching Lucia in the FE universe has potential for hilarity.
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Post by: Pickle Girl Fanboy on December 09, 2009, 03:19:40 pm
TO: TKOL could use a fucking script rewrite.  And something to make battles go faster.  And some serious class rebalancing.  Hello, why are there only three useful classes by the end of the game?  And the biorythm system, while freaking sweet in theory, sucks in execution.  There is only one NPC who has the best fortune cycle, and I think she only has it for one day.

There are too many punishments attached to your fortune.  There should be something where, if your fortune sucks, you get fewer critical hits and take more damage and find less cool treasure, but your stat gains improve (presumably because sucking a fat one in life makes you tougher, reveals character and whatnot.  I'm don't know about that, but it does reveal if you have a sense of humor.)

More unique spells and attacks, too.
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Post by: Luminar on December 09, 2009, 06:03:51 pm
Quote from: "SilvasRuin"Tactics Ogre: The Knight of Lodis or Gaiden or whatever the heck it's called could use some wildly revamped chapter four enemies and final dungeon enemies.  Demons and angels should be roughly the same power level, but I'm not sure how you can hike up their difficulty without making the player angels just too good compared to the rest of the classes.  Maybe nuke the Barbarians since they serve very little purpose and turn them into angels with better stats?

If anyone can find a patching tool for this game like the FFTpatcher we have, that would be awesome.



And lol at Mage Knight's 404 Fire Emblem 7 hack.  Any playable character from the Lunar games other than Ramus or Hiro's grandpa is going to be overpowered in the Fire Emblem universe without fail.  They just kicked too much ass.  Actually watching Lucia in the FE universe has potential for hilarity.


tactics ogre, good game, mage did make it to easy though, Tactics Universe, Gheb FE, and China FE are challenging at least, tales even will be on hard mode since enemies get hard mode bonuses to stats and u hardly get to recruit.
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Post by: SilvasRuin on December 09, 2009, 07:55:10 pm
Are we talking about the same game?  I mean the one from the GBA where the final boss is a grotesque fallen angel.  The spellcasters were useful but not fantastic until you got some that could summon... and the only generics that could do that were female Sirens.  (Not including Teleport and that ability that gifts mp.  Two casters set up to keep the Teleports spamming could be extremely time-saving.  Then again, you don't need a caster to cast Teleport since Swordmasters could use it.)
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Post by: Pickle Girl Fanboy on December 10, 2009, 12:15:16 pm
If you play through Tactics Ogre: The Knight Of Lodis, then there are only two human classes that get +6 strength at level up: Knight and Dragoner.

About spell casters - they all suck, except for Deneb, all the NPC mages, Lich, and maybe Cleric/Priest.  Why does Cleric have better intelligence growth than Priest?

It's one of those games that doesn't get harder as it goes along, just more tedious.  Like you said, you can just have a mage spam teleport (I think there's only one teleport spell available), and then you don't need to worry about poor movement range.  You can Snapdragon a level 50 character, then you don't have to worry about your stats sucking.  There's two many shortcuts in this game.

I agree that it needs a difficulty boost, but I believe it could be made a lot tougher by fixing the problems with stat growth, mp recovery in battle, inherent class characteristics, making all gear useful  and unique in some way, and making all spells useful and unique.

And now, a list.

Sucks:
Soldiers
Archers
Ninjas
Swordmasters (Male)
Wizards
Valkyries
Sirens
Witches
Warlocks
Beast Tamers
Dragon Tamers
Hawkmen
Mermaids
Fairies
Giants
Ghosts
Dragon Zombies
All Dragons except Vtra
Griffins
Cockatrices
Octopusi
Cerberusi
Gremlins
Lesser Demons (The recruitable NPC Saia)

Doesn't Suck... completely
Clerics
Knights
Dragoons
Priests... (Insert Catholic Joke Here)
Liches
Angel Knights... Still kinda suck because they take so long to get, and they're just flying valkries with a little extra agility and no spells slots.
Vrtra
Gorgons
NPC classes

Kick Ass
Female Swordmaster
Esquire
Predator
Fallen Angel

Why do 2/3 of this game's classes suck?
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Post by: SilvasRuin on December 10, 2009, 01:57:36 pm
The only things you listed as kick ass are enemy only anyways.  XD

My take on the usefulness of some classes:
Sirens can use summons, so they're redeemed at least a little.

Swordmasters have a decent mix of attack and dexterity and are more durable than ninjas.  Those two tend to be among the few human classes worth leveling as due to being able to build up more dexterity than any other human classes, which is great for not getting killed.

Valkyries can kick ass, but their hp and the fact that they perform better with the lighter armors make them a rather easy target.  How much use you can get out of them depends largely on how easy you can keep them alive.

Liches take nearly as long to get as Angel Knights, and you can only get a max of three or so.  Their movement range is also fairly crippling.  Angel
Knights are fairly awesome in stats, having identical stats to a Knight but with more HP.  The two kinds of humans most worth getting the final emblem for happen to be these two.  In the Angel's case, it allows it to fight with a nasty morale advantage when you get Blood Reign on it as well, which should make it a fairly effective fighter.  The lack of spells does suck, the inability to use other means to up their SP sucks worse, but Banish is an awesome ability to have versus enemy spellcasters and undead.

I found Priests rather worthless.  As long as you kept stocked up with revival items, you didn't need any of the spells that are exclusive to them.  Their stats and growths were horrid.  I only ever had a character as a Priest when I was popping in and out to get the last emblem for them.

Though... all monsters suck towards the end, even Vrtra.  Its strength and intelligence growths aren't nearly enough to keep its damage up with the humans if you know what you're doing.  Unless you pump it up with absurd amounts of stat items, it is pretty weak.  They wind up only being good as support characters by getting the Charisma, Blood Reign, and whatever their self-morale boosting emblem is.  With those, they can fly and instantly give a major morale advantage nearby them, and if you go with Wind they can paralyze.  Their offense still winds up sucking.


Things I would change:
I would revamp all the growths if I could edit it.  Everything would be revised based on how hard it was to get and what strategy the class seem designed around.

Monster classes would get heavy boosts to both stats and maybe stat modifiers.  Most likely, I would power up their special attacks too, and maybe drop the SP need of some of them.  The same goes for the demi-human classes.  Giants would be given a massive boost in dexterity.  I would probably give Fairies a different mix of spells, maybe taking an attack from the special fairy sisters.  I would then beef up their intelligence growths so they could actually use it with pretty good effect.

Zombie Dragons were designed to suck in stats compared to the advanced three because of its ability to revive at random, I think.  While good in theory, it cripples its usefulness in practicality.  I feel that is easy to fix, however.  (That is, if a hacking tool for it could be found...)  Just boost the chance of its status effects and you wind up with a dragon that can weaken with its breath and poison with its bite, and that never dies unless an enemy angel gets the bright idea of banishing it.  If it only had a decent advantage from the statuses, it would be fine.

I would give Mushus Teleport to keep up with Vrtra's movement.  Naga would just be given huge movement.  It's nonsense to cripple water units on land when water maps are so few, especially since most of it FREEZES OVER in the fourth chapter.  I would give Vrtras huge strength, Mushus huge intelligence, and Nagas a good amount in both and the highest agility of the three.  All the breath attacks would get a huge spike in power.  I feel that would fit the themes and give each one its own strengths and weaknesses.  Dragons should be something to be feared on the battlefield, and those Dragoons should have their work cut out for them.

No more nonsense with with path exclusive stuff.  Heck, I would probably just remove the path option.  Very little changes other than what route you travel immediately after, when exactly angels first show up, and what two special characters you get.  As much as I love ninjas, they are only good for movement at the end-game, so the special ninja is really better off as something else.  That kind of erks me as I like keeping the special characters in their "special" classes.  The sorceress is also no different from a Siren.  I would just ditch them and arrange for the archer and paladin type guy to join up only.  (Though something would have to be done about the archer's attack power.  He's equal in every way but higher attack power as a swordmaster.)

I would change how the multiplayer items and emblems are obtained because of how unlikely that is.  I would beef up the special missions you play outside the main game, as well as the rewards.  I would also make Atropos, Clotho, and Lachesis character exclusive somehow, similar to Eleanor's special ability.  I would also either beef up bows, Lachesis, or both because they suck.  (Atropos would go to the Knight for plot reasons.  I'd probably find a way to work in the other two into the story and pick out special characters to learn them... or just make them learned automatically by the special characters at certain stats via whatever method is used for Eleanor.)

I would make the main character's Soldier special, give it two spell slots at least, and give him growths similar to what Warlock's is with vanilla so that he can be a solid character just leveled up in his own unique class or the player can change him to something more specialized for higher stats in one area.  I'd want that option to be there.  That or just give him beefier starting stats.

I would make Lich require the Blood Reign emblem (or maybe the Jibe of the Fallen Angel emblem), and maybe remove the ring thing entirely from the equation.  I'd give it only a chance of occurring so it would be more like Angel.  I would definitely buff the Angels in some way, at least lowering the costs of some of their abilities if not removing them entirely and giving them actual spell slots.  I would want both of them to be powerful and hard to get, but I would want to avoid lopsidedness in how they are obtained and how powerful they are, and I would probably nerf Lich a little bit so as to keep them from outshining the normal human classes too much.
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Post by: Luminar on December 20, 2009, 07:02:06 am
"Chrono Trigger Hardtype" enemies stats are buffed while your characters stats are lowered.
http://www.youtube.com/watch?v=9xD3_wuNVXs (http://www.youtube.com/watch?v=9xD3_wuNVXs)