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March 17, 2025, 05:28:29 pm

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FFT Animation Editor (FFTae) 2.00

Started by mrgudenheim, January 12, 2025, 01:01:20 pm

mrgudenheim

January 12, 2025, 01:01:20 pm Last Edit: March 02, 2025, 09:08:03 am by mrgudenheim Reason: added v2.00 notes
Release: https://github.com/mrgudenheim/FFT-like-engine/releases/tag/v0.01
Release (1.04 and older): https://github.com/mrgudenheim/FFTae/releases
Github: https://github.com/mrgudenheim/fftae

v2.00 - ability to save gifs and a grid png of frames. refactored and changed code base
v1.04 - bug fixes
v1.03 - Added initial support for Animation Rewrite ASM. Only SetBackFacedOffset opcode is supported in this release. Since the Animation Rewrite ASM changes the ffc2 opcode to have 1 parameter instead of 0, there may be issues unless all vanilla ffc2 opcodes are changed to something else.
v1.02 - Improved responsiveness when loading rom or switching spr. Improved ui of animation list and frame list
v1.01 - xml generated will now be for all modified files. SEQ and SHP will be auto selected when selecting a sprite. fixed bug causing wep seq pointers to be wrong
v1.00 - Added animation preview
v0.04 - Changed tool to load files from the whole ROM. Added SHP preview list.
v0.03 - Add or delete animations. Add, delete, or edit animation pointers
v0.02 - added file size overwrite to the generated xml

This tool streamlines editing animations/SEQ files and creating a patch. It's mostly based on the process I followed before, but also fixes some issues.
https://ffhacktics.com/smf/index.php?topic=13253

Limitations and Notes:
- Putting multiple Move opcodes in a row may cause weird issues.
- Deleting an animation will cause any pointer that points past the end to instead point to the first animation

References:
https://ffhacktics.com/wiki/SEQ_%26_Animation_info_pageNo message is associated with this attachment.
  • Modding version: PSX