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ReMixed Bug Reports

Started by Nyzer, July 02, 2024, 01:41:13 am

RetroTypes

Quote from: FinalMasterM on January 15, 2025, 07:45:40 amWhile running 2 TMs I managed to learn Haste 2 off one on another, but no other skills seemed to trigger that affect (Float, Quick, Haste 1, for example). Is that a bug or just a very small chance of happening?

Only Haste 2 and Slow 2 are able to be learned on hit from the Time Mage skillset. You can view all the abilities in the patcher to see which ones are able to LoH (or just google them lol, although I'm not sure if Nyzer made any changes to LoH in Remixed)
  • Modding version: PSX
  • Discord username: RetroTypes

FinalMasterM

Quote from: RetroTypes on January 17, 2025, 04:48:00 amOnly Haste 2 and Slow 2 are able to be learned on hit from the Time Mage skillset. You can view all the abilities in the patcher to see which ones are able to LoH (or just google them lol, although I'm not sure if Nyzer made any changes to LoH in Remixed)

I have played a lot of FFT and thought only being hit by enemy units with specific spells triggered this.

I feel like a real idiot not knowing it was your own teammates as well.

Been running multiple of units in the mod to test things on the PS3 emulation, not something I do on a normal play.
  • Modding version: PSX & WotL

itshairtime

So im 3/4ths of the way through chapter 1 and I do not have access to any rendezvous ive gotten the cutscene that introduces them but id figure id have come across them by now. im running 1.2.23 using duckstation everything else seems to be working fine not sure exactly.
  • Modding version: PSX

Nyzer

They're not in the bar. They're in the Brave Story menu.
  • Modding version: Other/Unknown

Dexaltat

This bug with Job option in Brave story is probably already known, but I'll still report it just in case. The bug appears from the moment when Dispatch missions are available until the first proposition (not job or special training) is completed. If I select Rat Tail, the emulator freezes. When the first proposition is completed, then in the Jobs menu there is simply a Work history and the bug no longer appears .I'll give you a save just in case if it needed.
Screenshot_20250130_174038_DuckStation.jpg
Screenshot_20250130_185650_DuckStation.jpg
shared_card_1.zip
Beta 1.2.23. Duckstation Android
  • Modding version: PSX

Dexaltat

Quote from: Dexaltat on January 30, 2025, 12:26:37 pmThis bug with Job option in Brave story is probably already known, but I'll still report it just in case. The bug appears from the moment when Dispatch missions are available until the first proposition (not job or special training) is completed. If I select Rat Tail, the emulator freezes. When the first proposition is completed, then in the Jobs menu there is simply a Work history and the bug no longer appears .I'll give you a save just in case if it needed.
I checked on other emulators, same problem. I hope my report was useful  ;)
  • Modding version: PSX

coldaine

Hello, I'm having trouble with... all of the patches?

I've tried the latest beta, and the stable 1.1.11?

I have jumbled text everywhere and game freezes after entering Ramza's name.

I am applying the patch to NTSC version of FFT with WOTL patch applied. WOTL works fine no issues. Can't figure out how to attach a screenshot or I would.
Using ppf-o-matic3

Any suggestions?
  • Modding version: PSX

coldaine

Found my problem. I'd applied the patch that adds the movies from the PSP Lion War.

Damn, I assume because of the hackery, there's no way to have the lion war movies and Remixed?
  • Modding version: PSX

Nyzer

You can't apply a PPF to a patched mod without issues. I would assume doing it the other way around would have been fine, assuming you're importing the movies manually.

Since you said "the WotL patch", if you mean TLWotL, and not just the movies, that would just break everything.
  • Modding version: Other/Unknown

coldaine

February 27, 2025, 07:41:32 pm #129 Last Edit: February 27, 2025, 08:22:14 pm by coldaine
Forgive me if I am exceptionally dense, but for TWL ReMixed, I apply https://ffhacktics.com/smf/index.php?topic=13181.120 first then the TLW ppf?

Also, I'm fairly techy, do you have a recommended starting point for how to replace the movies myself?
  • Modding version: PSX

Nyzer

February 27, 2025, 09:12:11 pm #130 Last Edit: February 27, 2025, 09:52:29 pm by Nyzer
The PPFs have to be specifically made to be compatible with each other. I would have said to use the files from the TLW readme link, but I didn't know until just now that the movies are no longer directly provided, just the PPF.

I just went and uploaded them to a new topic, though. Along with the readme instructions from TLW 1.06 on how to get them in game.
  • Modding version: Other/Unknown

Nyzer

Quote from: Dexaltat on January 30, 2025, 12:26:37 pmThis bug with Job option in Brave story is probably already known, but I'll still report it just in case. The bug appears from the moment when Dispatch missions are available until the first proposition (not job or special training) is completed. If I select Rat Tail, the emulator freezes. When the first proposition is completed, then in the Jobs menu there is simply a Work history and the bug no longer appears .I'll give you a save just in case if it needed.

Thanks! The memory card helped out.

The issue going on here was that, while I did manage to kill off the list population for Jobs based on active Propositions, I didn't stop the Jobs option from loading if there were active ones. If you don't have any completed Propositions, this leaves you able to access a blank list, which causes fuckery. I must have already had some Propositions completed when I was testing, or else I probably would have caught that blank list.

What I really wanted to do from the start was get rid of the entire Jobs menu option. But I had a lot of trouble when I first tried, because when the game checks Script Variables, it doesn't do so in a way that trips breakpoints on "game reads this byte of data". I know now that there's a routine that does this, so it's just a matter of killing off or looking through the checks until I find ones that are looking at the variables I want it to stop looking at. That means that in 1.2.25, the Jobs option won't even show up anymore.
  • Modding version: Other/Unknown

Daykeras

Not exactly a bug, but in the extra menus you added such as in the Dispatch bar, if you try to move the selection up to wrap around to the bottom, it doesn't work. This makes navigation more tedious than it needs to be in the UI.
  • Modding version: PSX & WotL

Nyzer

Yes, that is the standard for how menus work in events. It's also why X has no functionality for canceling. There are other quirks that drag it down a bit as well.
  • Modding version: Other/Unknown

Daykeras

Ah, I see. Shame, really does slow down interaction and the flow of it. But man, you've done an amazing job with the changes. Really enjoying this.
  • Modding version: PSX & WotL

Setku

In 1.2.28 gaining jp with oracle adds 4369 jp to chemist to everyone in the formation. Mentioned it in the discord but adding it here as well just to be safe.
  • Modding version: PSX

thegrumbliestpuppy

For anyone who has this same issue in the future: I was using duckstation (newest version), and what I thought was the newest version of the beta branch. Every time I used Defend with any character the game would freeze. I searched to see if anyone else had this bug but the only posts were apparently due to using a different emulator, and fixed when they switched to Duckstation. 

Stumped, I did a fresh reinstall of Duckstation, and a new download of the FFT rom and the Remix mod, and started a new save. Same issue.

Then I realized the download links at the bottom of the post only go to 1.2.16, and the newest version was 1.2.30.  The download link for the newest version is right at the beginning of the post. Downloaded that, started a new game, and the problem's fixed.

EDIT: The first reply to the thread also has the newest versions. If you're dumb like me, you're welcome.
  • Modding version: Other/Unknown

Amarothia

Not sure if this is a bug, but I felt this was probably the best place to put it. I used the bench to reorder my generics, since they were offset by my "initial" generics (but I like to buy new generics with compatible zodiacs first thing). When they came out of bench, they were all at 0000 for squire and chemist, in other words I had 4 generics with no skills. It made for some rough first fights in Mandalia to try to get them any skills at all, since they were missing even potion and dash (for example). Then they unlocked Knight/Archer and those were also at 0000. So, no initial skills for those unlocked classes either.

So, I think the "sets unspent JP to 0 when benching" while perhaps not a bug (I read in the forum this is expected behavior), could be mentioned prominently in the patch notes somewhere, or anywhere concerning the mod. I was very unpleasantly surprised to say the least! xD

So... bug, but more of a bug of omission in documentation then game behavior (since I'm sure this is due to the complexity of benching and trying to retain information like current JP).

And after I spent so much time rerolling to get both the correct Zodiac signs AND brave/faith over 60 for 4 characters. Back to the start for me!
  • Modding version: PSX

Nyzer

I'm surprised that you didn't just load a save once you saw that happen.

In any case, Benching is not the way to reorganize your roster - you can use L1 and R1 to swap units around.

There also isn't a need to worry all that much about the Soldier Office. Special Training can be used to adjust Brave and Faith after you return to Gariland from Igros.

You talk about mentioning the downsides to Benching in the patch notes, but these features that make it unnecessary for your purposes are mentioned in the 1.0 patch notes.

I wouldn't be sure how or where a better way to prominently mention important features and facts would be, nor which ones would count. But for the most part, if something in this mod seems like poor quality of life, you're likely not aware of some feature to fix it.
  • Modding version: Other/Unknown

Amarothia

Thanks for the response! I did learn the L1/R1 swap also updates the position number (which is what I was foolishly attempting to do with the benching/unbenching as I'd recruited before removing the initial group of generics). If there were a way to "send a troop away" to change their zodiac sign, the soldier office would be completely unnecessary indeed! Would love that to be a feature.

Far be it from me to criticize this mod, I love it, and the work you've poured into it shows in spades, my apologies if it came across as a critique, as it was merely meant to point out, as a user, that I hadn't seen anything about benching deleting JP, both for current and future jobs (setting them to 0000).

I will definitely not be using it ever again given this aspect of it, and only because I did read through all the other notes did I think to mention it here that a single line in those notes could have saved me that time. That is all, truly an incredibly minor thing, perhaps not even worth mentioning!

And now I shall avaunt and return to Ivalice to continue my playthrough of your breathtakingly amazing mod. Thank you again.
  • Modding version: PSX