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Messages - MrJDWebber

1
Completed Mods / Re: FFT: Heroes [PSX]
January 21, 2025, 05:08:40 pm
Quote from: budgieflame99 on May 27, 2024, 08:01:24 pmwhen i get the dark knight and paldin in chapter 2 and learn their skills i cant use them?? very strange

I am having the same issue and it's been like a year since anyone has said anything.
2
Interesting...well thank you for that. I'm mostly making unique classes for each of the unique units that don't really have one. For Ramza, I'm creating his Squire class to be a Zodiac Knight and his abilities are based on each Zodiac sign. Rad, is becoming a Mercenary with break and Squire abilities. Lavian, is going to be a Aqua Knight with ice and water based skills. Alicia, is going to be a Terra Knight with Earth and Lightning based skills.

I was going to have one of Ramza's abilities grant all allies fire attacks, but seeing as that may be impossible, I will have to think of something different for that sign. Maybe PA & MA up or Bra/Fai up.
3
Help! / Modding Abilities and adding Elemental effects
December 31, 2024, 11:45:33 pm
I've been searching but it seems that the search function is remarkably vague.

So, there are weapons with Elemental qualities and then there are weapons that will cast a spell when used. Is there a way to make a skill give other characters a similar thing in battle?

I think I have seen something like this in other mods but it seems it is usually a target self ability. I want to make an ability that grants all allies a specific Elemental attack.