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Messages - LoneWolfZ24

1
FFT TLW ReMixed / Re: ReMixed Bug Reports
November 27, 2024, 09:41:31 pm
Hello again,

Continuing to play through the game, After the hot fix for the auto-potion bug, I noticed that my Meliadoul didnt have haste (is always equiped with a Setiemson).  Hers was removed, but I cant put it back on, she does NOT have access to female items ... then I checked a diff job, same thing, then the other ladies in my party.  They were all still equiped, BUT all female items are grey for them as well.  If I remove one, I cant put it back.  So it seems female items are broken, or females are broken  =)
2
Quote from: Nyzer on November 24, 2024, 12:14:12 amAppreciate the report, but please make sure to submit bug reports to the bug report topic.

Sorry didnt even know there was a group for that, should I paste it over there?
3
Hello guys, hope all is going well.  Just installed new patch, and letting you know the game locked up right after being attacked, and it trying to (I think) use auto potion for the first time.  This is the save I've used for all versions to this point, first time it did this.  If it matters at all, the first time this occurred, was when a red chocobo used meteor strike on my Meliadoul (ninja) with Mighty Sword, Auto Potion, Equip Sword, and Move +2.  2 Rune Blades, Thief Hat, Black Costume, Setiemson.  Ok, tried again, and used save state right before he hits her, and tried a few times, locked up 4/5 times, the one time it didn't, she didn't try to auto potion.  Then a bomb hit Beowulf, same result, locked up.   Reset (save state) a few times 3/4, then no auto potion, and game ran fine, it seems to be the auto potion that is causing it.  (and I really was looking forward to it working like I hoped it would  =P   
4
Quote from: Tesla38 on November 10, 2024, 07:22:08 pmI am using Retroarch with the Swanstation core. Its about the only decent way I have found to play PS1 games on emulator.

Ive really gone down the rabbit hole lately when I got my G-Cloud, and I would suggest Duckstation stand alone.  It runs far better than any of the retro arch cores. 
5
I had a question with the statement that none of the WotL items are in this.  What items are given in Rendezvous if none of the WotL items are in.  And would it be possible to add those items into this hack, or what gets in the way?
6
Just did Agrias' birthday, didnt get Tynar Rouge, but got Setiemson, and it said her stats went up.  Is there a way to get Tynar Rouge in the game now, like in new game plus?

On the Worker 8 issue I have, I tried to move his position, and bench and return him, it doesn't seem to help.  I have noticed in most fights, the first turn, things seem ok, then it starts after that.  It is present in both the latest two patches, though I cant be sure when it started, either 1.2.11 1.2.12.  And it may be a corrupt file or something, I will try that next. 
7
Damn you are fast man.  Scary.  Thanks a lot.
8
Quote from: Nyzer on October 28, 2024, 11:03:50 amWorker 8 is one of the units that I took to the Lionel Castle sidequest when I was testing the new changes recently. Never had that happen.


Its doing one of three things every fight he is in now, just letting you know.  "work" is blank, "work" is greyed out, or "work" isn't listed.  Can fix it each time by opening his status menu in combat, and reopening his job and then getting back out.  Its only him as all the other char I have work correctly, and its every turn he gets, in random fights or scripted.  This started for me right after the new events surrounding Reis, Beowulf, and Ramza.  I should be able share the save file somehow if you want, its on Duckstation for android if that would help. 

On all the rest, sounds good, and thanks for the info. 

Quick update, I tested something after very briefly, I moved his position from 16 down, and then tried a battle again, he was working normally, and Rad now in poss 16 was also fine (5 min playing though).  May be connected to the event moving the 01 slot around (just a guess) I didn't continue playing, and still have the save where it was doing it. 
9
Oh, also, as there are talents now that replace weaker ones (ie: Move +1 vs Move +2, or Move Find Item vs Terrain master)  again if possible, it would be good to try to do the same with those abilities that you did with archer (charge) and Lacer (jump).  Make them additive.  So Move +1 on Squire and Move +1 on Thief get added to Move +2 on the abilities list.  Same with Move find item.  This would incentivize learning each to get the benefits, instead of just skipping the weaker one. 
10
Ok, this ones fun.  Got into a random battle and worker 8 is one of my characters.  Each turn, if you click his "work" skill to perform an action, its blank.  You need to check his status, then click innocent, then open his "steel Giant" Job, then back out to use his abilities. 
11
Oh, something I did notice that you may wish to consider.  I am a fan of the auto-potion usage based on the hit taken.  However, it may be better to do a potion based on the missing health, as if you are hit and auto-potion doesn't go off, then again for 27, they only use a 30 HP potion.
12
Quote from: Nyzer on October 25, 2024, 11:16:40 pmIf I was doing a halfway proper balance patch, the Calculator would have been dragged out back and shot in the back of the head long ago.


Amen.  I was hoping the Blue mage and Ashley would be more balanced, as they both seem a bit underwhelming.  Good ideas, but for example, the enemy skills from the monsters are instant speed, yet they are cast times for Luso.  And even being able to change gear for Ashley into whats needed, Ive found the damage to be very small, and some weapons dont do anything.  Now, having said all that, I have no ability to change the game as you have, and its your hack.  Take my stupid criticisms as someone who Loves the changes you've made, and  will love it even if everything isn't perfect in my useless opinion. 
13
Man you guys are really on it.  Big thanks, as I'm playing through this right now, and loving it.  If I may make an argument for a request.  Once you max a job, you can no longer read what the abilities do in the formation screen, and worse, some abilities make your characters "stupid" when auto battling, such as anything that puts death sentence on an opponent.  Since you have given us the ability to unlearn abilities, would there be any way to still allow us to enter the job abilities screen and learn, unlearn skills even when mastered?  Then we can unlearn skills which cause issues, and still read what the abilities do.  again, just a suggestion. 
14
Quote from: Nyzer on September 30, 2024, 05:53:00 pmI would expect that if you're running into that many graphical glitches that nobody else has reported that something is wrong on your end. Are you using special settings for Duckstation, such as the widescreen hack?

Duckstation has ALL enhancements turned off, and you can try it for yourself.  The graphical glitches im referring to are single frames every 10-15 sec, about 1/4 down the screen on the right side, as a very brief flash about 1/8 the width of the screen.  This only seems to happen on the world map, and you do not need to move for it to happen, it just looks like a quick flash in that area.  This is not something many would notice unless you are looking for it.  But it happens on all emulators Ive tried (no idea if it does it on real hardware)  The fight glitches are more an issue.  So, in the Beta, it skips the ability to recruit Agries (which would be a big deal), and is coding the fights oddly for a few story fights, to give no gil or items as rewards.  I bypassed this issue by using the release 1.1.11 for that fight, and then going back to the beta.  The end of chapter 2 is funny, it summons the demon, then makes 3 copies of the cardinal as well in the fight (one overlapping the demons position, which seems to lock him in place till you kill the (clone???)), all with 1 HP.  Once you kill the clones (easy) then the demon can move and the fight acts as it should ... though the candles seem to be glitched as well (the light on them is more a streamer of red and white).  This issue does NOT present in 1.1.11.  Also, just got to the end of chapter 3, and that fight is bugged as well.  This is interesting, it works normally till I died, and said to restart (because of COURSE I died to Wiegraf)  once you start it over again, he transforms BEFORE the fight starts, and your party is there with you, then once the fight starts, he turns BACK to human, but you still have your party with you.  Then he transforms AGAIN, and summons the demons, but you have your parties positions from the last fight.  Again, Im not saying any of this to disparage, just to inform so the fixes can be done. 

And just read the notes on 1.209, some were already seen and fixed.  Great job guys. 
15
Just got to the first Zodiac fight end of chapter 2, and its ...broken, graphical glitches on the enemy, and they all have 1 HP, again, heads up
16
Love the mod.  Running into some issues.  Using version 1.1.11 and v1.2.08 (beta)  The newest version seems to run better on duckstation, however, im having to switch between them to get events to happen correctly.  First, Im seeing graphical glitches on the overworld for both versions (ive repatched fresh iso each time, no difference)  This is not a constant, just a quick flash in the upper right area of the screen every 10-15 sec for one frame.  Also, v1.1.11 crashed once with a full screen of green glitches once.  This is why I went to beta.  Also, though it says 1.1.11 works with auto potion size, it doesnt seem to, it always uses lowest.  But in the Beta, it does work as stated.  On the beta, some fights give 0 Gil and 0 items at the end, even though they provide both in 1.1.11.  This was discovered when doing Bariavs Valley in v1.2.08, gave 0 gil and no items, didnt think at all about it till I had to redo the fight in 1.1.11 because beta doesnt give the option to get Agrias at the end of the fight.  HHad to run it in 1.1.11 and then she was obtainable at the end, and it also gave me gil, and many items won in battle (which were not in the beta).  Also, I found that the JP buyback does NOT work in beta if one of the new JP options is used (dont know which), it seems to still work on all char, unless the class lvl is 8, then it doesnt work.  turning the new option off, and then trying again fixed it. 

None of this is a complaint about the work you are doing, as im sure its hard to do all this hacking.  This is a list of the issues I found if you want to know of them. 

As a small side note, I also laughed at the line "bald faced lie" I think that should be BOLD faced lie    =)