You can get Ultima in the Rendezvous missions, with the appropriate units that would have the ability.
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Quote from: aliguu on November 28, 2024, 05:28:20 amhi there
i used "Final Fantasy Tactics - The War of the Lions (USA) (PSN)" iso file (ULUS10297_1.00) PLUS the 2.031 ppf.
I patched the 2 files with ppf-o-matic.
however the new iso create can not be loaded by ppsspp- says file corrupted...
what am i doing wrong?
Quote from: TheRaGe1969 on September 09, 2024, 09:01:10 pmWell, i used CodeBreaker codes and they work fine, i added all weapons/items and although they are not part of this hack, i have weapons such as Excalibur and Masamune, they don't give the abilities they have in the OG game like Excalibur`s haste, but they are really strong, all my chars are using Earth Clothes so if i run it to those pesky turtles i just laugh at their earth attack (i didn't want to cheat but like i said, im not going to go fight all that stuff the "legit" way again, i spent 40 hours leveling everyone to 80+... so you see im kinda upset i wasted all that time for nothing.)
Quote from: ampulegado on August 25, 2024, 11:44:04 amSo I've been playing lots of tabletop lately. I was wondering if we could have a new version of the summoner.
The summoner in old FF didn't really summon any creatures, they were just spellcasters with their spells having cool cutscenes. I was wondering if someone could make a modified version where the summoner actually has a bonded eidolon and the eidolon stays in battle for the entire fight.
You pick between an angel, demon, elemental or beast, and you actually have an extra unit with you in the initiative order, having its own abilities and leveling up as the summoner does.
I'm not sure how it would work gameplay wise since I don't have experience with modding. I was thinking between two possibilities.
1. When you get a summoner you get an extra unit that you put in the unit selection screen
2. You don't get an extra unit and the summoner needs to do a ritual in battle to call its bonded eidolon and fight along side you.
Hell you don't even need to have it animated, you can just recycle the eidolon's sprite and make it smaller to fit one square.
You don't have to remove or replace the old summoner, just having it as an extra alternate version would work.
Quote from: DarkVoidMage on August 10, 2024, 03:30:37 pmHello all ^^ I am currently watching ProJared's playthrough through this and it looks very awsome so far ^^. I wanted to ask though, if the Chapter 1 is "self-contained" or not (as in, does the chapter contain a full story, or does it contain cliffhanger(s) for the next chapters?). The reason i ask for this is, because as far as i have seen, progress on further chapters is currently on a hold for an unknown time. I completly understand that large projects like this take a lot of time and effort, and i dont want to stress anyone here, i just wanted to know, if i should play Chapter 1 if there is a potential risk of the story never finishing, or if the game is self-contained enough, that its not a big deal if the other Chapters come out/are played or not.
(I dont know if its better to ask this as a new question, or if i should have posted in the post about Chapter 2, sorry if it was the wrong decision ^^')
Quote from: TheRaGe1969 on August 26, 2024, 01:48:43 amPoison is useless in the current fight i am now (that is if Rad even get the ability, because he gets random abilities every time i redo the fight), the morbols have regenerator, and that offsets the poison, so its not advised to hit them, but they are spamming bad breath giving me 3-5 status ailments, there is also an undead there, immune to poison... the only one that get affected by poison is the werewolf, but it doesn't matter, he still get close enough and kills everyone with just one hit...
And again... im level 80+, with crap equipment that gives me crap bonuses... the monsters at this point have tons of HP, in the fight im now its cool to hit a morbol with a long bow for like 40-60 damage, trying to inflict poison, only for the monster to activate regnerator, remove the poison and every round it heals for nearly 100 HP...
It also affects the random battles, i have to choose my fights, meaning that i have to restart the game if i see certain combination of monsters on the field because they have so much healing power its ridiculous...
Quote from: Nyzer on August 26, 2024, 02:15:13 amYou're not... meant to BE above level 80. Not even close. And since this mod is from 2013, it predates hacks like level capping per chapter.
Quote from: Pyro-1234 on August 01, 2024, 01:46:43 amI loved the game, the difficulty in general it was nice, maybe the enemy teams spammed a little too much phoenix downs, and I have 2 questions, first, my game will not allow me to save ingame, it freezes in checking memory card with the message blinking, I am playing the game in a PCSx emulator, I managed to go on on save states, the second question, is it possible to add Link's character with the sprites and all as a whole character for a base game?
Quote from: TheRaGe1969 on August 01, 2024, 10:11:12 pmI dont know how you beat this game, the very first fight against monsters is just way too hard, the monsters just have way too much healing power, it has been impossible for me to beat that fight without cheating... and after using cheats i kinda lost interest in playing this hack... (whats with the stupid captcha?)
Quote from: budgieflame99 on August 03, 2024, 12:29:49 pmhey! has anyone had any trouble with the treasure wheel on this mod, mine won't let me move or access the chests..
Quote from: genki ian on July 19, 2024, 11:42:30 pmAfter patching TLW 2.031 onto my og iso, guests no longer appear in the "formation" setup screen even though guests appear like normal in later versions of TLW like TLW ReMixed when I patched that mod onto my og iso. So in that case...
Since there seems to be no downside tradeoffs of letting guests appear in the formation setup screen again like normal PSX/PSP FFT versions to learn/equip JP abilities as guests etc, then is it possible to copy the modding/hacking solution for this from TLW ReMixed as a bugfix for rolling out into any new upgraded version of TLW beyond 2.031 ?
I'd try fixing it myself if nobody feels that it's a positive improvement for TLW... But when I tried following your TLW 2.031 "Resources" tutorial thread on this board, at the 3. TLW EVENT STUFF Step of patching the og iso I get the error message "❌ Cannot create temporary folder" when trying to open the iso as a "M2/2352 track" in CDmage b5 Not to mention multiple "warning" notices in Shishi about sprites sharing an SPR with lists of 0x values... :/
Quote from: keo on July 15, 2024, 01:49:25 amHello,
I'm using The Lion War v2.031.7 on Duckstation (android), and when I go to Learn menu, the skills don't show the JP requeriment for them, they stay in gray out, not showing MP, speed and JP
Is it a bug or normal??
Quote from: FFFanatic on May 09, 2024, 02:45:19 amWell it's cool to hear it is still in the works. I found another bug. On real hardware using a Terraonion M.O.D.E. the Nanai's histories sound novel freezes the game at the point where Tango reaches for his wife's arm. Went through it twice. Flat out freeze requiring a hard reset.
Quote from: Inzoum on May 17, 2024, 08:16:55 amThe last time I played FFT was with Cheetah's FFT: Complete mod, because I honestly prefer the new translation from War of the Lions PSP port. Ironically, I played this on a CFW PSP, and it was the best thing ever. No slowdown, good quality audio, cool spellcasting speech. I honestly felt this was the best way to play the game (more so than the PSP version, at least!).
Now that Retroarch is available on iPad, I'm picking this up again and trying out this ridiculously-named mod, which I believe has the highest potential of being my absolute definitive favourite way to play the game. Amazing work! I just can't believe how much of WoTL you were able to retrofit into the PSX version, it's just bonkers.
I added the Innate "Gained JP Up" ASM hack as well as the one that lets you send out unique characters on errands to free up support abilities and alleviate roster crowdedness. They're great ASM hacks to completement this mod.
Congrats on making such a polished patch!
EDIT: I actually meant to post this in the "Lion War Of The Lions" thread, I must have had too many tabs open. Oh well. Great work on both of these nonetheless!
Quote from: HippeusOmega on May 02, 2024, 05:07:19 pmHad a question related to installing the movies. Is that only so the intro from the psp plays at the start of the psx version? Because I noticed none of the other cinematic play and was just curious on this.
Quote from: FFFanatic on May 03, 2024, 01:01:32 amYeah, it feels like the mod team didn't really look over the job reports at all. Incorrect solutions to jobs and overflowong text are a constant. Also, supee minor and unimportant bug, but when comtinuing a game from the title screen, all the dates have the letter 'A' in the 10s column of the date instead of the correct number. example: Leo A7 instead of Leo 17. They show correctly when saving or loading from in game as opposed to the title screen though. Playing on real hardware through and ODE.
Quote from: El Piedras on April 03, 2024, 10:33:51 pmFirst of all, thank you a lot for doing something like this and specially for releasing the resources. I understand most people around here hate the WotL text and this version of the hack is likely to receive a lot less attention/updates as a result, but there's a major issue I'd like to point out.
I noticed the resources pack of TLWoTL has a warning about FFTactext. From what I understand you basically are stuck with whatever text you patch the game since you can't save a .fftactext once you import the missing files from an already patched ISO. This is a big deal for me because I intend to change the numbers of several descriptions to match my balance changes, but want to use the non-engrish WotL translation as base.
I checked the resources of the regular 2.03 TLW and there isn't this warning so I assume FFTactext works fine there. I just wanted to ask if there's a possibility that FFTactext compatibility will be fixed in the future or if it's an inherent problem with the way some assets were translated to the WotL script. As much as I can't stand the original translation (not the "casual" style per se but rather the obvious mistakes and odd naming/wording choices), at this point I feel forced to get back to it since the one standalone WotL translation patch that I could find also renders FFTactext unusable...
Quote from: Krice on April 02, 2024, 06:41:00 pmFirst off I want to thank you 3lric for making a mod that perfect an already perfect game for me. Like most other people here, FFT is my favorite game and the PSP added some really amazing things. You really put in the work to make this mod kick ass. Its reinspired me to run the game through again and try out some builds i never had the chance to run while I was playing the psp version. My friend and i fell through before we hit end game and i wasn't able to get the late game badass weapons. Now is the time! I did have a few questions. The first thing i noticed was when I played chocobo defense in chapter one i could only use 3 units but as soon as I hit chapter 2 i could put in 5. Not sure if this was a me thing or what but i was mainly running 2 custom units and Ramza only. The loot table is different to the psp version and I'm wondering what has all changed? is it just the scaling? Are the psp items in this mod like the rendezvous only weapons? I also like Ashley's abilities but was wondering if there was a formula for his damage with his abilities. Last i noticed i cant master a few other classes that you can in vanilla and the WotL version such as time mage. Is teleport 2 obtainable or is it in a permeant state of not being able to be mastered? Thanks again and really you rock!
Edit: So at the time i wrote this i had sunk about 20ish hours into the game and grinded out most of my characters. (not yet endgame) I was excited for the new game plus and decided to quickly finish the game after a little more grinding. After 30 hours i can gladly say my questions were all answered minus the rendezvous chocobo defense question. This mod is the best and im so glad i can sink so many more hours into the game. However i did set it up for my phone so i can play at work and i might have carpal tunnel in my thumbs soon. XD I'm also going to make a copy of the game and try to edit it so i can do some custom sprites. Thanks again! My gaming life finally feels complete.
Quote from: Timcappy on March 03, 2024, 08:42:30 pmHeya, Im new on this mod thingy, I am trying to download the 2.0 file but whenever I finished downloading it and checking, it is always blank, I am using winrar and whenever I open the file, there isnt anything in it.
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