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Messages - Grobius

1
Quote from: Nyzer on January 13, 2025, 04:52:54 pm3) Only what I said above.

4) Yes. I stuck to a no nerf policy.

5) No changes to CT itself. However, the current version of Doublecast is one that I hope can be considered comparable to Dual Wield. Rafa and Malak are also MUCH more powerful and *reliable* in ReMixed. Magic should feel a lot more competitive now, even if I expect it to still not be Orlandu levels of broken. 

Non-Charge is also an ability that can be acquired after beating the game.



Thanks for answer! yeah i watched some youtube videos about Remixed mod,its truly amazing...If there would be a way to tie psp cutscenes to ps1 version,it would be superb! Also changing music (along with other fixes and features) so awesome,coz amount of music for random battles wasn't much!

It's cool,that Rafa and Malac are fixed,yeah on ps1,i liked those characters,but yeah...they had weak skills!

Honestly i still think,that sword-classes like Orlandu,should have MP cost for their skills,coz those are by default TOO overpowered,zero mp...range zone,cast immediately,all combined...just too much!
Mages really felt too weak around those characters with their long casting,besides of time magic...other mages been mehh(just summoners kinda..ok),its good to hear about those casting changes!

Also how bout idea tie,physical attack from mage weapons (stafs,rods and etc)to magic power stat?

hmm my dream team at endgame kinda always been like this: Ramza with his unique skills and good stats with two weapons,Orlandu (obviously),Beowulf - this guy have very cool skills,Reis - with her high hp stat and cool skills (she also cool mage,coz female + high hp),and worker 8 -  this robot damaging like a truck,and have cool range attack ))
Probably add mp cost for his skills nice balance idea too.

Hmm also story missions still don't have level-scale difficulty,like random ones? coz later,they became...pretty easy,especially with team like i mentioned above )

2
Never before tried mods on this game...

Thanks for great mod for a great game )

Few questions:
1)I read that "Move-find-items" had changes...and as i see some mods making to find unique items as 100% of a chance without getting "Potion" instead of some cool loot (in my opinion it should be like that in default game too)
is it like that in this mod?

2)seems new mods as i read often using same stats for genders,in this mod and and females have same stats too?
Or like in original,where males had better physical att,and females better magic att?

3)is there any serious changes around "faith/brave" at this mod?

4)sword classes like Agrias and Orlandu,still overpowered and need zero mp for those sword overpowered attacks?

5)mages and summoners have changes about casting time? in original,they casting so slowly,its just been more profitable to use warrior classes,like Orlandu )

Thanks )