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February 07, 2025, 07:53:19 pm

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Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Attachments - mrgudenheim

Pages1 2
Filename Downloads Message Posted
bin_01.png 105 How I customized an animation by modifying SEQ files December 22, 2024, 12:20:40 am
burst_fire2.gif 108 How I customized an animation by modifying SEQ files December 22, 2024, 12:20:40 am
DeepDungeonAutoUnlock.xml 118 Deep Dungeon Auto unlock for Cerabow's mod January 31, 2024, 08:26:00 pm
DeepDungeonAutoUnlock_Cerabows.xml 130 Deep Dungeon Auto unlock for Cerabow's mod January 31, 2024, 08:26:00 pm
DeepDungeonEvents.7z 140 FFT TLW g edition 1.05 January 07, 2024, 10:14:44 am
deep_dungeon_light_level_v03.xml 341 Re: Fully lit Deep Dungeon GNS files January 05, 2024, 08:48:13 pm
deep_dungeon_light_level_v03.xml 168 FFT TLW g edition 1.05 January 07, 2024, 10:14:44 am
ExpJp_v06.xml 134 FFT TLW g edition 1.05 January 07, 2024, 10:14:44 am
ExpJp_v08.xml 85 FFT TLW g edition 1.05 January 07, 2024, 10:14:44 am
FFTae1.00.gif 30 FFT Animation Editor (FFTae) 1.03 January 12, 2025, 01:01:20 pm
FFTorama0.02.gif 313 FFTorama 1.20 - see assembled frames while editing spritesheets July 23, 2024, 05:03:29 pm
FFTorama1.04.gif 275 FFTorama 1.20 - see assembled frames while editing spritesheets July 23, 2024, 05:03:29 pm
FFT_TLWg105.ppf 191 FFT TLW g edition 1.05 January 07, 2024, 10:14:44 am
importer_exporter.gif 69 FFTorama 1.20 - see assembled frames while editing spritesheets July 23, 2024, 05:03:29 pm
t1_01.png 109 How I customized an animation by modifying SEQ files December 22, 2024, 12:20:40 am
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