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Topics - Seperest

1
I'm stumped as to why Ch1 Ramza is a crystal in cut scenes and starts all battles as a crystal. Attached is a pic of his Ch1 job settings and the first ENTD you see him in (Military Academy).

The only ASMs ive used are from OrgASM and they are: No Spillover JP, Punch Art Formulas use Naked PA, Units start with 0 MP, Regain 10% of Max MP after each turn, No Zodiac Compatibility, Random unit gear based on story progression, JP scroll glitch fix v1.2, No monster breeding, Cannot recruit any soldier from Soldier Office, Weapon Guard innate all, Global C-Ev, Selling item at 1/4 Price.

Any ideas?

2
Help! / FFTacText Editor color codes
June 12, 2017, 01:43:45 am
Anyone have the color values for the tactext editor? like {Color 08} is black for example. Can't even find them through google :(
3
Help! / Forcing Item as secondary skillset
June 12, 2017, 12:59:23 am
Is there any way to force Item as the secondary skillset for all characters in the game? (including your own, without the ability to change it) I've done some searching and I cant find an answer to this. Help would be appreciated! :D
4
Help! / More than 1 job usie items
June 08, 2017, 12:45:32 pm
Is it possible to make more than 1 job use items? I've changed the Mediator job to be another item user and changed the Action Menu for Talk Skill to Item Inventory. What I am seeing is that the skill set is greyed out during battle (even though my tester knows the abilities) and it says that none of the abilities are available. Is it possible to make another jobs skill set come from item inventory? Thanks!
5
Help! / Fort Zeakden Visual Bug
June 04, 2017, 09:22:39 pm
I haven't been able to find any info on this issue, but in the Fort Zeakden battle Delita is visually bugged. I have not edited him at all in any battle in ENTD, I have tried using different classes including his default and still the same visual bug. You can't see in the SS but his portrait is a female black mage for some reason and the SS shows what he looks like all the time here. He does not look like this anywhere else in the game, just here.
6
I'm working on adding a lot of FF1 content into FFT right now. I've got tons of ideas and I'm currently working on putting together a Beta version. Learning spriting right now and later on I'm gonna learn event editing as well. I don't want to give away any specifics until I have the Beta ready, but I think people will like it.

Current Progress Log:

Items        - 90% (Only thing left to edit are Key Items)
ENTD        - 00% (Lots and lots of work to do here)
Jobs         - 30% (Finished player jobs but have to edit many others)
Skill Sets   - 50% (Finished player Skill sets but have to edit many others)
Sprites      - 00% (Still learning how to do this... But it shouldn't take long once I can start on it)
Events      - 00% (Gotta get the programs and start learning this... lol)
TacText    - 50% (Finished everything to do with the players. Still need to rename and describe other stuff though)
ASM's       - 00% (Haven't even chosen ASM's yet)

Once I have a workable beta I'll be posting it in Progressing Patches. If this concept interests you, keep an eye out for it!
7
Help! / Shishi spriting animation frames
May 23, 2014, 10:32:06 am
Whenever I change a monster or lucavi in shishi, the frames come out all wonky and jumbled up. I've tried all of the different settings but this still happens. Will they come out correct in game? I would test it myself but I don't have any saves near all of the lucavi. Thanks!
8
Spam / Altima's birthday...
May 22, 2014, 03:56:54 am
Anyone else find it odd that Altima's birthday is September 11th?... Kinda freaky  :shock:
9
Would it be possible to add multiple items to this? I want to make a few of Cloud's weapons from FF7 and add certain ways to get them in the game. I've already got it set up to where only Cloud can use his swords but I'm wanting to make more then 1 of them able to use Limit.
10
Works in Progress / FFT: What Should Have Been
May 12, 2014, 08:35:45 pm
This is what I believe vanilla should have been. Have fun with my vision!


- Abilities
      All abilities have had their names updated to match the current age Final Fantasy series
      Many abilities have experienced changes
             Gained JP UP has been removed from the game. Instead all player jobs will have it innate.
             Most abilities cost less JP then in vanilla (Some lesser abilities now cost 0 JP)
             4th level magic has been removed from jobs used by players
             3rd level magic has been removed from Priest and Wizard skill sets and placed in the new Sage skill set
             A few spells have been removed from the Time Mage skill set and placed into the new Sage skill set
             All magic has had CT shortened (slightly faster cast times)
             Altima has had her skill sets (both forms) changed around to increase difficulty in her battle
             New abilities have been added to the game (See Heroes section for a little more info)
-Items
      All items have had their names updated to match the current age Final Fantasy series
      Many items have experienced changes
             Most items now cost less then they did in Vanilla
             Potions have been reworked and have experienced an overall lower healing effect
             Either and Hi-Either have been removed from the game
             Elixers now only restore HP (150 to be exact)
             Pistols have been added to the game. They are lower damage guns that can be dual wielded
             More Knight Swords have been added to the game and are obtainable earlier
             Knight swords no longer count as Knight Swords. They are now just Swords that force 2 hands usage
             Knight swords have had their WP lowered and innate statuses removed or changed (Mostly removed)
             Flails and Axes have been removed from the game
             Items with the "Transparent"" Status have had the status removed and replaced with another status
             Every weapon now has its own inherent attribute, these are based on weapon type
             Reflect Mail has been removed from the game
-Monsters
      All monsters have had their HP growth stat increased
      All monsters everywhere (No matter what) will now grow in level according to your party
-ENTD
      All storyline encounters will now grow in level according to your party
            With the exception of Altima's two forms. They will always be Level 99
      All human type enemies will now have gear based on story progression (Before it was based on level and level was predetermined)
      All encounters with a specific kill target have had that kill target "beefed up" this includes gear, level, abilities, and skills
      Zalmo's 2nd encounter now has him with ???? status. Poor guy never stood a chance before
      All hero type enemies that appear during the series of final battles have ???? status
      Deep Dungeon has experienced many changes
            All enemies in the Deep Dungeon will now level with you (Party Level - Random)
            All human type enemies in Deep Dungeon will now have the best in slot gear
                  Females will always have Ribbon type items and Perfumes
-Heroes
      Ramza has experienced some ability changes
            Yell will now cast haste status on the target in stead of increasing speed by 1
            Cheer Up will now cast Regen Status instead of increasing brave by 5
            Wish will now resurrect fallen allies (similar to Phoenix Down) Instead of restoring HP at a cost of his own
            Scream will now cause a 10 brave loss to enemies nearby instead of increasing his Speed, PA, and MA by 1 and brave by 10
            Ultima has been removed from Ramza's skill set (It was pretty weak for an Ultima spell anyway)
            Invitation has been removed from the Mediator skill set and added to Ramza's. He will be the only character in the game able to use this ability
     
      Cloud has experienced minor changes in his Limits
            Limit skills no longer have a charge time (they are now instant)
            Limit skills now rely on Cloud's PA and WP instead of MA
            Limit skills have had their overall damage reduced
     
      Beowulf has experienced an entire remake of his skills and job
            Beowulf is now a Mystic Knight instead of a Temple Knight
            Beowulf's skill set has had an entire rework
                  All previous abilities except for Drain and Aspel have been Removed
                  The following list of skills have been made from scratch and added to Beowulf's skill set
                        Firaga Strike              Fire based MA damage
                        Thundaga Strike         Lightning based MA damage
                        Blizzaga Strike            Ice based MA damage
                        Flare Strike                Non-elem based MA damage
                        Holy Strike                 Holy based MA damage
                        Ultima Strike              Non-elem based MA damage
                        Shockwave Pulsar       Massive Non-elem based MA damage

      Meliadoul has experienced an entire remake of her skills and job
            Meliadoul is now an Esper Knight instead of a Divine Knight
            Meliadoul's skill set has had an entire rework
                  All previous abilities have been removed
                  The following list of skills have been made from scratch and added to Meliadoul's skill set
                        Hellfire                      Instant Summon Ifrit
                        Diamond Dust             Instant summon Shiva
                        Judgement Bolt           Instant summon Ramuh
                        Gaia's Wrath              Instant summon Titan
                        Tidal Wave                Instant summon Leviathan
                        Black Cauldron            Instant summon Lich
                        Zantetsuken              Instant summon Odin
                        Megaflare                  Instant summon Bahamut

      Rafa and Malak both have the same skill set now and have experienced an entire rework of their skills and jobs
            Rafa and Malak are now both Siblings instead of Heaven Knight and Hell Knight
            The skill set for both is now Family Arts and has had an entire rework
                  All previous abilities have been removed
                  The following abilities have been added to the Family Arts skill set
                        Accumulate
                        Chakra
                        Shadow Stitch
                  The following abilities have been made from scratch and added to the Family Arts skill set
                        Speed Up            Adds Haste status to the caster
                        Flirt                   Charms target of opposite sex with 100% hit
                        Pilfer Weapon      Steals targets weapon with higher hit chance then Steal Weapon

-Generic Jobs
      The Calculator job has been completely reworked
            The calculator is now known as the Sage
            The Sage has all the best stat growths from the jobs Priest, Wizard, and Time Mage
            The Sage has an all new skill set. All calculator abilities are gone
            The following skills have been added to the Sages 'Mastery' skill set
                  Firaga
                  Thundaga
                  Blizzaga
                  Curaga
                  Full-Life
                  Reraise
                  Wall
                  Hastega
                  Slowga
                  Quick
                  Melt
                  Tornado
                  Quake
                  Meteor
                  Ultima (second version)
                  Dark Sword
            The Sage will be able to use the following equipment
                  Knife
                  Sword
                  Rod
                  Staff
                  Book
                  Pole
                  Hat
                  Clothing
                  Robes
                  All accessories (unless gender specifies otherwise)
 
      Squire
            Squires can now equip Shields and Crossbows

      Archer
            Archers can now use Guns

      Priest, Wizard, Time Mage, Summoner
            These classes can now use Books

      Mediator
            Mediators can no longer use Robes

      Lancer
            Lancers can no longer use Armor

      Samurai
            Samurai can no longer use Robes

      Ninja
            Ninja can now use Poles

-ASM's used
      Units start with 0 MP
      Regain 10% of Max MP after each turn
      No zodiac compatibility
      Random unit gear based on story progression
      Random unit equipment more selective
      Generic skill set fix
      No monster breeding
      Poison damage is 1/8*Min(999,MaxHP)
      Regen heal is 1/8*Min(999,MaxHP)
      Change % HP formulas to use Min(999,MaxHP)
      Undead units receive 25% max HP damage from Phoenix Down
      Divide Gained Exp in 2
      Divide Bonus money by 2



- Abilities
      Lowered speed of Cyclops summon. With a slower party it was instant casting

- Items
      MP added by clothes, robes, hats, and women's ribbon has been increased to make casters more reliable 

- Monsters
      Reaction abilities for monsters have been changed
            Chocobo's - Regenerator
            Goblin's - Counter Tackle
            Bomb's - Critical Quick
            Panther's - Speed Save
            Pisco Demon's - Counter Flood
            Skeleton's - Blade Grasp
            Ghoul's - Counter Magic
            Flotiball's Speed Save
            Hawk's - Damage Split
            Treant's - Distribute
            Bull Demon's - Meatbone Slash
            Morbol's - Damage Split
            Behemoth's - Meatbone Slash
            Dragon's - Dragon Spirit
            Hyudra's - Dragon Spirit
            Apanda's - MP Switch
            Archaic Demon's - Counter Magic
            Ultima Demons's - Counter Magic
           
- ENTD
      Edited the fight in Yardow Fort city
            Removed daggers from the ninjas and gave them Poles
      Edited the fight in Colliery Third Floor
            Gave the chemists pistols
      Edited the fight in Colliery Second Floor
            Gave the chemists pistols
      Edited the fight in Colliery First Floor
            Gave the chemists better rifles
      Edited Deep Dungeon
            All monsters have had their version of their type increased

- Heroes
      Meliadoul's Esper Sword skills have experienced a small MP cost increase, with the exception of Megaflare
      Rafa and Malak's Flirt ability will no longer always hit. Chance to hit is still higher then Steal Heart
      Rafa and Malak have had their starting gear updated to reflect their new jobs
      Every enemy hero job has Maintenance as an innate skill. This allows bosses to have more powerful equipment without
            giving the player access to this equipment

- Bug Fixes
      Fixed the tooltip for Ramza's Scream ability. Said it added Confuse before
      In some situations, Ramza's Scream ability would have no effect. This has been fixed

From here on I will only be posting links to the most updated version of this patch.

Without further adieu, I present:

Final Fantasy Tactics: What Should Have Been

Download link below. Enjoy!
http://www.mediafire.com/download/g724n278oucwugr/FFT+WSHB+1.1.ppf