It is one of Altima's that I was trying to change, but with further testing I have issues with all lucavi and all monsters. The sprite I was using to test was the Lamia from Jot5. Tested them in game using Jumza's methods (can't believe I didn't think of that! lol) and they are turning out just as glitchy. I tried the flags and found no difference to the frames and animation there. Tried every type in both SHP and SEQ, interestingly enough I noticed that if I set SHP to MON with that sprite shishi will crash. Still though, no success. I used the black skeleton one from Jot5 and it seems to work fine with that sprite on TYPE1 and TYPE1. It seems to work fine with every human sized sprite I've used (Even other skeletons and goblins worked) but I can't seem to get good frames with any larger sprites on any SHP or SEQ settings. I'm using the version of Shishi thats packaged in the patcher suite on the main page, if that helps.