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March 25, 2025, 02:39:39 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - CONMAN

41
On average, I would say it's a little easier than vanilla.  For anyone that has already played the original, a lot of tactics and understanding already carries over. It certainly has some difficulty spikes and some of the side quests are fairly tough.
42
Made a tiny patch update (4.41) to fix an issue with how often the martial arts master can be re-battled.

Currently working on a big hill top map for an eventual end game super battle!
43
There are a few little tutorials out there, but even if with all the knowledge- you will have to jump in the pool a little.

There is a tutorial here:  https://ffhacktics.com/smf/index.php?topic=6618.0

I made a simply head swap / frankein-sprite tutorial with graphics gale : https://ffhacktics.com/smf/index.php?topic=11236.msg213573#msg213573

While it might not be what you imagined, I did make a Ruvelia
44
There isn't any real big secrets.  Pretty much rumors should lead to all of the side quests and the main character can learn a secret move from one them.  There is a member of the beoulves with a stat down ability that joins as a guest.  Abuse the heck out of it when you can.  I will say that Lala and Jenna have a few abilities that can be life savers. Luck ups the % chance of several abilities, interceptor can stop spell casters in their tracks, barrage can be excellent in tight quarters and Jenna's insta-cast self reflect is highly situational.
45
There are a couple of songs (specifically 2 used for random battle) I've been thinking I just need to replace but it is a struggle to convert. Outside of those couple it shouldn't be too funky.

The MC can gain a secret ability in a chapter 4 side quest.  No one gains the ultima ability.  Also, no one can learn "Zodiac" because it has been replaced.  I considered making it's replacement learnable, but chose not to.  Depending on player choice, that ability can be used in the endgame.

There shouldn't be an issue with using your save on a new patch. There wasn't any story progression variables or such changed, but a few of the map colors in chapter 4 were fixed.  I don't believe that there should be any issue with reusing your save on the new patch.  Cleaner, events, new maps, and some various late game battle/equips saw some rebalance.

BTW the deep dungeon (cave of illusions) doesn't require finding tiles anymore.  All you have to do is defeat all enemies to open the next map.

-edit- the music seems to run fine on psxfin, which I mostly run on.  It's possible that it is off using duckstation.
46
Just released a cleaner and updated version of the patch  with a complete deep dungeon and a whole bunch of other stuff.  Here are a couple more video!


47
Sorry DanCo01.  You cannot recruit those characters.  There are 3 extra recruits form the rumor side quests, but none of the story/random battle specials can be recruited.  Long term, I would like to add several more side quests could lead to a couple more recruits.
 
48
Spam / Re: Perls of the Chat.
October 07, 2022, 10:30:14 pm
...
49
Hey coldds, I am pretty close to releasing a bug/text/deep dungeon fix version. I do indeed plan to release an expansion with additional side quests and an end game super boss in a bit. My estimation on that would probably be like 4-5 more months, but I can't quite be sure. 
50
Map Editing / Re: CONMAN'S MAPS AND STUFF
September 03, 2022, 03:25:00 pm
I previously uploaded this map before, but I really wasn't very happy about it and this seems like an improvement to "Volcano Peak."
51
Unfortunately I do not have a walkthrough for this.  I can tell you that I pretty much ignored the use find items except to remove some things that would be over powered.  If you check all the bar rumors for side quests you should get all the the secret characters (I tend to give special equipment just for completing battles) also, the one secret move for the MC is a learn on hit ability that is used in a side quest.  It should be pretty clear thematically which battle is a learning experience.
52
Decided to work on a sprite that Valkirst had on the Discord.  I added one color and did a lot of copy paste stuff, but this is at least 95% Valkirst work (including the nice portrait)

Probably could use a custom wing based attack animation, but that would have been more demanding than I was up for!
53
Spriting / Re: Effect Edit Links and Deposit Thread
August 18, 2022, 05:09:46 pm
Here is a couple more edited effects.  The butterfly was my best attempt to copy the work of such an effect on discord that hadn't been shared (as best I know).  The wildshape spell is one that I combine with the disappear animation tabs to make a transforming effect.
54
Spriting / Re: We need MOAR Monsters
August 17, 2022, 03:39:13 pm
I could perhaps still apply an edit or two, but I feel satisfied with "phantom beast" or esper part deux.  The main palette is based off of Maduin from final fantasy 6, who inspired a couple of design decisions with this sprite.  A couple of the other palettes seem pretty cool and are more eye popping for sure.  The dead poses are magicite and pretty much a straight up copy from ff6.  Could perhaps use a little change.
55
Map Editing / Re: CONMAN'S MAPS AND STUFF
July 13, 2022, 08:59:39 pm
@Jumza You're always super supportive bro!

@nitwit the weather shouldn't be able to make those changes, but you can change map states like the flooding at bethla. I wonder if it would be possible to tie each weather change to a different map state somehow.... It would make for a giant file size for a map of that sort.  I believe ArmoredKori made a map with several states for Jumza with many changing heights.
 
56
Map Editing / Re: CONMAN'S MAPS AND STUFF
July 13, 2022, 03:21:00 pm
This one isn't great, but I wanted to add it in here.  This one was based on map 16.
57
Map Editing / CONMAN'S MAPS AND STUFF
July 11, 2022, 05:48:15 pm
This forum is looking a little lonely and I KNOW WE HAVE SOME MAP MAKERS OUT THERE!

I have a few elsewhere around the forums, but I figured this was the right place.

I'll start off with a few maps that I built from the underground colliery map series.

edit: added 3rd map
58
I have been progressing though some fixes and general updates.  I wanted to release a bigger overhaul patch before putting another one out, but making SoD playable on newer and better emulators seemed like something that shouldn't wait.

1. Fixed an old buggy hack broke some skills on duckstation and some versions of ePSXe.

2. Changed the barehand formula to create a little less brokenness from the mc as well as the formula for Chelsea's shadow fist.

3. Swapped out the mediator and oracle classes for "Mesmer" and "Druid"

4. Made several event/text/map edits
59
Unfortunately, on a few different emulators this is a problem with a few abilities.  Especially those used by Lala.  Oddly enough, this doesn't happen on PsxFin (PSX) but does seem to happen on duckstation and some versions of ePSXe.  I'm hoping this is due to a couple of older hacks that can be replaced.  At the moment, it isn't figured out.
60
Works in Progress / Progression update
April 10, 2022, 04:16:00 pm
Slowly working on some stuff here.

I'm updating the main post with a thank you credit. It's a bit of a work in progress, but there is a lot to track!  Let me know what's been missed!

I'm replacing the oracle job class with druid and replacing mediator with mesmer (name?) and have three quarters of those sprites done.  I've been considering swapping out geomancer for something else.  Beefed up the "feral" on the last patch release and will probably do the same to "sage" here at some point. 

After making a male "mesmer" sprite, I think I should get to a good cleaning up of events.  It's not as exciting as making new boss sprites or completing my version of the deep dungeon.  Having cleaner events would probably be the biggest improvement.