Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by ParryPupPup, January 07, 2022, 07:55:56 pm
Quote from: TTGL23 on January 10, 2022, 03:20:44 pmI like the idea of the hack. Tbh tho, while I can understand the qualms one would have with the PSP translation, I do think the updated PSP names sound generally better. I especially like the PSP faction names, which in the European fantasy setting are more fitting than stuff like Hokuten. It's the dialogue that I find to be an issue, as the flowery pose ends up making things confusing just for the sake of it. I wonder if were possible to make a mod with the PSP character and faction names but with your revised script.
Quote from: ParryPupPup on January 28, 2022, 08:24:55 amShould I really make the Bags unisex too? They kinda feel like a weapon no-one really used.
Quote from: nitwit on January 28, 2022, 08:55:22 amI never used them. Make more shurikens or bombs instead?Are you using the hack to make axe and flail damage variable from 1/2 to 3/2 PA * WP?
Quote from: Valamar on January 30, 2022, 01:56:33 amHello again, your mod's has come a long way since it was initially in WIP, well done.I decided to do a new playthrough and only a few weird things stood out-When igro's castle is raided the two dead knights have the navy blue outfit, from my point of view navy blue is "Ramza's Squad" Faction so any units using that color are, or in the future will be under Ramza's command, maybe make them the default old knight colors?Fixed, simple change.-During the Zirekile Falls battle Ramza and Gaff are talking and at one point gaff says something like "you should thanking me for bringing you in!" theres a "be" missing inbetween "should" and "thanking"Fixed.-Random archers in fovoham plains battle can have no gear (units were around lvl 32)Fixed, and this probably wasn't my fault, was probably an oversight by the TLW Team, who understandably could miss a couple things with their mod which was the base of Second Read.-Orlandu can be recruited now, I think that's intended as he says something like "It's up to Ramza whether I should accompany him or stay behind the scenes elsewhere." and then after olan speaks and orlandu says "I'm sorry I cannot go with you Ramza." then he can be recruited, this is probably leftover from when you initially disabled orlandu and recruiting him was impossible.Sounds like you're using an outdated version. The latest version doesn't have that problem.-The knights summoned by Zalera have no gear and have holy knight ability, but can't use due to no sword.[First off, having Holy Knight skills is wrong, they're normal Knight breaks, second, probably fixed, they were set as monsters which disabled their ability for equipment]-Meliadoul when holding the Sagittarius orb has her glove as gold from her old sprite.Feexed-when Delita defends Oveila from 2 Hokuten assassin's the male ninja is the navy blue Ramza's squad uses, think you could the old default ninja look, would still make him look affiliated with northern sky.Fixed.
Quote from: Greatkain on March 07, 2022, 03:26:34 pmIs the difficulty harder or the same?
Quote from: vicosku on October 17, 2022, 10:52:23 amHas anyone tried this on real hardware? I can get it to run in Duckstation, but not a PSIO-modded Playstation or the latest build of the PSX core on MiSTerFPGA for the past few months. The latest Lion War hack runs fine on these platforms for me, but not this one. It works fine up until the "Orbonne Monastery" text after the opening movie and before the first scene starts. (Note that this is also where the vanilla FFT release crashed on MisterFPGA until fairly recently, but it works now)I've been dreaming of a new translation like the one described here ever since War of Lions was released on the PSP. I appreciate any help anyone can provide. Note that I'm using PPF-O-Matic 3 and a clean bin/cue. Thanks!
Quote from: Elric on October 17, 2022, 11:22:41 amPuppy likely added stuff with load delay or improperly configured ASMs. If they did not check for conflicts in the ASMs that would be the reason. TLW was made to work on consoles, so whatever the issue is, would be solely on this mod
Quote from: ParryPupPup on October 22, 2022, 04:29:21 pmThat's odd. I just checked the folder and the ASMs, nothing had any problems.
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