Im not sure if its ok to post all this here but if not ill remove it if need be
Ok so im working on my first mod and ive run into a few snags on my first event,
most of it was copied right from the first event of the game. (the opening camera views
and i used the sprite move for agrias on one of the characters) ill leave the messages out
since they arent really relavent since im not having an issue with them,
Issue 1:When i teleport in then warp character and use unitanim on 1B, it seems
random weither the character for 1B actually appears or not and it seems sometimes
to depend on how fast i hit the button to skip the text before it but i just dont know
Issue 2: Probably one of the most annoying, i want my dialogue boxes to actually be above the
character when they talk as they should be, but for some reason i cant seem to get to coordinates
correct and yet the ones for character 1B are right where they should be, im very puzzled by this
Issue 3:okay the one ive been working on the longest, near the end after the talking is done, both characters
are suppose to run toward each other (after which there would be an attack animation and character
32 would be teleported away before being struck, yet for some reason when i setup character 32
with walkto, he goes in the wrong direction and i cant get spritemove generator to work correctly
i add the numbers right according to the directions but when i tell it to export to my event the numbers are in the
thousands and no matter what i set it to i cant get it right.. why cant i just use the walk to?
i very much appreciate anyone who takes the time to help me with my issues, im really enjoying editing
the game and would like to know how to solve these snags for future reference as well
Ok so im working on my first mod and ive run into a few snags on my first event,
most of it was copied right from the first event of the game. (the opening camera views
and i used the sprite move for agrias on one of the characters) ill leave the messages out
since they arent really relavent since im not having an issue with them,
Issue 1:When i teleport in then warp character and use unitanim on 1B, it seems
random weither the character for 1B actually appears or not and it seems sometimes
to depend on how fast i hit the button to skip the text before it but i just dont know
Issue 2: Probably one of the most annoying, i want my dialogue boxes to actually be above the
character when they talk as they should be, but for some reason i cant seem to get to coordinates
correct and yet the ones for character 1B are right where they should be, im very puzzled by this
Issue 3:okay the one ive been working on the longest, near the end after the talking is done, both characters
are suppose to run toward each other (after which there would be an attack animation and character
32 would be teleported away before being struck, yet for some reason when i setup character 32
with walkto, he goes in the wrong direction and i cant get spritemove generator to work correctly
i add the numbers right according to the directions but when i tell it to export to my event the numbers are in the
thousands and no matter what i set it to i cant get it right.. why cant i just use the walk to?
i very much appreciate anyone who takes the time to help me with my issues, im really enjoying editing
the game and would like to know how to solve these snags for future reference as well
QuoteOffset(x00004000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000008F9)
//Remove the previous line if you wish text to compile directly after instructions.
{7C}()
LoadEVTCHR(x01,x00,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
{6D}(r0000)
UnitPresent(x1B,x00,x01)
UnitPresent(x32,x00,x01)
ColorUnit(x13,x00,x04,-001,-001,-001,000)
Wait(00002)
UnitAnim(x32,x00,x1A,x00,x00)
Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001)
WaitForInstruction(x04,x00)
Background(000,000,000,000,000,000,000,x00)
{4D}(r80)
ColorField(x04,-004,-004,-004,000)
ColorUnit(x00,x00,x04,-008,-008,-006,000)
{63}(rA8)
{1D}()
Camera(+01528,-00364,+00488,+00510,+03074,+00000,+05952,+00260)
Camera(+01448,-00328,+00488,+00350,+03202,+00000,+04128,+00080)
Camera(+01256,-00328,+00488,+00334,+03314,+00000,+04032,+00068)
Camera(+01000,-00280,+00496,+00318,+03442,+00000,+03808,+00056)
Camera(+00872,-00220,+00500,+00308,+03552,+00000,+04096,+00032)
Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00048)
{1E}()
{49}()
AddUnitStart()
Wait(00180)
{1A}(r04141F1F04)
DisplayMessage(x10,x09,x0001,x34,x00,x00,+00000,+00060,+00000,x00)
Wait(00086)
{1A}(r0400000004)
Wait(00184)
WaitForInstruction(x04,x00)
Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064)
WaitForInstruction(x01,x00)
Wait(00100)
UnitAnim(x32,x00,x35,x00,x00)
ColorUnit(x00,x00,x04,+000,+000,+000,004)
ColorField(x04,+000,+000,+000,004)
Wait(00150)
DisplayMessage(x10,x12,x0002,x32,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00150)
UnitAnim(x32,x00,x08,x00,x00)
UnitAnim(x1B,x00,x5A,x32,x01)
Wait(00030)
DisplayMessage(x10,x12,x0003,x32,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
RotateUnit(x32,x00,x05,x00,x00,000)
Wait(00100)
UnitAnim(x32,x00,x04,x00,x00)
SpriteMove(x32,x00,-00012,-00002,+00001,x00,x01,+00008)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00025,+00000,+00002,x00,x01,+00008)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00039,-00002,+00003,x00,x01,+00007)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00054,+00000,+00004,x00,x01,+00007)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00070,-00003,+00006,x00,x01,+00006)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00086,+00000,+00008,x00,x01,+00006)
WaitSpriteMove(x32,x00)
RotateUnit(x02,x00,x04,x00,x01,000)
SpriteMove(x32,x00,-00102,-00003,+00009,x00,x01,+00006)
WaitSpriteMove(x32,x00)
SpriteMove(x32,x00,-00118,+00000,+00010,x00,x01,+00006)
WaitSpriteMove(x32,x00)
ColorUnit(x32,x00,x01,+000,+000,+000,002)
SpriteMove(x32,x00,-00134,-00004,+00010,x00,x01,+00006)
WaitSpriteMove(x32,x00)
UnitAnim(x32,x00,x06,x00,x00)
DisplayMessage(x10,x10,x0004,x1B,x00,x00,+00260,+00000,+00000,x03)
Wait(00100)
TeleportIn(x1B,x00)
WarpUnit(x1B,x00,008,004,x00,x01)
UnitAnim(x1B,x00,x0B,x00,x00)
Wait(00300)
RotateUnit(x32,x00,x0D,x00,x00,000)
Wait(00150)
DisplayMessage(x10,x12,x0005,x32,x00,x00,-00400,+00000,+00050,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0006,x1B,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0007,x32,x00,x00,-00400,+00000,+00050,x03)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x12,x0008,x1B,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
UnitAnim(x1B,x00,x06,x00,x00)
DisplayMessage(x10,x12,x0009,x32,x00,x00,-00400,+00000,+00050,x03)
WaitForInstruction(x01,x00)
UnitAnim(x32,x00,x06,x00,x00)
SpriteMove(x32,x00,+00010,+00005,+00002,x00,x01,+00008)
UnitAnim(x1B,x00,x06,x00,x00)
WalkTo(x1B,x00,+004,+004,x00,x00,+032,x01)
Wait(00300)
AddUnitEnd()
EventEnd()