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Messages - rrs_kai

Quote from: Gokajern on May 18, 2023, 09:57:52 pmSorry, I don't think I'm being clear either. I do understand that all three patches contain the mission fix and varying degrees of Leonarth's options (plus the enemies scaling thing). What I'm asking is: how did you combine your mission fix with Leonarth's options? Maybe this would be obvious to someone who makes patches, not so much to a more casual user. I've used Leonarth's in the past and it took some fiddling given my inexperience but I do know all the options were applied directly to the rom rather than a separate patch.
Leo's engine hacks require a clean US FFTA ROM as a base. It then creates another ROM with the selected engine hacks applied.

Here's what I do: Make all the changes in Nightmare and AIO, and then use that as a base instead of a clean ROM to apply Leo's engine hacks. I'm not sure if this approach is recommended, but I've been doing it for quite some time and it always worked except for one change. The MP generation hacks in the AIO (MP starts at zero, MP regens at 10%) do not translate over if we apply Leo's engine hacks.
Quote from: Gokajern on May 18, 2023, 11:04:04 amYeah, that I got. I meant how did you combine your mission fix patch with the Leonarth QOL options thingamabob.
I missed a point, the Mission Item Fix is already included in all 3 patches.
patch 1 = Mission Item Fix + Enemies scale
patch 2 = patch 1 + QOL hacks
patch 3 = patch 1 + patch 2 + JP Learn

In short, use FFTA_Mission Item Fix_Junninx2.ups and you will get the following:
  • Mission Item Fix
  • Level Scale
  • Leonarth's QOL
Quote from: Gokajern on May 14, 2023, 06:13:46 pmIs there any way to make the enemies scale to the highest level party member but not the units you recruit? How did you combine all them patches?
No. The game generates enemies and recruits based on the average level, which is now changed to max level.

Also, you do not need to combine patches, just choose the one that you want.
patch 1 = Enemies scale
patch 2 = patch 1 + QOL hacks
patch 3 = patch 1 + patch 2 + JP Learn

A possible solution:
We could use recruitment.nmm nightmare module to set the level modifier to be average -3. But we would need to do this for all possible recruits.

I would not do this because an older version of the Mission Item Fix patch had an odd issue with the recruitment nightmare module that I could not resolve.
I increased the recruit chance for the semi-secret characters (Eldena, Lini, .etc.) from 20% to 100% and it worked but gave an odd issue. They would come with randomized names and you could keep recruiting them indefinitely. This did not revert even when I set the recruit chance back to 20%. I had to redo the patch to fix this.
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
April 27, 2023, 01:29:36 pm
Quote from: Marche on April 26, 2023, 04:36:41 amOne thing tho and I confirmed this also happens at mGBA is that law cards starting from the 8th slot, once I'm there the game freezes.
Oh, could you send me your .sav save file? if not a save state?
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
April 21, 2023, 03:08:49 pm
Quote from: Marche on April 21, 2023, 11:24:18 amCurrently playing on my phone and im experiencing crashes rn, item ability is bugged and doesnt work 90% of the time. when i click on a blank ability it sets concentrate. That's the three major bugs I found.
I use mGBA on a laptop and there's no bugs, but many people play on mobile.

Quote from: Marche on April 21, 2023, 11:24:18 amAs far as gameplay, I'm liking the balance you made, its not impossible to win and the monsters are cool to fight with. Doublesword is broken early so I'm curious why it's available in early game?
It's available early so that you can compare the power of dual-wielding 1H with 2H weapons.
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
April 14, 2023, 09:33:27 pm
Quote from: Marche on April 14, 2023, 01:51:34 pmGonna do a playthrough of this, this weekend. Thanks for making this!
Sure :)
I am looking for feedback on the new monsters and totema fights. If you make it that far, I'd like to hear your thoughts.
Quote from: Leonarth on November 01, 2022, 04:42:32 amIf you do manage to get a set of custom clothes for the characters going then, like I said, making them work would not be hard on my end.

Here's the sprites, remember you also need to make sprites for when the character is in the water (which is a completely different sprite ID)
I took your sprites and made a Summoner repal with blue pants. Could you insert it?
Is the process easy?
Quote from: Crank0027 on March 20, 2023, 09:23:25 amIs it normal that this hack freezes the game when trading at Ezel's shop or when trying to change the law in fight?
No, that should work fine. Which emulator are you using?
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
March 19, 2023, 03:26:26 am
Quote from: Diplomack on March 14, 2023, 10:32:42 pmAaaand I got the same glitch. I beat Queen Remedi, "Mission Cleared", then my screen goes black. Can't seem to do anything else from here. I'm using Delta if that helps.
I had a few glitches and crashes reported and most of them are emulator related. If you can send me your .sav save file, I can open it in mGBA, clear the final map, and send it back to you so that you can try the post-game (if that interests you).

Quote from: Diplomack on March 14, 2023, 10:32:42 pm(Still, I've been very happy playing this, as I said recently. You asked for some feedback in earlier posts, so I wanted to take a second to say I think your intentions have landed perfectly: Story encounters are tough and fun; Double Sword is good, but other Support abilities feel necessary too, especially Concentrate in later game fights;  And multi-classing feels amazing. I can play a Paladin/Black Mage off tank without any worries about his stats at all. The multi-classing feels like a dream come true!)
Thanks for having a go, and your feedback. How do you feel about the totema fights?
Nice to hear you've completed the game. Thank you very much for playing!!
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
March 05, 2023, 02:12:31 pm
Quote from: Diplomack on March 01, 2023, 09:18:14 amEDIT: I've been playing the hack for about 50 hours now, and it is AMAZING. (The monsters seem plenty tough lol.) But seriously, I love it. Story missions require a serious amount of strategy and can't just have any old in-progress clan member thrown in. There are some strategies that seem stronger than others (Illusionists, double sword with incredible weapons), but honestly the AI uses those strategies right back at you; plus if they have certain means available to them, they will use them and they will make your life hell (a doublecast Red Mage one-turn-killed my whole team until I managed to provoke it; a clan that had three units to auto-raise and did NOT hesitate to use them lol), which I honestly love. The game is tough in a great way.
Glad you're enjoying it. If anything sticks out too much, please let me know.

Quote from: Diplomack on March 01, 2023, 09:18:14 amThe only problem I've run into is the occasional crash, maybe four times or so. Twice trying to use items mid-combat, once in the shop, once in combat. And now I just save slightly more often (my emulator, Delta, has an incredibly easy save state system), and it's really no problem at all.
People have reported items causing issues and I don't know how to solve them. I use mGBA for PC and have not had this issue. Good to see that you're moving forward and are not stuck.

Quote from: Diplomack on March 01, 2023, 09:18:14 amThis hack is amazing. rrs_kai, you are amazing. I love you. Thank you for putting love into one of my favorite childhood games and making it a great time to revisit!
Thank you very much for the kind words and your feedback.
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
November 11, 2022, 03:19:02 pm
Quote from: Ceres Rose on November 04, 2022, 07:24:38 pmI can also confirm that dual cast + double shot wind up bugging out together, but I think I know what the issue is. It seems that double shot is taking 20 MP per attack, so if you are dual wielding with it, the first cast takes 80 mp, and then the second cast for me the animation for the 1st attack plays, then it suddenly cuts off and my character is missing 100 MP (with 16 leftover, insufficient to do the next hit). So it seems like there's some kind of failsafe tripping that's ending the attack early because each hit is consuming MP and there's insufficient MP to complete the attack. If it does wind up sticking around, it may be good to lower its MP cost from 20 so it doesn't wind up being 40/80 per cast with single/dual wielding (and then 80/160 for dual cast!).

Similarly I've run into powershot having abysmal accuracy for allies, so it seems like maybe something in there was reversed.
Thanks for finding this. I get it now, I was testing it on end-game units with good MP and it always worked fine.

Quote from: Ceres Rose on November 04, 2022, 07:24:38 pmI've really enjoyed playing through your mod though, so don't let this be seen as negative in the slightest. It's done a lot to make exploring this game again with all the new/changed stuff a blast. Thank you very much for all your work!
Glad you had fun, and thanks for the feedback.
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
August 12, 2022, 12:15:25 pm
Quote from: matchet on August 11, 2022, 11:48:12 pmEdit: forgot to ask about gunner's powershot skill. I noticed that has an awful accuracy formulae for a healing skill. In your doc states it heals and apply protect, yet in my game it didnt applied protect and my characters are masters at dodging these healing bullets
I might have changed it to the following:
if enemy = 2x damage, 0.5x accuracy
if ally = 1x healing, but accuracy should be perfect. I'll need to check again.
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
July 05, 2022, 03:36:59 pm
Quote from: Stevemcblark on July 03, 2022, 05:18:06 amSo uh...I got a very unfortunate glitch that unfortunately has brought my run to an end. I beat the final boss, got the mission cleared screen, and then...nothing. A black screen.
I was able to finish, see the end credits, and then move to the post-game. Could you send me your save, I'll try it on MGBA.
Also, thanks for playing!
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
July 02, 2022, 02:19:10 pm
Quote from: Stevemcblark on June 30, 2022, 03:15:43 amI'm using My Boy! on my phone.
Might be an emulator bug. I don't use mobile, so I can't confirm.
Quote from: Stevemcblark on June 30, 2022, 03:15:43 amBasically when I'm on the equip screen, selecting which item to equip, if I press B and then A to go back into the item selection, it'll have a bunch of different things of weird quantities, such as some things that I can't equip because I have 2 of them out of a possible 0.
Do this happen every time? Could you start a new game and tell see if you can reproduce the bug. I just started one and it worked fine for me, again on mgba on a laptop.

Quote from: Stevemcblark on July 01, 2022, 02:47:21 amInterestingly, the inventory glitch might also be affecting the Throw command. I just tried using Throw, and happened to save state while the foe was being targeted. Executing the throw froze and glitched out the game, as did trying to back out of the command.
I have not had this bug, but I don't use mobile emulators. I am not sure what's at fault here.
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
June 28, 2022, 11:53:06 pm
Quote from: Stevemcblark on June 23, 2022, 08:48:45 pmMade an account just so I could tell you how much I'm enjoying this hack so far. I LOVE what you've done with the beastmaster especially. I've always wanted to make a monster-based party, but it was always a pain in the butt. It feels much more feasible now.
Thank you.

Quote from: Stevemcblark on June 23, 2022, 08:48:45 pmI will also corroborate the Double shot glitch. It seems that in any battle, I can only use it once. After that, the second use's animation will get cut off after one hit, and I don't think the target takes the last two hits (when dual wielded I mean). This happens whether I'm dualcasting it or just using it again on a second turn.
Thanks for this. I did not previously have this glitch but now I tested it today and I see it. I'll see what works best.

Quote from: Stevemcblark on June 23, 2022, 08:48:45 pmI was also having some weird glitches where items were changing into different items when looking at the possible equips in the equipment menu. I was able to equip an ice shield before getting one because a bronze shield turned into it.
Hmmmm, which emulator are you using? I use MGBA and I did not have this glitch.

Quote from: Stevemcblark on June 23, 2022, 08:48:45 pmI hope you have a new update for this hack soon! It's definitely one of the best put-together hacks I've played. Only thing I wish it had was level scaling. I just came off of Grim Grimoire (stopped playing it because dual wielding was bugged) and I was greatly enjoying the challenge from having enemies be the same level as me or a little higher and also having decent equipment.
Sure, I will add an option in the next update.
Currently, level scaling is on random battles, and it scales wrt to first party member's level. Story battles have set levels.

Quote from: Stevemcblark on June 24, 2022, 02:45:37 amAlso, my blue mage can't seem to learn Soundwave for some reason. I definitely had a dispel-able buff up, and it said that I was dispelled, but it just didn't learn it.
Thank you, the next update should have it fixed.

Quote from: Stevemcblark on June 28, 2022, 08:47:37 pmIt looks like shop upgrades might also be bugged? Some shops will say they have new stuff, but their inventory is exactly the same.
Shops upgrade the same way as vanilla, wrt to the total number of missions, and their equipment also does change. Do you see something odd?
Quote from: Junninx on May 06, 2022, 08:19:04 pmHey I'm paying the junninx1 patch you gave me, I'm still farming cinquedea and I noticed some quest gives 2x the same item as reward, is that normal or it was suposed to reward different items?
It's intended.
-Most every mission now gives two rewards (while you can't get 99, you do get a handful).
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
May 05, 2022, 02:00:49 pm
Quote from: Sir Hype on May 05, 2022, 12:10:36 amIt would be cool if you made some of your future updates as being optional such as the starting with 0mp.
Sure. I'll see how I can go about it.

Quote from: Sir Hype on May 05, 2022, 12:10:36 amI'm excited to try this patch.  Out of all the ones I have read about so far this one seems to be the closest to what I'm looking for.
Thanks for your interest.
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
May 04, 2022, 02:44:07 pm
Quote from: haseo on May 03, 2022, 07:49:35 pmHey, I was wondering, how is the enemy level being decided at the moment? Cause when I do the main quests Im always underleveled by a lot (4~6 levels).
No scaling. I manually set the levels higher.
Quote from: Junninx on May 02, 2022, 09:14:00 pm
    Seeing how fast you you made it I wonder if we have a Tool with toogle options or something to experiment with it.

Level-scale can be toggled under Misc Hacks using Dartahtron's AIO, here: FFTA AIO
Leonarth's engine hacks add QOL features, here: FFTA Engine Hacks
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
May 02, 2022, 03:02:14 pm
Quote from: haseo on May 02, 2022, 01:42:41 pmIs it impossible to do this zero starting MP? I think it would be very cool.
The current method is not working, so no.
I tried removing MP growth and only keeping base MP but couldn't balance it properly.

Quote from: haseo on May 02, 2022, 01:42:41 pmIm also using mGBA, how much mana should be consumed? I think its consuming 80(for DoubleShot+DoubleShot). When I choose to do DoubleShot + Fire, it does 4 hits, as expected. But when I cast DoubleShot+DoubleShot it does not show a 8-hit animation, it does 4 hits and after that 1 more hit with no damage display for that hit.
Hmmm not sure what the issue is. Anyways, it is unbalanced and will be removed from player use, it is just in the beta patch for people to try out.

Quote from: haseo on May 02, 2022, 01:42:41 pmI was thinking, maybe Life is given access to early on, do you have a reason for that? On Ezel rescue fight, both me and the enemy having access to that made the fight extremely lengthy. That and the Aura skill from Defender, we both had one. Maybe that skill is a little overpowered too?
In the next patch I plan to reduce revival from 50% to 25% max HP so that Life, Aura, and Dragonheart are better balanced.

Quote from: haseo on May 02, 2022, 01:42:41 pmI think that the ninja skills at the moment are not that great either. Im curious to see what you think about that :)
The Ninja was just an inferior Elementalist so I buffed his ninjutsu to actually do decent magic damage, and he also has access to Mag Pow+ be a hybrid class.