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Messages - CONMAN

1
Unfortunately I haven't set up new move-find for the new maps.  There are definitely some spots that would be great spots to put items (hello grand father clock!)
2
PSX FFT Hacking / Re: SEQ Editor - Excel tool
March 21, 2023, 02:47:08 pm
Awesome work as usual Talcall!  I've been imagining making a chakram weapon for a while now and you are making dreams come true!(or plausible at least)
3
Spriting / Re: Second Custom Sprite
March 10, 2023, 03:02:42 pm
Nice! It's hard to make something look nice out of the Orlandu body.
4
Spriting / Re: We need MOAR Sprites!
March 07, 2023, 04:11:09 pm
I decided to complete an old Sabin attempt: https://ffhacktics.com/smf/index.php?topic=6600.msg137118#msg137118

The port is a frankenstein collection from 20 year old male, mustadio, male knight and one of Twinees's sprites
5
Map Editing / Re: CONMAN'S MAPS AND STUFF
March 07, 2023, 03:58:38 pm
This is an edit of Germinas Peak.  I didn't have a name for it so.... "Extra Tall" it is! 
6
Spriting / Re: welln's Sprites
February 26, 2023, 10:57:42 am
Your work is looking good! I'll have to take a closer look at these sprites.  Becoming too detailed can definitely be a problem sometimes and keep it simple when you have to.
7
My bad! I planned a couple of additional side quests but hadn't actually implemented them when I put out the most recent patch update.  I was concerned with fixing a couple of bugs and forgot that I had changed the text there! :oops:
8
Works in Progress / Version 4.42 update patch
February 09, 2023, 03:53:41 pm
I am posting an update that should fix this issue Majork67.  Unfortunately, the solution is to remove this side quest from the chapter 4 content.  The event itself pulls the chapter2/3 character data and creates this weird issue. 

Added a new side quest to chapter (Darlavon).  Made some text edits here and there.  Also added a support to Isabella's class (Sturdiness)
9
Map Editing / Re: Half-Assed Custom Maps
January 24, 2023, 04:01:44 pm
Awesome! Thanks for sharing!  I have totally kicked around the idea of a chrono trigger mini mod!
10
It's on the first page labeled something like (souls_of_destiny_4.41.ppf"

You will need a copy of the original game rom or iso.  A playstation emulator.    And a program to patch it as well: https://ffhacktics.com/wiki/Tools    Most people use PPF-O-MATIC found on that tools page.
11
Hi Erish! I have compiled a zip with the items you listed.  Let me know about other things you may be interested in.  I do try to put out bulk of things to share.  You could take a look at these threads:

Sprites:https://ffhacktics.com/smf/index.php?topic=7249.0
More Sprites:https://ffhacktics.com/smf/index.php?topic=13004.0
Spell Effects:https://ffhacktics.com/smf/index.php?topic=12826.0
Most Maps:https://ffhacktics.com/smf/index.php?topic=12914.0

I am not going to try to rebuild the patch for easier shi-shi access and such.  The original rom had been expanded with an old version of the shi-shi sprite editor and it did it in a way that created this issue.  Quite a few edits were done on this mod prior to the existence of some tools via hex editing. It would be a pretty gigantic effort to rebuild the mod from scratch, but I will pull and share stuff that you are interested in.

I caught one more thing that needs to be fixed before re-releasing.  On a recent release I used a special guest patch and apparently messed some stuff up that I need to work on.
12
I seem to be having trouble dumping sprites from my copy of the game.  I wanted to see if there was anything in particular you were after.  The shi-shi sprite editor doesn't seem to want to let me dump them all for some reason.

Probably going to wait a few days and smooth out a couple more things before re-releasing.
13
It sounds like I added too much text in my most recent patch update.  I will try to have this fixed shortly.  I seem to be always on the edge of having too much and it causes names to be bumped down the line. 

I will try to have the update posted and see if I can assemble a file for the sprites and such in a zip.  Hopefully I should have this set by tomorrow.
14
I appreciate the feedback Arashim!  If you see any more bugs or have any notes, I would love to have them!
15
I believe I had heard of this once and wasn't able to replicate it, but I do have an idea now.  The MC is forced into the battle like a guest, but there are 3 different versions of the MC. A chapter 1, a chapter 2/3 and a chapter 4.  They each are separate in the game's code.  This side quest pops up during the third chapter... I was wondering if you played this during the 4th chapter? 

One way or another I believe there is an error with a load formation/save formation set up for this battle.
16
Quote from: Arashim on December 23, 2022, 05:07:54 pmAlright, no problem, no rush I was simply mentioning something I noticed.  I can always use the trap for deleveling anyway.

There is also another bug that is kinda hard to explain, it happened 2 or 3 times, I'll try to take screenshot when it happen next time.

Basically it happen when I tried to use haste or esuna, what happen is instead of having the right animation for the spell, you get a weird sphere of magic surrounding the characters THEN the right animation happen BUT the right animation happen somewhere else (not on the characters) on the map and at the end both magic fail work. So there was 2 animations for each spell, one wrong and the right one not hitting at the right place and both spell failed to work as intended.

That's weird. That sounds like they had the reflect status and bounced those spells off of them.

It happen before I decided to write on the board that's why I that time I didn't think about taking any screenshot.
I'll get it next time
17
At first glance, it looks like I intended to remove the "level down" for a different water attack.  I will take another look and make an adjustment.  I fixed the issue brought up Geramel, but waiting to release another update for a little bit.  I was intending to add a couple more side quests and can't release an update with a half finished quest.
18
Map Editing / More Maps!
December 22, 2022, 06:05:11 pm
Trying to not forget maps that I intended to add here.  This is "Outside Military Academy" It is built from "Outside Monastery. The second is an edit of the slums of goug map.
19
Spriting / Re: We need MOAR Sprites!
December 22, 2022, 05:31:19 pm
*Reserved for future sprite*
20
Spriting / We need MOAR Sprites!
December 20, 2022, 10:03:49 pm
So my other topic is maxed out on sprites that I can display on the initial post.  This makes it hard see and share them with others.  The 2 I hadn't show off yet were "Young Balbanes" and recreating Cheetah's take on a Daravon sprite.  I had to make the Daravon sprite from scratch outside of palettes from a couple of png's, but the topic clearly outlined all the steps that Cheetah took!