Final Fantasy Hacktics

Projects => Completed Mods => Topic started by: SZ7 on April 29, 2023, 06:39:11 pm

Title: Dark Tales of Ivalice
Post by: SZ7 on April 29, 2023, 06:39:11 pm
NOTE: For those that were playing the Beta version, it will not be compatible with the official versions of the mod!
NOTE: Only works with the PSX version!
NOTE: The download will contain a few Word documents on changes for classes and monsters!
NOTE: This is my first post ever, so I apologize for any mistakes or if the initial post is messy!

duckstation-qt-x64-ReleaseLTCG 2023-04-29 02-48-12-547.png
Welcome to Dark Tales of Ivalice (Version 1.0)! This mod is a re-balance of Final Fantasy Tactic's original game. In addition to re-balancing of characters, jobs, items, monsters, and more, this mod also adds an increase of difficulty for those who are interested in a little challenge. The motive behind this mod was to fix things that were underwhelming in the vanilla while still staying true to the original game. Thanks to FFH's special team of users, DToI uses TLW as a base, so all the extra content and features that mod uses can also be found here! The mission is still the same as in the original game, but now Ramza must face tougher and highly skilled foes to survive!

Here is a general idea of changes that can be found in this mod

Showcase of new generic palettes for male and female
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duckstation-qt-x64-ReleaseLTCG 2023-04-29 11-27-58-874.png
duckstation-qt-x64-ReleaseLTCG 2023-04-29 11-27-40-378.png
duckstation-qt-x64-ReleaseLTCG 2023-04-29 11-27-47-607.png

Poach and hidden ability info (Beastmaster)
duckstation-qt-x64-ReleaseLTCG 2023-04-29 11-49-17-762.png

Status effect information
duckstation-qt-x64-ReleaseLTCG 2023-04-29 11-51-33-231.png
duckstation-qt-x64-ReleaseLTCG 2023-04-29 11-51-38-222.png

New monster abilities
duckstation-qt-x64-ReleaseLTCG 2023-04-29 11-48-53-588.png

SPECIAL THANKS
TLW Base
Elric
Attack.out Rebuild, Spreadsheet & GUI
Worldmap Rebuild
WotL Event Additions & Fixes
Mod Organization
Vanilla Event Fixes and Jumps
ASM Setup, Application & Testing
Sound Novel fixes and Implimentation
Bugtesting

RavenofRazgriz
Initial Attack.out Rebuild, Spreadsheet & GUI
Initial Worldmap Rebuild
Sidequest Changes & WotL Implimentation

Xifanie
ASM - Altima Teleport
ASM - Event Instruction Upgrade Hack
ASM - Extra Abilities Effects Hack
ASM - Map 120 Edits
ASM - Unit Restriction & Guests in Randoms
New Game Plus Work (not yet complete)
Squashing some bugs

Angel/Toshiko
De-WotLize Dialogue in WotL Event Ports
Translated & Fixed Sound Novel Images
Title Screen & Lead-in frames from WotL Movie to Title Screen

Pride
ASM - Rumor Edits
ASM - ARH Lite - TLW Edition

Choto
ASM - 1E4 & 1E5 Become Adeptness & Sturdy
ASM - Barrage & Weapon Strike Rewrite
ASM - Extra Generic Class

Glain
ASM - Bravestory Fix
ASM - UWEntries

Twinees
Sprite Fixes & Edits

FFMaster
WotL Opening & Intro Movie Ports

Nyzer
WotL Event Fixes

Celdia
Allowing merge of her ISIA patch for Consolidation.

Retrotypes
Several event fixes.

TLW Bugtesters
Nyzer
HebrewToYou
Blue
Ansehelm
NinjaWeazel
Retrotypes

Troubleshooting assistance
Nyzer
Xifanie
Celdia
Talcall
Jumza
Kokojo
Elric
Puppy
TheKillerNacho

Beta testing
Caazan

Misc
TheKillerNacho - Some stuff is a reference to his FFTBG Mod he streams on Twitch

Additional ASM stuff
Dokurider - AI Two Swords Range Fix
DW - Jump on Sleeping Unit Fix, AI Throw Item Fix
Emmy - Instant skills blink red if unusable due to silence/out of mp, Locks job wheel/equip screen for standard monsters, caution becomes Barrier, Silent Walk becomes Flee - FIXED for branching/load issues
FFMaster - Oil Hack
Razele - AI attacks transparent unit v1.1, JP scroll glitch fix v1.2, Undead units receive 25% max HP damage from Phoenix Down
Xifanie - Undead Revival Chance
Xjamxx - Mighty Sword WOTL, Draw out visual bug fix
Glain - Equipment duplication glitch fixes

GOOD LUCK and enjoy! ^_^/
DToI.zip
Title: Re: Dark Tales of Ivalice
Post by: twigglypuff on May 04, 2023, 03:31:20 pm
Will give this a try. One thing I find strange though is. I see the Dark Knight class in your screenshots yet the class isnt mentioned in your Dtol Job Unlock Table document.

Edit: I did find the Dark knight requirements in the generic info doc. Thanks
Title: Re: Dark Tales of Ivalice
Post by: SZ7 on May 08, 2023, 11:18:58 pm
Thanks to Jumza's help. The issue with the wrong palettes has been fixed as well as Boco. In terms of Boco, if you made a save past the fight to rescue and recruit him, there is a high probability that he'll still be glitched even with this patch fix, so you'll either have to revert a previous save before that battle or will have to start over completely if you don't have a older save (Save states won't fix it). Feel free to let me know if any issues that occur either in this forum or in FFH Discord.
Title: Re: Dark Tales of Ivalice
Post by: Laphicet on May 24, 2023, 08:56:03 pm
I'm currently starting a playthrough on this mod and it looks like it will be worth my time.
My suggestion is to enable smart encounters where I don't get random encounters on green spots on the map when going from town to town (most useful on jobs from bars). It's also where if you go to a green spot intentionally, that's where you will get a guaranteed battle.
Title: Re: Dark Tales of Ivalice
Post by: SZ7 on May 28, 2023, 04:14:17 pm
I'm mostly likely going to put in 'smart' encounters in the next update because there's something I want to nerf and a Reaction ability I want to buff.
Title: Re: Dark Tales of Ivalice
Post by: Wernecksteiger on June 28, 2023, 03:42:44 pm
Looks cool, dude. Will give it a try !

And please as the other guy said, enable smart encounters in your next update.

Thanks !
Title: Re: Dark Tales of Ivalice
Post by: SZ7 on June 30, 2023, 03:43:56 pm
Yes, the 'smart' encounters will be enabled in the next update. I'm just waiting on more feedback before I implement a new patch.

So far, this is what is on the list for changes.

Magic Counter (Counter Magic): Will be buffed to work with other spells, instead of offensive
Smart Encounter: Will be enabled
Sprint Shoes: I knew this was probably going to be a mistake, but it will be going back to +2 Speed from +3 Speed

There's no time line on the update because I need more feedback or any potential issues that spawned so I can get them all at once, unless something major happen has occurred.