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Added ASM Hacks

Started by Zozma, May 06, 2009, 09:05:47 pm

Zozma

May 06, 2009, 09:05:47 pm Last Edit: December 31, 1969, 07:00:00 pm by Zozma
-thx so much Zodiac and Razele for these great asm hacks!-

No monster breeding

AI doesn't ignore Transparent

Transparent loses 100% accuracy bonus

Gravity/drain formulas damages based on current hp instead of max

Formula 2E (mightysword) can hit monsters and unarmed humans

JP Scroll Glitch, Fix

Defend innate all

Defend raises defense by 25%

Undead only take 25% max hp damage from phoenix downs

Regen affects current hp% instead of max

Poison affects current hp% instead of max

100% knockback with "Dash" and "Throw Stone"

"Death Sentence" ignores "cancel dead"

Potion Formula = Max(030,XX% Max HP)
Hi-Potion Formula = Max(070,YY% Max HP)
X-Potion Formula = Max(150,ZZ% Max HP)

Axes & Flail damage becomes (Rdm{0..PA-1}+PA)*WP (solid damage)

Selling price in shops 1/4th

Bonus money is 1/4th

Swordskills can be used with :Sword, Knight Sword, Katana, Ninja Blade

Broken items can be bought back at the fur shop

Innate move-find All

All units will have 100% of their C-Ev. calculated for the front, 50% for the sides and 25% for the back.

[This one isn't an asm but you cannot recruit any humans by "Invitation" or "Tame"]

Maximum generated level with level + highest level in party
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarkOmega

May 11, 2009, 05:58:29 am #1 Last Edit: December 31, 1969, 07:00:00 pm by DarkOmega
This looks beautiful to me. ;D
Geomancy is ridiculous. Instantaneous ranged attacks that just stomp all over the hopes and dreams of the villains. I love it.

Redux

May 11, 2009, 06:37:49 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Redux
Quote from: "Zozma"-thx so much Zodiac and Razele for these great asm hacks!-

AI doesn't ignore Transparent
Transparent loses 100% accuracy bonus

 highest level in party
Then what is transparent good for?

Zozma

May 11, 2009, 07:05:22 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
this removes a player advantage over the enemy

Transparent is now nothing more than a special effect all the ghosts will have it innate/permenant as well as X-Zone status
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Shodain

May 12, 2009, 05:10:35 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Shodain
I actually think that's lame.

Perhaps, I do not have very good reasons, but I simply despise anything sitting in a game with little to no purpose.

It's fine for the AI to use it.  In fact, it's fine for AI units to be able to see/target Transparent Player Units.

Zozma

May 12, 2009, 05:33:47 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Well, initially i wanted transparent to work equally the same on both sides, with that not being possible i resorted to use it as a special effect.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kourama

May 12, 2009, 05:37:45 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
to make it equal you can always make transparent ignore attacks, that way you can't attack on of their transparent units like the wouldn't be able to attack yours

Zozma

May 12, 2009, 05:49:56 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
does that ignore all attacks or just physical ones?

I might consider making new oracle spells "Vanish" and "Fascination"
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kourama

May 12, 2009, 05:55:38 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
I haven't tested it out yet but it was an idea I thought about because you can't attack someone that has been petrified so I figured checking off that box would work with transparent too.

Zozma

May 12, 2009, 06:05:35 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
the only thing im not sure of is if it really ignores attacks or if it just makes AI ignore them

i had tried for a while to get transparent the way i wanted, the only thing ive been able to do is use it in combo with other status
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kourama

May 12, 2009, 07:38:31 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
I just tested it and it doesn't work, I guess you just have to open up the file that has status effects (Battle.bin)? and find where jump, crystal, dead, and treasure are at, find what they have in common and copy that over transparent. And test of course.

Zozma

May 12, 2009, 08:00:25 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
unfortunately that doesnt work either, there appear to be other things hard coded into each status effect since even razele hasn't fixed them
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

woodenbandman

December 04, 2009, 04:29:58 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by woodenbandman
IMO poison/regen have always and should always work on Max HP (seriously, every FF ever has done it that way).

Samuraiblackbelt

December 12, 2009, 10:03:01 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Samuraiblackbelt
I agree, the % of HP thing doesn't make much sense
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

BloodyBlade

December 14, 2009, 03:54:30 am #14 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
I agree that Zozma needs to get back online and update!