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May 14, 2024, 03:38:15 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Rfh

21
Journey of the Five Ch.1 / Re: Suggestions
January 24, 2017, 04:27:31 am
Quote from: nyzer on January 24, 2017, 02:16:45 am
Well, two issues I can imagine with that suggestion would be the difficulty of implementation and how it might affect the game balance.

I don't think changing the evasion mechanic into a damage reduction effect is an ASM mod that already exists, so it'd have to be built from scratch. Which would be a major time investment.



The ASM hack isn't a problem, I'm an ASM hacker. I doned it yesterday:


<Patch name="Facing Damage Modifier">
<Location file="BATTLE_BIN" offset="11F57C">
21790508
00000000
</Location>
<Location file="BATTLE_BIN" offset="F7484">
18006200
12200000
1980033C
F6386390
00000000
02006330
12006010
00000000
1980053C
E238A524
0000A590
00000000
0500A014
00000000
83200400
03000334
18006400
12200000
02000234
0500A214
00000000
83200400
05000334
18006400
12200000
1980033C
902D638C
80000234
250062A0
00000000
0800E003
040064A4
00000000
</Location>
</Patch>



75% of original damage is taken from the front, and 125% from the back if FFTpatcher "evadeable" flag is active.

If Jot5 uses an ASM that works at 0x00186568 routine, the hack is incompatible, but I can modify my hack just knowing what is the 0x00186568 ASM that is working.


Quote from: nyzer on January 24, 2017, 02:16:45 am

And a big part of the difficulty in any of the 1-enemy boss battles of Chapter 1 is how evasive they are. A 50% damage reduction isn't as potent as a 50% chance to miss, if you ask me. Consider how much damage can be done to the final boss with Light Arrow, if it hits. If Light Arrow is part of your strategy there, it makes you really, really want Link to get behind the boss, instead of just giving him the highest ground you can and leaving him there, which would make it harder/less likely for the boss to go after him.
If the boss' facing only affected damage reduction, it would be less appealing to sacrifice Link's high ground.


I haven't said to remplace the evasion system to a facing system, I'm just thinking about combining both.

Yeah, it isn't as potent, because you just can reset the battle making the same moves or just taking a save state to ensure that it works. I see some FFT and tactics ogre gameplays on youtube, that the people don't won the battle, they just had lucky that X move didn't fail and because of that they won the battle. If they didn't it's as simple as reset your battle hoping that they wouldn't fail.

If you do low damage from the front is basically the same. You don't want to do low damage and you will move to make more because if you aren't fasT your team will be defeated. With a high evasion system a fail can you cost the entire battle, or make you win it. Playing with a defensive team would be the same, hit rates would be compensated with the damage modifiers.

The Sephiroth battle seems like it can be defeated with a some lucky attacks. I played it with defensive party keeping a huge healing and the battle took a while. But I just could defeat him with some few hits using a full offense strategy if all of them hits.
I hate this style of playing, but it could be doned. I just need to reset the battle some times and sephiroth would be defeated. Raising his defenses and lower his evasion would avoid that.
Keep in mind that I defeated ganondord at the first keeping Link on the high without moving it much, atacking with light arrow at 70% rate the most of the time.

More than a better system, it's more about what you want. In my case I prefer the defensive type for the reasons that I stated.

Quote from: nyzer on January 24, 2017, 02:16:45 am
There are also several abilities available that can't be evaded. Changing the way evasion works would take away some of the utility of moves like Omnislash or Ultima.


You are wrong, because these abilities could ignore the face damage modifier.

22
Journey of the Five Ch.1 / Re: Suggestions
January 23, 2017, 05:01:26 pm
Elric, I replayed this game recentely and I thought about how could affect the game a back/front/side damage modifier. I'm a bit disappointed about high evasion gameplay. It leaves the battle in the hands of your lucky instead of you strategy, or it just
lengthens unnecessary the battle. I replayed this mod with a bit stall team, abusing with invigoration, revive abilities and MP absorb, I  never lost a battle in my walkthrough (except the hypnotoads battle :mad:) and I saw how some battles were elongated
needlessly (from 10 minutes to 25 minutes) just because I had bad lucky and the attacks failed even with a 70% many times in a row. It just makes the battle boring.
I don't think that you will change this at this time, and some people may prefer a luck based battle system, but I left it as a suggestion, because back/front/side damage modifier and a bit less amount of evasion could improve even more the game.
23
Site Submission / Re: Sprites
January 09, 2017, 09:06:32 pm
Quote from: Elric on January 09, 2017, 08:49:54 pm
RFH, did you actually test that Judge? IIRC Smash derped the port...


Well, The walk animation could be improved, but it doesn't look bad. Smash didn't post it in his thread...
EDIT: Yes, it was Smash, Kagebunji confirmed it.

Quote from: IsaacMG on January 09, 2017, 04:14:20 pm
Quick Edit: can I use that ritz portrait? or should I ask for permission to Seushiro myself?


Seushiro didn't make the portrait, It was found in a japanese web I think. If you use the ritz concept you should credit him.
24
Site Submission / Re: Sprites
January 09, 2017, 03:14:40 pm
Well, let's goint to help you to update the custom sprites.

Sprite name: Terra Branford
Origin: FFVI
TYPE2
Sprite by: Valkirst
Portrait by: Unknown / Japanese
Palettes by: Valkirst


Sprite name: Judge
Origin: FFTA
TYPE1
Sprite by: Seushiro
Portrait by: Smash
Palettes by: Seushiro


Sprite name: Hero of Light
Origin: Final Fantasy Series
TYPE1
Sprite by: Seushiro
Portrait by: Unknown / Japanese
Palettes by: Seushiro


Sprite name: Delita King Helmet
Origin: Final Fantasy Tactics
TYPE1
Sprite by: Square / Seushiro
Portrait by: Square / Seushiro
Palettes by: Square


Sprite name: Cecil
Origin: FFIV
TYPE1
Sprite by: Seushiro
Portrait by: Smash
Palettes by: Seushiro


Sprite name: Umaro
Origin: FFVI
MON
Sprite by: Choto
Portrait by: Twinees
Palettes by: Choto

I need to answer Kagebunji who was the creator of Cecil and Judge sprites.
25
Site Submission / Re: Sprites
January 09, 2017, 02:03:36 pm
This Ritz sprite will not pass the quality control.
You can use Seushiro concept and this japanese portrait to make the Ritz sprite.

Xifanie, Is this Sprite proyect active? The custom sprites hasn't been updated since 2013, but there are many of good sprites posted in the sprite forum. Do people maybe forget this topic?
26
I completely agree with Deltre. I played this mod some time ago and I find these problem. Also, some unbalanced things make the game extremaly easy. Using Poison status on enemies is the way of win any battle early in game, because the poison deals more damage than an average attack! You should make 3/4 hits to down an unit instead 7-8.
When you get your first Doom inflicting skill (maybe Death Sickle)  the game loses all difficult. I only need to doom every unit and I will finish the battle 20 times faster than dealing damage. And nothing to say about instant petrify skills...

Please, you should make the game less stalling and remove instant KO skills.

Two things more:
- In lategame, wizards with a strengh elemental item a Magic Atk+ ability only needs 1 or two hits to kill an unit.
- The game freezes when an unit uses Auto-Regen reaction
27
Spriting / Re: Male Warlock / Scholar Sprite
January 07, 2017, 03:18:18 pm
This is my try of make a portrait. Any tip or help to improve it? I have used Kent custom sprite as a base.
28
FFTA/FFTA2 Hacking / Re: Help!!! FFTA/FFTA2 patcher
December 31, 2016, 11:37:52 am
The basic tools to edit FFTA2 are:

Hex Editor
Equipment editor: http://ffhacktics.com/smf/index.php?topic=9715.0
Ability editor and Job editor: http://ffhacktics.com/smf/index.php?topic=9486.0

Lennart did a spreadsheet with a lot of rom data. You can also find it here: http://ffhacktics.com/smf/index.php?topic=9486.0

Quote from: exkosikat on December 30, 2016, 03:56:23 am
and lastly is there a sprite editor like shishi for FFTA and FFTA2?


No, but you can edit graphics using Tile Molester Software. You can find the sprites using Tile Molester, but they are stored in a strange way to save memory and it's hard to edit them.
29
Quote from: Madeen on November 03, 2016, 08:54:56 pm
Are you still working on this?

Wanted to point out Cover skill isnt working as intended... Apparently target is self so you dont cover for anybody, but you get the buffs.

That makes it quite troublesome for escort quests to say the least...

Sorry, but I abandoned the project. I leave it free to edit for anybody.
I have plans to make a great hack of the original FFT in the future because I have much more experience editing it, but I lack the time needed now.
30
Spriting / Male Warlock / Scholar Sprite
November 07, 2016, 05:53:35 pm
Seushiro made a thin sprite of Rudvich and he posted it here: http://ffhacktics.com/smf/index.php?topic=3539.580

The Seushiro sprite has an arm movement problem. I fixed it.
I think that the body of the sprite has a lot of potential working as a wizard, so I tried to design the head and this is my result.
I'm not a spriter and I think that the back view of the hair could be improved. Now the sprite also needs a portrait!
31
FFTA/FFTA2 Hacking / FFTA Hack Request
May 01, 2016, 01:16:51 pm
I really would like that FFTA have directional damage, like in FFTA2.
rrs_kai request the hack in this topic: http://ffhacktics.com/smf/index.php?topic=10776.0 but nobody do a hack.

I think for my experience that directional damage gives much more strategy to the game.

I will start a new FFTA hack, if someone do this hack. ;)
32
Don't worry, I will release a new update with bugs fixed when I have time.
33
Screech is magical.

Eternal has given me some ideas. In the next update, I will change Geomancer by Mystic, with skills similar to FFT Samurai and more.

I also like to give Sanguine Sword (Absorb HP from the target, Range:3, MP: 20) and Infernal Strike (Absorb MP from the target and deal HP damage, Range: 3, MP: 5) to Shadow, remplacing Ague and Aphonia.

I will also remplace Gladiator's Fire Soul, Thunder Assault and Blizzard Tackle skills by something similar to FFT Swordskills.
34
FFTA2 Speed system is very similar to FFT, the difference is the CT cap in FFT is 100 and the CT cap in FFTA2 is 1000.
If in FFT haste is a bit breaking status, (it multiplies speed by *1,5) in FFTA2 it multiplies speed by *2! It is exaggerated, and also Slow, that divides speed at 50%. It means that while the rest of the units attacks two times, the slow unit only attack once. Slow and Haste need to be modified, but I don't know how. And the same with the speed down, that has the same effect that Slow, but for always...
35
Quote from: Madeen on September 21, 2015, 05:59:19 pm
Well if you're going to fix it, I rather not mess up with something I'm not familiar with... thanks though.

Something else, would it be too much to ask which skills are physical and which are magical?
I'm having troubles figuring some... for example lifetap: I thought it was magical, but when my Bishop (high mag, low att) used it, it did.. 8 damage?
The confusing part is it does same damage from any direction, that's what makes me think it's magical, but I could be wrong?
I remember in vanilla I had same issue with Heritor skills, I had a hard time figuring out their damage type...


Quote from: Rfh on August 22, 2015, 09:19:24 am
Lifetap: Dark elemental, deals damage equal to 25% of target's current HP.


All physical jobs attacks are physical and all magical jobs attacks are magical. The exceptions are Wiking and Moogles, who are mixed attackers.
36
Sorry for double post, it was a missclick, can a moderator remove this?
37
No, sorry, it also happens with Discipline. It will be fixed in the next update.
Download Lennart Ability Editor from here: http://www.mediafire.com/download/q97o8x7uv094vmt/FFTA2AE+%280.1.2%29.zip, open your rom and go to Whirl burst page 2 and uncheck this flag:
38
FFTA/FFTA2 Hacking / Re: FFTA2 Equipment editor
September 20, 2015, 05:27:59 am
I think Desmune and No $GBA are the best nds emulators. I used no$gba because it can raise game speed.
39
I've remplaced Chroma Gem effect by something similar to Elixir of Life.
40
If you want I can do a patch only for you with a moogle with reraise. What moogle job do you want to have the reraise ability?