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ASM Request Thread

Started by SentinalBlade, November 08, 2008, 07:17:49 pm

The Damned

November 17, 2008, 03:51:07 pm #60 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Quote from: "funa"OK i remember space next time

is possible to make Monster Talk innate to all

All the best to your mom

sorry i forgotten the rules ...

It's possible with ASM hacking just like how Zodiac did Weapon Guard.

However, unlike with Weapon Guard, you can just do Innate Monster Talk to all manually through Jobs tab and not have it interfere with anything since it's a Support skill so it wouldn't override any manually equipped Support. (Unlike with Innate Reactions, where, if not ASM hacked, they will override any Reaction you try to manually equip.)

It's a bit tedious, but it should take only half an hour at the most, significantly less since this is Monster Talk and thus it's likely that only humans would benefit from it (unless you want to give some Monsters Talk Skill abilities...).
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

SentinalBlade

November 17, 2008, 04:00:18 pm #61 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Thanks vanya, for trying ot lighten my work load :P..

All of these are doable, but the mosnter talk skill i will put off for now, since you can do it in the patcher... ive got way to much on my plate as it is.

funa

November 17, 2008, 04:32:08 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by funa
Thanks i use this method, I don't use it before because I worry this interfere with other skills

then the next request xD

03 Dmg_(WP^2)NS make it possible to inflict status effects

Vanya

November 17, 2008, 04:40:21 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
No prob, SB. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

BeoulveBlack

November 21, 2008, 12:43:56 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
yo SB, sorry to hear that; i feel you though, my mother was in the hospital for something bad recently as well :(

forget the last request i made; i could use the blood sword formula i guess...

Zozma

November 29, 2008, 02:49:27 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
okay i know ur busy, I already asked for one, the fix for formula 2E

but i want to request another. There is only one main damage formula for draw out right? id like to preserve the random breakage not making it 100% by swapping formulas... so

id like to change that MA*Y to MA+PA/2 * Y so that neither mages nor fighters get too much out of it. is this one too complicated...? lo

but before trying that, do you think that formula would balance both fighter and mage with draw out?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

December 04, 2008, 05:45:37 am #66 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I second the request for formula 2E doing dmg regardless of equipment being present.

@Zozma:  don't know if you ever managed to figure out the shield break skill, but ... Hint: change Shield Break or Steal Shield's formula to 2E and give it to Mel or whoever. The problem is that the Thief or Knight would lose a skill. Works the other way around too.

My own request: I'd like formula 42 Dmg_(PA*Y) DmgCas_(PA*Y/X) NS to become this: Dmg_(WP*Y) DmgCas_(WP*Y/X)...

...or better yet just remove NS from 42 and if it fits replace 28 with the WP version above?
  • Modding version: Other/Unknown
¯\(°_0)/¯

pringerx

September 04, 2009, 03:07:33 pm #67 Last Edit: January 14, 2010, 08:32:30 am by pringerx
formula "3A"
from
"Brave+_(Y) NS"
into
"MA+_(Y) NS"

SilvasRuin

September 04, 2009, 03:59:04 pm #68 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
That's interesting.  I was going to tell you to just use the Magic Song formula, but apparently the stat boost isn't tied to the formula.  That makes me wonder where the heck it knows to give the stat boost from.

Vanya

September 04, 2009, 04:08:40 pm #69 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
It's hard coded to the ability slot. All the songs and dances have hard coded effects.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Pickle Girl Fanboy

September 09, 2009, 05:45:33 pm #70 Last Edit: December 31, 1969, 07:00:00 pm by Pickle Girl Fanboy
Quote from: "Vanya"It's hard coded to the ability slot. All the songs and dances have hard coded effects.

That.  Is.  Interesting.

Feel free to tell me to fuck off, but wasn't there a formula editor in the works?

EDIT
Alliteration FTW!

Desocupado

September 09, 2009, 08:07:39 pm #71 Last Edit: December 31, 1969, 07:00:00 pm by Desocupado
If I remember, the formula editor is on hold due to real-life robbery.

Hack suggestion
"Reaction abilities always trigger (ignore brave)"
Tough it would be best if they had their own chances i.e. blade grasp 50%, counter 90%...
  • Modding version: PSX

Vanya

September 09, 2009, 10:20:07 pm #72 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's right. I believe all of SB's work was on that laptop.
  • Modding version: Other/Unknown
¯\(°_0)/¯