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Messages - Zaen

341
The Lounge /
June 30, 2009, 11:56:13 am
Screw punk. Classic rock is where it's at.
342
Completed Mods /
June 29, 2009, 10:26:32 am
Huh, from what I've seen, this is an awesome patch. I just find it hilarious how the one I'm making similar to this also has Tranquilizer and a Vemon Shot (Barbed, same difference)... hahaha.
343
Spam /
June 27, 2009, 07:36:32 pm
Unless something... happens to those 4..
344
The Lounge /
June 26, 2009, 04:50:49 pm
Can't stand Macs. People always say "You can just install Windows on your Mac, if you want." But that's ridiculous. Mac computers cost tons more for worse hardware. And loading a computer with tons of OS tend to slow them down. Since I'm in for gaming, I want to be able to play anything I buy, and Mac and Linux seem to have lesser compatibility than a Windows OS.

I'm happy with my Vista. I've had it for close to a year, and I haven't had a single problem with it. I wanted to try Linux, but honestly.. I'm too lazy to figure out with version to get, and my dad says screw the piece of shit. He's always been right before, and I'm not about to test his judgment right now. Especially if it's about computers.


XP is nice and all, but I couldn't stand the drop boxes for icons on my desktop. That was my only problem with it. 98 was ok, fast, but I can't stand the look of it anymore. I like smooth, sleek. Vista has that.

For me, Vista/XP>98>Linux>OS X
345
Help! /
May 25, 2009, 04:00:31 pm
Figured it out.. didn't have faith in the formula. it was 4E (MA*Y), not F(MA*Y).

I'm stupid.
346
Help! /
May 25, 2009, 03:40:06 pm
It's strange, I know. They take about twice as much damage. Every human Silf targets with the same power as Shiva/Ifrit/Ramuh takes over 100 damage, instead of the 60/70 on those 3.
347
Help! /
May 25, 2009, 02:01:23 pm
Already did that. Heavy armor on everyone would have drawbacks.. I gave some of them attributes that help out heavy classes.

I thought about leaving the ability with it's current strength, but heightening it's MP and JP costs.
348
Help! / Wind element balancing issue.
May 25, 2009, 01:51:54 pm
Ok, I'm trying to add wind elemental damage to Silf.

Problem is, all humans are extremely weak against wind, while most monsters are neutral to it. This is a problem since I can't figure out how to balance Silf so that it's normally as strong as Shiva or Ifrit, but doesn't 1HKO all human chars. I mean, it deals around 150 with 8MA*20..

Any ideas would be appreciated, thanks.
349
Help! /
April 19, 2009, 10:17:18 pm
I use 1.6, especially after 1.7 messed up IX and such..

I have a hard time getting over 60 sometimes, mainly when I'm multitasking, but my max is always around 70, kinda pathetic..


Edit : Finally realized the filter is screwing with my sig >.>
350
Symbols of Rage /
December 01, 2008, 02:19:21 pm
This would be interesting. I wouldn't mind trying it out.
351
Spam /
November 30, 2008, 09:19:51 pm
You didn't add an Omni in the front.


And.. yea, totally. DIE.
352
Mercenaries Spriting Forum /
November 29, 2008, 01:21:52 am
Volcano for the fire sword?

And.. Glacier for the Ice sword.
353
Mercenaries Spriting Forum /
November 29, 2008, 12:25:56 am
Veryvery naaaiiiiice.
354
PSX FFT Hacking /
November 27, 2008, 12:55:56 am
Hah, Don't Move/Act are such good friends. :P

I'm probably gonna have my calculator at ready for those tough battles to help time stuff.. good thing it bought some AAA's. xD
355
PSX FFT Hacking /
November 27, 2008, 12:07:24 am
Interesting, not too hard to understand, but a little arithmetic if you wanna be precise.

One Que.... *backspaces*

Just got the example, philsov. That explains it perfectly and answered what I was just gonna ask. :P

/Edit : OH, one question quick, forgive me if it was already stated, but how much is not moving shave off the CT? I mean, I know acting is 20 CT, but how much is moving?/End_Edit


I imagine this is extremely useful information for 1.3 playthroughs, eh?
356
Hacking/Patching Tools /
November 26, 2008, 08:24:10 am
Wow, I just started using this after the latest update..

After seeing previous updates, I gotta say you did a great job melon, well done :)
357
Mercenaries /
November 24, 2008, 12:57:49 am
How about giving one of them Innate Poach? Then you only 33% get rid of the undead's revive ability, while still having an Innate Poach.
358
Hacking/Patching Tools /
November 23, 2008, 11:14:14 pm
I had the same problem and tried the 8 spaces, but I can't get the classes to stop being 1 class off in the Job Wheel. Like Knight is a chemist, Squire is Arch Angel, etc..

Is that the only fix?
359
Archives / Heya
November 23, 2008, 10:02:31 pm
Hey everybody  :)