• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 27, 2024, 05:39:25 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - FrozenDragon150

41
1) As a Zelda fan, why is Link's instrument reffered to as a flute? Should it not be an Ocarina? It DOES look like an ocarina to me, and as far as i know link hasn't ever used a flute before

2) Is ramza taking some kind of hormone or something? That beard of his looks way too bushy

Awesome patch btw, really liking it thus far :3
42
Ah... I see, well, that's disappointing :(

btw, has anyone used PrizeRebel? is it legit?
43
Are you, by any chance, referring to Prize Rebel? If so, is it true that you can get Nintendo Eshop Prepaid Cards?
44
The Lounge / Re: The girls of FFH
December 13, 2014, 07:08:06 pm
*starts checking the pics*



...

*stops at Xif's*

NO CONTEST! Xifanie's the cutest one :3
45
The Lounge / Re: FFH Community Picture Gallery
December 13, 2014, 07:02:31 pm
Let's see here......

go to a gym dinosaur, and you'd be a heartbreaking monster of hawtness :3

now, to the 'Girls of FFH'
46
Oh, actually, forget about that, just got it all.

...My problem is, er, how the hell is the enemy data supposed to be read? maybe I'm just dumb, but I don't seem to understand how to read it   :?
47
FFTA/FFTA2 Hacking / Re: FFTA2 Tools (Updated 2013/02/16)
December 09, 2014, 06:58:01 pm
^yep, that one is disabled for ninjutsu, si if you want to give ninjutsu veils AoE, you'd better activate that one for all veils.

Sadly, lennart is gone, so we're pretty lost here

I would stop using his tools however, one of them seems to have bugs, namely, Illua doesn't have any A-Abilities anymore

Look for the datasheets, that way you can make sure you edit only what you wish to edit, no unforeseen bugs nor anything
48
Hey, could someone here upload Lennart's Data and enemy Data?

Mediafire isn't working on my cellphone, and i'm getting impatient, my desktop is a no-go, i wanna get experimenting with his findings NAO D:
49
Spam / Re: Express your ♥ love ♥ for WotL!
December 08, 2014, 11:38:42 am
Dialogue comparison between PSX FFT and WotL

Dialogue in WotL
Silence! I shall not listen to you anymore, learn to govern your tounge or i shall have it sliced off! If you would test my patience you will know the true meaning of suffering. Now, prepare yourself to be sent towards the keeping of the Father!

Dialogue in the PSX version
Shut up, idiot!
50
Non-FFT Modding / Re: Fire Emblem Shadow Dragon
December 08, 2014, 11:31:04 am
I don't believe it's so complex, in fact, i theorize (not like i know anything, lol) that every chapter that has a gaiden after it, has some 'check' that sees how many units are in the roster currently, and each gaiden chapter has a max number of allowed units, for example, almost all of them have a requirement of no more than 14, so maybe there is a byte with a '0D'

But i cannot say, considering i dunno where is the chapter data :/
51
Non-FFT Modding / Fire Emblem Shadow Dragon
December 08, 2014, 07:15:16 am
Hi all, i figured i'd post this here since this forum has so many skilled and awesome and kind and amazing and handsome and cute and helpful hackers :3.

For those who haven't played Fire Emblem Shadow Dragon, it's a SRPG by Intelligent Systems, i'll skip to the point, at some chapters, there are some 'Gaiden' chapters with more story and recruitable characters, however, to access these chapters, you need to have less than 15 units alive (this game has permadeath) so it is quite a gamble.

What i'm going to ask here, is if someone with skills, to give me pointers as to where to go with this requirement, like, how to remove it

I know the must be some value that controls each gaiden chapter, but i dunno what it is or how to get to it :/ so here i am requesting help

Help is appreciated
52
There's something that's been bothering me for a while

How are class sets chosen? Generics get their respective race's classes, but what differentiates them from unique characters with unique classes like Adelle, Vaan and Penelo?

Is it their IDs? If so, would it be possible to add/remove classes from these sets?

I just realized that if i give characters unique classes, what would they do once they reclass? They wouldn't be able to change back
53
Hey, Blue, did you manage to find out anything about the text pointers?
54
The Lounge / Re: FFH Contact Info Database
December 04, 2014, 01:47:19 pm
Not really known here, but, eh

Might as well post em' for the hell of it

Email: espin.150@gmail.com

BBM: 21D21BB5

There, if you send bbm invitation, make sure your ffh username is there, or i'll mistake you for a weird stalker/pedophile/delita
55
Yep, I mean't the annoying equipment skill-learning.

I believe Ultima skills need to be removed, that way the classes that had them should be used for other things. Fusiliers are awesome if you leave the gunmanship skills intact, having a high chance of debuffing the foes, and having elemental damage for spice. Of course, without Ultima, Fusiliers actually need a relatively small buff.

Assasins wouldn't really need a nerf, without Ultima they are your nice rouge-type advanced class, high speed, attack, can equip katanas and greatbows, they're awesome, not utterly broken but not weak by any means.

I still use the 'Starter-Advanced' stuff, it makes balancing easier since it means some classes are mean't to be stronger/more specialized than others, like, the Parivir is supposed to be an upgrade to the Fighter, or the Paladin to the Soldier, or the Hunter to the Archer.
56
I find FFTA2 to be better than FFT, I dunno, I just find the sound, graphics, and other stuff to be more appealing, plus, character designs are much better than FFT's, I mean, in that game everyone seems to be anorexic or something, and nobody has noses.

Also, game mechanics are much simpler in FFT A2, except for skill learning, that's one of the few bad points
57
I wonder, why aren't there any more tools for this game, other than Lennart's, when there is so much research made? Sure, it's no PSX FFT but there are lots of stuff that can be edited, A-Abilities, Jobs, Names, Descriptions, THE WHOLE GAME SCRIP, etc.

I mean, it's not like i'm really bothered by it, just wondering.

...And no, this has nothing to do with wanting to edit the story's dialogue or anything, nor does it have anything to do with me hating how everyone speaks in the game, with rhymes all the time or anything, no sire, not at all
58
Quote from: bcrobert on November 28, 2014, 02:08:38 am
But without Magick Frenzy I can't have my kickass dual-wielding Illusionist of uber-death! :(

OP units are definitively OP, but you can't tell me that they're not satisfying to use.


This, if you don't want to ruin the game by using OP units, make stronger enemies that make you actually need these OP units
59
Really? I generally avoid removing abilities, greater variety gives it kind of spice, instead, i just buff other abilities of similar caliber to match it.

For example, remember that "Starter/Advanced" classes i had posted in my thread? Well, since Paladin, Parivir, Seer, Illusionist, Ninja and Hunter were the Hume's Advanced classes, i always make these classes roughly equal, for example, while Seer has Magick Frenzy, Parivir has the Blade skills, which are technically equal, if you use a dual wielded Magick Frenzy, you still could not match the power of a Geomancy-boosted Blade skill, but Seers still have Elemental spells, healing and revival spells, which the Parivir doesn't.

Something like that, Advanced classes are meant to compete against each other, not against starter classes, you could not set a Seer against a Thief, for example.

In fact, the only skills i ever remove are the Ultima skills, now THAT's overpowered.

That's just me though XD
60
Awesomesauce!

Well, i suppose just making them have better abilities and higher levels should make up for the lack of scaling, i guess they could be given some of the best combos, like giving Ewen a High Magick secundary with Magick Frenzy for him to combo with his Ninjutsu, and maybe Dual Wield