Excellent!
Luckily most of the important data is already in our hands by now.
Battles would be the important factor here, as most of the other complicated stuff (Jobs, Abilities and Equipment) is already handled decently by other programs.
In the spreadsheet, on the formation data tab, there are the addresses and data of each battle, followed by each of the battle's units specific address and data.
According to the spreadsheet, each unit's specific data goes like this:
00: Sprite/Character (00 = Generic)
01: Job
02: Min Level
03: Max Level
04 05: Name (00 = Random, if the unit has a special sprite = Cid)
06
07
08
09
0A: X Position
0B: Y Position
0C
0D
0E 0F: Ability 1
10 11: Ability 2
12 13: Ability 3
14 15: Ability 4
16 17: Ability 5
18 19: Ability 6
1A 1B : Skillset 2
1C 1D: Ability 1
1E 1F: Ability 1
20 21 : Ability 3
22 23 : Ability 4?
24 25: R-Ability
26 27: P-Ability
28 29 : Equip 1
2A 2B : Equip 2
2C 2D: Equip 3
2E 2F: Equip 4
30 31: Equip 5
32
33
34
35
36
37
38
39
3A 3B: Faction?
(Credit to Rfh for posting this before)
Luckily most of the important data is already in our hands by now.
Battles would be the important factor here, as most of the other complicated stuff (Jobs, Abilities and Equipment) is already handled decently by other programs.
In the spreadsheet, on the formation data tab, there are the addresses and data of each battle, followed by each of the battle's units specific address and data.
According to the spreadsheet, each unit's specific data goes like this:
00: Sprite/Character (00 = Generic)
01: Job
02: Min Level
03: Max Level
04 05: Name (00 = Random, if the unit has a special sprite = Cid)
06
07
08
09
0A: X Position
0B: Y Position
0C
0D
0E 0F: Ability 1
10 11: Ability 2
12 13: Ability 3
14 15: Ability 4
16 17: Ability 5
18 19: Ability 6
1A 1B : Skillset 2
1C 1D: Ability 1
1E 1F: Ability 1
20 21 : Ability 3
22 23 : Ability 4?
24 25: R-Ability
26 27: P-Ability
28 29 : Equip 1
2A 2B : Equip 2
2C 2D: Equip 3
2E 2F: Equip 4
30 31: Equip 5
32
33
34
35
36
37
38
39
3A 3B: Faction?
(Credit to Rfh for posting this before)