Final Fantasy Hacktics

Modding => War of the Lions Hacking => Topic started by: Verdeni on April 06, 2009, 05:43:53 am

Title: WOTL De-Lagged!!
Post by: Verdeni on April 06, 2009, 05:43:53 am
Idk what happened, but for some reason, after patching my WOTL... my lag's been completely disabled.

It doesn't lag anymore. For ANYTHING.


Any reasons why?   :lol:
Title:
Post by: Vanya on April 06, 2009, 07:58:29 am
What specificlly did you do to it?
Title:
Post by: Verdeni on April 06, 2009, 03:48:50 pm
I patched it with FFTPatcher, Shishi, and TacText.

That's it... no major hexing or anything.
Title:
Post by: Vanya on April 06, 2009, 06:22:16 pm
That's odd. I'll give it a try and see what happens. Thanks.
Title:
Post by: Verdeni on April 06, 2009, 07:21:38 pm
Quote from: "Vanya"That's odd. I'll give it a try and see what happens. Thanks.

Good luck to you! I hope it work for ya Vanya.  8)

I'll post a really crappy quality video in due time to show it.
Title:
Post by: Vanya on April 06, 2009, 10:36:46 pm
Great! Now the patcher says my iso isn't recognized! >=P
It works just fine when i load it on my PSP... Guess it's my turn to read up on this error and find out what the fix is.
I pro'ly have to d/l it again. =P
Title:
Post by: Vanya on April 07, 2009, 02:24:32 pm
I patched it and nothing changed.
Next Ill try shishi.
Title:
Post by: Vanya on April 07, 2009, 02:35:19 pm
Shishi = phail.
Now the TacText.
Title:
Post by: Vanya on April 07, 2009, 02:43:25 pm
And a final phailure.
What CFW & model PSP do you have?
Title:
Post by: Dome on April 07, 2009, 02:51:29 pm
Verdeni, could you tell us the change you made?
And if it's possible, could you upload the patched iso?
The "De-lagged" WOTL is like a dream for me xD
Title:
Post by: Verdeni on April 07, 2009, 02:54:04 pm
My CFW 5.00 M33-3, PSP is a 2000slim

=\
Title:
Post by: Vanya on April 07, 2009, 03:23:51 pm
I've got the same CFW, but a PSP-1000.
Title:
Post by: psp master on April 07, 2009, 04:09:20 pm
I have a 4.01 m-33 Fat.
Title:
Post by: Vanya on April 07, 2009, 05:17:52 pm
Do you have any lag on spell animations?
Title:
Post by: Verdeni on April 07, 2009, 07:27:57 pm
Hmmm... IDK why it won't work for you... almost every spell is now timed with the sound. =\
Title:
Post by: slapshockx8 on April 08, 2009, 01:21:12 am
Where is the video? And could you upload the patched ISO?
Title:
Post by: Verdeni on April 08, 2009, 02:35:58 am
Someone would need to direct me to a tutorial on how to patch using PPF, or somethin.
Title:
Post by: Vanya on April 08, 2009, 09:46:11 am
Here's a YouTube tutorial for making PPF's for Halo. It should be the exact same process for iso's since the format was originally created for patching PSX games.
http://www.youtube.com/watch?v=DWXjiq9U0sk
Title:
Post by: Nexus on April 08, 2009, 01:09:47 pm
It still lags for me and I have a PSP Slim. I am using the 1.3027 patch.
Title:
Post by: Verdeni on April 08, 2009, 05:11:49 pm
Well... I can't explain it...

I guess just experiment with stuff? =\
Title:
Post by: Archael on April 08, 2009, 05:38:10 pm
I demand video of WOTL being played without slowdown
Title:
Post by: Verdeni on April 08, 2009, 05:47:26 pm
Lol I will I will. I just need a decent camera. =\
My camera phone doesn't really cut it. Should be up tomorrow or friday.
Title:
Post by: slapshockx8 on April 08, 2009, 11:33:33 pm
Just upload the patched ISO itself.
Title:
Post by: Archael on April 09, 2009, 12:02:02 am
yeah

patched ISO!
Title:
Post by: Archael on April 12, 2009, 06:26:04 pm
patched iso? where? deliver now!
Title:
Post by: Archael on April 12, 2009, 06:27:22 pm
Quote from: "Verdeni"Someone would need to direct me to a tutorial on how to patch using PPF, or somethin.

forget the .ppf

upload the WOTL de-lagged iso please?
Title:
Post by: Verdeni on April 12, 2009, 08:17:36 pm
I actually ran into a problem. I tried editing the Unit.Bin, and OF COURSE, it won't let me run it anymore.

I'm gonna repatch a new vanilla and see if I can get it to NOT lag again.
Title:
Post by: Archael on April 13, 2009, 10:36:08 pm
Quote from: "Verdeni"I actually ran into a problem. I tried editing the Unit.Bin, and OF COURSE, it won't let me run it anymore.

I'm gonna repatch a new vanilla and see if I can get it to NOT lag again.

lies

upload wotl de-lagged iso now
Title:
Post by: Smitson on April 13, 2009, 11:18:19 pm
Wouldn't you have an extra ISO on your memory card?
Title:
Post by: Verdeni on April 14, 2009, 03:45:34 am
NO really, I was trying to edit it straight from the memcard. It's not like it was a Godsend, everyone gets used to the lag eventually. xD
Title:
Post by: Archael on April 14, 2009, 10:38:44 am
if you had really gotten a WOTL ISO de-lagged, as you claim, you would have been very fucking careful about making sure it stays that way

sorry, but I don't believe you ever had one
Title:
Post by: MagiTek on April 14, 2009, 07:04:47 pm
Without foundation for trust or mistrust, what is the matter of siding either way?
Title:
Post by: DarthPaul on April 14, 2009, 07:06:45 pm
^True dat.
Title:
Post by: Verdeni on April 14, 2009, 07:37:48 pm
Well you don't have to believe me. I'm starting to think you're right, because I watched the PSX videos, and the animations were way faster. Maybe I`ve just gotten used to the slower animations?

Drugs are bad children. lol
Title:
Post by: MagiTek on April 14, 2009, 07:56:29 pm
The mind plays wonderful tricks.
Title:
Post by: DarthPaul on April 14, 2009, 08:20:56 pm
Very wonderful expecially when you are tripping on acid during the finals exams of my 0th grade year......I mean uh yea.
Title:
Post by: Goomba on April 14, 2009, 10:16:58 pm
Hey, upload the ISO. Maybe if we tinker with a bit we can still get it to load. I'd buy a PSP for this!
Title:
Post by: Kourama on April 14, 2009, 11:09:04 pm
Quote from: "Verdeni"Well you don't have to believe me. I'm starting to think you're right, because I watched the PSX videos, and the animations were way faster. Maybe I`ve just gotten used to the slower animations?

Drugs are bad children. lol

I got used to it when I was playing the PSP version and thought it wasn't that slow, but then after playing on the PSX version again there is an obvious speed difference.
Title:
Post by: Oblivion on April 14, 2009, 11:12:44 pm
Quote from: "Voldemort"I demand video of WOTL being played without slowdown

ME TOO
Title:
Post by: MagiTek on April 15, 2009, 05:32:58 pm
Did you read it halfway and stop? He said it was just him becoming used to the lag.
Title:
Post by: SentinalBlade on April 15, 2009, 05:37:40 pm
Most people dont realize psp 3000 has triple the ram of phat and double that of slim/2000. my friends 3000 doesnt lag much AT ALL. but he doesnt have CFW yet, which is why alot of people havnt noticed the lag not being there.

Im not saying its REALLY the cause, as i have no idea. but its definatly a contributing factor.
Title:
Post by: Smitson on April 15, 2009, 08:40:36 pm
Quote from: "Kourama"
Quote from: "Verdeni"Well you don't have to believe me. I'm starting to think you're right, because I watched the PSX videos, and the animations were way faster. Maybe I`ve just gotten used to the slower animations?

Drugs are bad children. lol

I got used to it when I was playing the PSP version and thought it wasn't that slow, but then after playing on the PSX version again there is an obvious speed difference.

Exactly.
Title:
Post by: Vanya on April 16, 2009, 12:19:46 am
I couldn't help but to notice that most effects are still going on after the sound effect was over.
That lag basically ruined the game for me.
Besides, with enough effort I'm sure we'll be able to add everything that WotL has the the PSX version and then some.
Title:
Post by: Oblivion on April 16, 2009, 12:25:30 am
Quote from: "SentinalBlade"Most people dont realize psp 3000 has triple the ram of phat and double that of slim/2000. my friends 3000 doesnt lag much AT ALL. but he doesnt have CFW yet, which is why alot of people havnt noticed the lag not being there.

Im not saying its REALLY the cause, as i have no idea. but its definatly a contributing factor.

psp 3000 cannot get cfw
Title:
Post by: Oblivion on April 16, 2009, 12:26:21 am
Quote from: "Seraphim Enchantress"Did you read it halfway and stop? He said it was just him becoming used to the lag.

i know but i still want someone to de-lag it
Title:
Post by: Kaijyuu on April 16, 2009, 01:47:12 am
Would probably require a recode of the routine that displays these graphics.

It's not some errant byte slowing things down. Least I don't think it is :X
Title:
Post by: Archael on May 23, 2009, 04:54:49 pm
so this turned out to be a lie?
Title:
Post by: Vanya on May 24, 2009, 01:38:42 am
Weather intentional or not, it seems like it.
Title:
Post by: goldblade0 on May 24, 2009, 05:13:54 pm
Yeah, though I did notice something.  Using Cwcheat to view framerates I noticed that it seems to be forced at 15 fps whenever a effect is used, some lag it more such as fire4.  But a exception I saw was Quaklein's Zodiac Transformation that went at 30.  It might be something that forces it to certain framerates whenever it goes though certain routines.
Title:
Post by: Archael on May 24, 2009, 05:52:49 pm
yes

it was already discovered that the game is forced to run at 15 for most effects
Title:
Post by: goldblade0 on May 24, 2009, 11:12:02 pm
Yes but if we know the skills that dont run at 30 we could theoredically figure out why one skill does is set to 15 and one is set to 30.  Oh yeah during a 1.3 playthough of Quakelan on psp it happened a couple times where a Ruin skill would miss, and the game would go at normal(60) framerate.  Sound was messed up.
Title:
Post by: keener31 on June 08, 2009, 12:47:53 pm
ok, so this is something that I would personally love to see happen, so I thought I would chime in with some things that I noticed.

Ive been playing through 1.3 on the WotL version of the game. In my travels I have run into some non-frame-limited spell effects. Between these, the effects that are known to run at 30fps and some clever editing, perhaps it would be possible to speed up spell effects (to at least 30 across the board, if not proper speed for all).

I noticed when archers (or units with bows and bowguns) were using knight skills, I would sometimes get completely unrestricted spell effects. unrestricted meaning that they ran /faster/ than 30fps.

it seemed that the combination of the spell effect, the bow animation and the projectile animation caused the system to unload the hard framerate limit of 15 (or 30 in some cases?) fps. When the bow users would fire, the spell effect would begin and then play out very rapidly. generally the projectile animation would play during/afterward, and then the effects of the action would resolve.

i know this isnt all that much info, but if some dedicated individuals were willing to look into it, perhaps this could be a stepping stone?

im very interested in seeing this happen. if no one is able to do it, any pointers on accessing and editing the internals would be appreciated and i will dig into it myself for sure.
Title:
Post by: Archael on June 08, 2009, 01:19:18 pm
interesting
Title: Re: WOTL De-Lagged!!
Post by: joseweig on August 03, 2010, 11:53:40 am
so... what ever happened with this? There has to be a way to de-lag wotl. What really has me thinking is why would the zodiac tranformation effects not slow down but in battle effects would. If someone would de-lag it would make this game sooo much better.
Title: Re: WOTL De-Lagged!!
Post by: Wiegraf on September 13, 2010, 11:12:45 pm
Mine doesnt move anywhere nearly as fast as the PSX version and it doesnt bother me at all. I dont think that the animations and sound dont synch up.
Title: Re: WOTL De-Lagged!!
Post by: Archael on October 10, 2010, 04:59:13 pm
seriously, stop with the "my WOTL is this and that" claims

your WOTL is just as laggy / forced to run at crawl FPS because that's the way it's CODED, just like every other copy of WOTL out there

unless, somehow, you hacked it and fixed something in there, show us with a video

otherwise stop with the claims