I wanted to make a sprite that was close to FSN gilgamesh. Tell me what I can improve.
Edit :I wasn't satisfied by the result. I decided to restart a bit. I think this time, it's a bit more like the model.
I would suggest pulling the hair down a pixel or two, right now he looks like he's kind of balding. Aside from that the eyes would fit the in-game style better if they looked the same as the other in game sprites. That's totally up to you of course.
hmm, could you post front diagonals? this frame isnt good for first judgement.
FSN, you mean Fate/Stay Night?
(http://images.wikia.com/typemoon/images/e/ea/GilgameshUC.png)
hairs should be yellow, some dark spots should be dark blue..
your close though
Be careful, you can't fit too much detail into FFT sprites. This guy looks awesome. And he's blond like his armor so pallette will not be impossible. That way dark blue spots if you are going for accuracy should be possible.
Thank for the crits! (there are always welcome)
To GeneralStrife: I wanted firstly to discuss about the palette so as to improve the sprite (and then finish it).
To Joseph Strife: yes you guess right
To Taichii: I know about the hair but I tought it would have been a bit "too much" golden yellow. And as GeneralStrife said, since I'm a beginner, I fear that adding to much details will make it worse.
But I'll try to take all of this into consderation.
Another question about
Quote from: Cherrie on April 15, 2012, 05:42:00 pm
I would suggest pulling the hair down a pixel or two, right now he looks like he's kind of balding. Aside from that the eyes would fit the in-game style better if they looked the same as the other in game sprites. That's totally up to you of course.
What do you think about the wide forehead and the red eyes ?
Edit: Here the result :
(http://www.imageshotel.org/images/Eins/malesaberv2.png) (http://www.imageshotel.org/)
(http://www.imageshotel.org/images/Eins/malesaberv2zoom.png) (http://www.imageshotel.org/)
Edit 2: It seems I got a little problem with the palette (20 colours instead of 16). I'm working on it
More like this, I think.
Quote from: Cherrie on April 16, 2012, 06:48:02 am
More like this, I think.
Oh I see. The hair is a bit changed but it's quite good. Thanks Cherrie
You really don't like the red eyes, do you? (I know it seems a bit less FFT-ish but it's more accurate for the character)
It's probably fine if it looks right. They wont stick out much if the coloration isn't dark enough. If you're dead set on the eye thing you could probably do something with the portrait without sacrificing any measure of gestalt in game. I'm glad I could help a little.
Firstly, I like Cherrie's hair better. If you wanna be like super accurate, maybe use some whites and light blonds in the hair, kinda like Ramza. Secondly, not too important but if you want the eyes red, use either the middle or darkest red, otherwise the eyes stand out too much and look kinda weird. Right under the eyebrow you could for example have the darkest red, and under that the middle red. That probably would work. The way you have it is lightest red for 2 pixels (height), which is kinda awkward. Could you make a front side slanted view? The front slanted and back slanted are the most important...keep it up!
To Jon: Thanks for your advice. I decided to make the eyes 1 pixel height (I made two models (on the left side it's with the middle red and in the right side it's with the darkest red): this give it kind of a mean/angry look. For the hair I got a little problem due to palette limitation (I have 17 colours, so I can't add some more. I must erase one). Thus changing the hair colours will change the armor colours. For the other view, I'll do them when the palette is fixed.
Edit: I give the wrong version sorry
Edit 2: Here the portrait
(http://www.imageshotel.org/images/Eins/malesaberportrait.png) (http://www.imageshotel.org/)
Ehehe, cool portrait.
Great job so far man, you're getting closer and closer to it, keep it up.
That port is spot-on. I assume you left off the earrings on purpose.
here...
To Celdia: The portait is just a mug but it turned out quite well. The earrings were left off because.... I forgot about them (I'm ashamed to said that). But I do think it's better without (I'll still make one with earrings). For the sprite, I still got the palette problem (17 instead of 16 colours) and dunno which can be erase (I try but it made the char weird looking)
To Taichii: Thanks. Now the hair are better (as well as the shading). Only problem is the palette :(
here the portrait with earrings.
as for the palette. use fft existing colors from other sprites....
yellows from delita, blues from agrias and such..
then if you're using graphics gale... go to all frames then color depth and set it to 16 colors..
and for me.. i would prefer gilgamesh to be earring - less
Quote from: Taichii on April 16, 2012, 02:12:23 pm
as for the palette. use fft existing colors from other sprites....
yellows from delita, blues from agrias and such..
then if you're using graphics gale... go to all frames then color depth and set it to 16 colors..
and for me.. i would prefer gilgamesh to be earring - less
To Taichii: For the palette that's what I did: the yellow is from delita armor set, the blue from the knight, the red from another char. I used usenti for the sprite but I still dunno which colour should be erase.
I too prefer gilgamesh without earrings
Just a quick and dirty modification to bring it down to 16 colors. I don't think it hurts the overall design too much.
Thank Celdia. Only problem is the cape that has disappeared but I'll try to improve it.
(Kagebunji tell me that it was a bit flashy so maybe i'll darken it a bit and change the hair (a bit too picky))
Edit: I manage to solve the palette problem (thank to Celdia help) by erasing one colour of the cape and reshading it with two colours (instead of three). I darken the color a bit (using the yellow palette of the black mage hat). For the hair I dunno why but I thought there was fitting.
Here is the version (the last I think)
Edit: Sorry seems like I messed up again. This one is good.
Good job on the portrait. Welcome to FFH!
Thank Lijj (comming from someone more advance than me, I feel great)
I dunno what is the best: showing each frame one at a time (since I want to take my time doing thing neatly and I'm not sure it is :oops:) or posting most of them and redoing the batch ?
Here another view
(http://www.imageshotel.org/images/Eins/malesaber2.png) (http://www.imageshotel.org/)
(http://www.imageshotel.org/images/Eins/malesaber2zoom.png) (http://www.imageshotel.org/)
reduce 1 yellow pixel from the upper left hair..
the middle should be the longest.
anyway..
i think its better to post all the frames even though they are not edited yet.
Quote from: Taichii on April 17, 2012, 12:51:47 pm
reduce 1 yellow pixel from the upper left hair..
the middle should be the longest.
anyway..
i think its better to post all the frames even though they are not edited yet.
When you said upper left and the middle you're speaking about the hair (or the shoulder pad) ?
If it's about the hair should I make the second spike from the left shorter or the third from the left longer?
Also for further changes, I'll edit the first post (it'll more easy to spot the fresh work at first sight)
Well I'm a bit perfectionnist and make thing one at a time but I'll try to work a bit faster.
Quote from: Takeno on April 17, 2012, 03:16:03 pm
but I'll try to work a bit faster.
No rush. And yes, he meant the hair. :mrgreen:
One last thing...
WELCOME TO FFH, WHERE ALL YOUR DREAMS
DISCLAIMER: (may or may not) COME TRUE!
First of all, wellcome to FFH, you are making a good job with that sprite.
Second, taking the caracter reference and the portrait i think the sprite hair look too spiky, try to cut it just a little
To Durbs and Nojgaard: thank for your welcome. (If I can finish this one fellas then my dream will come true. Kidding.)
To Nojgaard: Kagebunji said the same thing so I tried to remodel a bit the hair (I think now there's less spicky and it should fit a bit more the reference and the portrait).
The only thing I can think of when I see the portrait to improve, is that it looks a bit like a line drawing coloured in. Especially the right side of the portrait is egregious in this respect. The red eyes look very nice, the hair is awesome.
All that neccesarry was said on chat. Here is the fix:
(http://i39.tinypic.com/344vz28.png)
Thank for your advice on irc Kagebunji and for fixing it. I'll work till I finish it.
Nice hair Kage, this is looking better and better!
Yep looking better but there's still a lot to do.
Hey, I think Kage was trying to make this post here and accidentally posted it in Taichii's thread instead :P
http://ffhacktics.com/smf/index.php?topic=8583.msg172160#msg172156
Hah, true, I was in a rush so I posted it in the wrong topic. Here:
I see now what I did wrong (I tried to modify Delita hair but seems like I failed)
Thanks again Kagebunji. (I hope I'll managed to make the other frame by myself. I know you're busy with other things)
Damn hair !!!
LOL XD
QuoteDamn hair !!!
Hair is tough, but try making totally new arms from scratch, I think that's the hardest ;)
Quote from: Jon on April 21, 2012, 03:10:18 pm
Hair is tough, but try making totally new arms from scratch, I think that's the hardest ;)
Due to some of the issues we were having on one of Jot5's sprites I am inclined to completely agree with you.
Custom arms apparently = RAGEQUIT lol
(
Hooray to Choto for taking up the task :P)
Well now I know what I don't want ot start doing (I swear I won't do custom arms from scratch)
Yeah, I've been there, and all this arm work was just too much, I didn't feel like doing it. I'm glad Choto took it up.
I tried making custom arms once.
The sprite was never finished.
Never again, lol :P
Sorry, I worked on it a bit. It was a bit harder than I first thought.
See first post.
ohhhhh custom arms aren't so bad :P Actually in case anybody ever wants to try them, I think what would help is picking a sprite where the hands are similar to what you want, and recolor them. Then just fill in the arm part of it. Saves a bit of work.
Now I know why custom arms are a pain. Because of the shoulder pads, some works needed to be done on the arms. Sadly, I wasn't skilled enough to do it. So I kept the original arms.
Yeah i lied... they do suck X_X
its not so much difficult, just very tedious... especially when you somehow lose an hour or two of work :'(
It is a good learning experience though, because you discover different techniques for representing depth or color.
Urgh I know what you mean Choto but shading isn't my forte T_T
I decided to redo the whole spredsheet of gilgamesh armor. First, I recolored the sprite of mercenary Ramza in golden.
Then mix the torso and arms parts of ramza with the bottom of Delita.
For those who want the recolored Ramza.