What is this project, and why should I care? you may be asking yourselves, well I will answer this.
First this is a complete overhaul of fft that tries to match a new less magical lore without monsters being common (with the exception of Chocobos and Dragons) with gameplay so if you are a stickler for every battle being challenging and like having access to hiring squires. Then sorry this is not for you. Not every fight is hard. Some will be a pain and others will be a breeze. Most equipment besides one of a kind ones will not have a drastic change in stats from the worst to best. That part I have already like 80% done. Just got to rename a few items and and change the descriptions.
So the plot will be different. I am cutting characters that were in the original. No more Rafa, Malak, Mustadio, Ramza, Reis, Beowulf, Steel Giant. New characters are everywhere in this game. Some you will get to know and others you wont since that's life for you.
Magic is less abundant however it is not absent. The main character is a mage type however it is more of a rare thing. No generics will be on your team. Only special units so you wont get to do much to alter the characters growth paths as it lore wise so it is closer to a regular rpg in that way. However you wont end up with all melee types, mage types or archer type it will be a little more of a balanced team. No random battles either since there are no monsters and bandits are not likely to attack a group of heavily armed people every couple of days. Deep dungeon will be available for power leveling for you later on for those who really want to grind or just fight a lot of enemies on a map at once. Will make those battles sometimes have the max number of sprites I can fit without issue.
There is one thing I am considering but not sure of yet which is if I should make the level ups not change stats drastically so abilities would become the only advantage besides some rather minor stat variations to add a realistic cap to for instance how much damage a knight can inflict as you can only get so strong so magic is really what will give you an advantage. (inspired by DAO lore) The other option is to leave the level up stats as they were mostly besides the special classes being altered.
The holy stones will still be in it but will not steal the plot, no more resurrecting Ajora subplot.
And more!
Sound like your thing? Awesome, I hope you'll love it. Not your thing? Well thats cool too as there are great completed projects on this site and at least one of them I bet will appeal to your tastes.
Q:So when can you expect me to post a patch?
A:Well I am being lazy with event editing for now as I suck at using easyvent still even though it is an amazing tool. But that is the biggest thing left to do really and so just to get an alpha ready faster I am not going to make them perfect right now. I am going to fit the story around my limited event editing abilities because
if I exceed my abilities i'd have to hope someone would want to do the events for my story and that would be a lot of work and well
I want to get a playable version done and then I can tinker constantly as needed to make it perfected. Soooooo I would guess by the end of the year knowing how I obsessively work on projects that generally end with me cutting down to like 4 hours of sleep a night to get more done. I know I could be using that time for irl stuff and should I? Probably but this is more fun for me. However it is football season so if the Vikings are playing then I wont be doing any work that day.
First this is a complete overhaul of fft that tries to match a new less magical lore without monsters being common (with the exception of Chocobos and Dragons) with gameplay so if you are a stickler for every battle being challenging and like having access to hiring squires. Then sorry this is not for you. Not every fight is hard. Some will be a pain and others will be a breeze. Most equipment besides one of a kind ones will not have a drastic change in stats from the worst to best. That part I have already like 80% done. Just got to rename a few items and and change the descriptions.
So the plot will be different. I am cutting characters that were in the original. No more Rafa, Malak, Mustadio, Ramza, Reis, Beowulf, Steel Giant. New characters are everywhere in this game. Some you will get to know and others you wont since that's life for you.
Magic is less abundant however it is not absent. The main character is a mage type however it is more of a rare thing. No generics will be on your team. Only special units so you wont get to do much to alter the characters growth paths as it lore wise so it is closer to a regular rpg in that way. However you wont end up with all melee types, mage types or archer type it will be a little more of a balanced team. No random battles either since there are no monsters and bandits are not likely to attack a group of heavily armed people every couple of days. Deep dungeon will be available for power leveling for you later on for those who really want to grind or just fight a lot of enemies on a map at once. Will make those battles sometimes have the max number of sprites I can fit without issue.
There is one thing I am considering but not sure of yet which is if I should make the level ups not change stats drastically so abilities would become the only advantage besides some rather minor stat variations to add a realistic cap to for instance how much damage a knight can inflict as you can only get so strong so magic is really what will give you an advantage. (inspired by DAO lore) The other option is to leave the level up stats as they were mostly besides the special classes being altered.
The holy stones will still be in it but will not steal the plot, no more resurrecting Ajora subplot.
And more!
Sound like your thing? Awesome, I hope you'll love it. Not your thing? Well thats cool too as there are great completed projects on this site and at least one of them I bet will appeal to your tastes.
Q:So when can you expect me to post a patch?
A:Well I am being lazy with event editing for now as I suck at using easyvent still even though it is an amazing tool. But that is the biggest thing left to do really and so just to get an alpha ready faster I am not going to make them perfect right now. I am going to fit the story around my limited event editing abilities because
if I exceed my abilities i'd have to hope someone would want to do the events for my story and that would be a lot of work and well
I want to get a playable version done and then I can tinker constantly as needed to make it perfected. Soooooo I would guess by the end of the year knowing how I obsessively work on projects that generally end with me cutting down to like 4 hours of sleep a night to get more done. I know I could be using that time for irl stuff and should I? Probably but this is more fun for me. However it is football season so if the Vikings are playing then I wont be doing any work that day.