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April 27, 2024, 10:39:55 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Zebraoracle

1
FFTA/FFTA2 Hacking / Re: Changing music
April 30, 2017, 08:42:25 am
Good to know that it's probably possible, at least! :D

Just gotta figure out how now lol

EDIT: Does Darthatron still post here ever?
2
FFTA/FFTA2 Hacking / Changing music
April 28, 2017, 11:31:50 am
Hey, I couldn't find anything about this, so sorry if it's already been addressed, but is it possible to change the battle music in FFTA?
3
Quote from: dck on July 13, 2016, 03:56:02 am
In practice there isn't a way to increase unit count except repointing the entry somewhere else and expanding it yourself, I don't know enough about the formation structure to guarantee that'll work though.
Should you get it working, do bear in mind the game can't handle turns for more than 13 units at once- judge included. This actually makes it just as hard to lower unit count because rendering it dysfunctional in AIO won't remove them from turn order, and generally won't play nice with mission objectives etc.


Registered to ask a question, you may have answered it. I have been having an issue with my game freezing at the start of Thesis Hunt. I'm wondering now if it's because I increased the party size limit to make room for an additional unit since Montblanc was forced.