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March 29, 2024, 11:53:49 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Ruinom

1
  I thought about "How to hack FFTWoTL".  My idea is to use the function of decrypter.
  Eulators can load ISO image of UMD Data.  I thought this is because emulators have decrypter inside which transfer ".BIN" file to some readable Data.  So by analyzing this function, I thought I could reach R3000 routines but what do you think?
  If this works, I think we could use this method to FFT for PSP as well!
  (Please feel free to reply or leave message!)
2
Hello! I'm Ruinom. :)
Once, I had tried to edit FFTWOTL with referring this forum.
http://ffhacktics.com/smf/index.php?topic=10243.0
Thanks :mrgreen:

By the way, today I have a question. How to search and get "r3000" command of PSP?
Software title is Tactics Ogre Wheel of Fortune.
I have challenged to extract binary files... However I could not find it.
Please reply this matter.
3
Help! / Re: Question about ability "Control"
February 14, 2014, 09:29:55 am
It's been quite while.
Lately, I taught myself how to use the debugger by some tutorials.

However, some breakpoints were hit more than necessary.
For example, I set a Unit Data breakpoint (801908cc) then I used invite.
When ally character finished turn, the breakpoint were hit and hit and hit.... :lol:
Which breakpoint is better?

To Jack
I'm looking forward news of 6th.
4
Help! / Re: Question about ability "Control"
February 09, 2014, 07:10:07 am
Now because of everyone's support, 2) is completed!!

Then I think the answer of 1) is in Battle.BIN subroutine2.

lui   v0, $801a   # 001926e8:3c02801a
lbu   v0, $e189(v0)   # 001926ec:9042e189
addiu   sp, sp, $ffe0   # 001926f0:27bdffe0
sw   s0, $0010(sp)   # 001926f4:afb00010
lui   s0, $801a   # 001926f8:3c10801a
lw   s0, $e184(s0)   # 001926fc:8e10e184
.
.
.
addiu   sp, sp, $0020   # 001928cc:27bd0020
jr   ra   # 001928d0:03e00008
nop      # 001928d4:00000000

First of all I should try learning how to use the debugger.

To Jack
Which number is your favorite one? My favorite title is 2nd.
5
Help! / Re: Question about ability "Control"
February 08, 2014, 06:43:26 am
To Choto
Sorry I mistook. The patch I said didn't have desired function.
And it is Japanese patch so you can't use it. I'm so sorry!! :oops:
But I could find Choto's code.

Well... I think it is too difficult for me to reflect the code to WOTL. :cry:
I do not give up.

To Xifanie
Thank you for translating.

To Toshiko
Your support was very good. And is your icon Sailor Jupiter?
It's cool!

To Glain
Thanks for commentary about EBOOT/BOOT.BIN.
From now on I'll try searching the code in boot.bin.

To Elric
Are you YoungMaster McDohl? I love Suikoden.
Changing graphic file can reflect the game play.

Thank you very much.
6
Help! / Re: Question about ability "Control"
February 06, 2014, 05:36:58 am
Sorry for the late relpy.
I found changes between FFT and patched FFT handy for 0x5979.
So I think that there is the answer in following changes.
Is there a code that Choto found?

1)
00005060   00021040   sll      v0,v0,$1

00005060   00021043   sra      v0,v0,$1

2)
000050B0   00021040   sll      v0,v0,$1

000050B0   00021043   sra      v0,v0,$1

3)
00005134   10400042   beq      v0,zero,$5240

00005134   10000042   beq      zero,zero,$5240

4)
00005248   10400045   beq      v0,zero,$5360

00005248   10000045   beq      zero,zero,$5360

5)
00005490   1040004B   beq      v0,zero,$55c0

00005490   1000004B   beq      zero,zero,$55c0

6)
000055C4   14400045   bne      v0,zero,$56dc

000055C4   10000045   beq      zero,zero,$56dc

To Toshiko
Thanks telling me about a debugger.
I'll introduce it right away!

To Xifanie
Thank you for repiying.
I post several codes. So we can know offsets.


I think this forum are much friendlier than people in 2ch.
Thank everyone!
7
Help! / Re: Question about ability "Control"
February 04, 2014, 09:18:52 am
Sorry I ask a rudimentary question.
What is debugger? Is it debug mode?

And now I have only Japanese ver. so please let me confirm ASM.
I will write an ASM list tomorrow.
Today I don't have enough time.
See you.
8
Help! / Re: Question about ability "Control"
February 03, 2014, 06:51:20 am
How kind you are!! :)
Thank you for replying regardless of my smattering of English!!
Maybe no one explain that for me in japanese comunication site.

Certainly I know how to do ASM work just a little.  But I'll serch the code from patched require.out.
I want to reproduce it in WOTL.
9
Help! / Re: Question about ability "Control"
February 01, 2014, 08:42:19 pm
Thank you so much!! :mrgreen:

Actually I have file changed from Invite to Control, but It is hardcoded.
So, I'll analyse it. If I succeed ASM work, I would reply again.
10
Help! / Question about ability "Control"
February 01, 2014, 09:27:49 am
I want to change "Invite" to "Control". This ability is known as blue mage's one.
To realise the skill, there are two requirements.

When an enemy is invited,
1)the unit is controllable.
:v/: 2)the unit does not join.

I have a patched data so I searched codes and addresses.
But I could not find it.
Does somebody know that?
please help me. :)
11
Help! / Re: How to reflect edited data
January 23, 2014, 03:35:03 am
Thanks for your kindness and quick response!!

If I found the code in BOOT.BIN ,I would edit BOOT.BIN.
But I've read that it is not known in this forum.
12
Help! / How to reflect edited data
January 22, 2014, 09:25:22 am
I have a question. Please teach me a solution.

I edited world.bin and battle.bin of WOTL to unlock mime abilities and equips.
I played WOTL to make certain the data but It was not reflected.

I have done is the following steps:
•Open UMDGen
•Select and Open WotL ISO and Extract Image to an empty folder.
•Now open UMDGen and open the ISO and Extract Image to an empty folder.
•Navigate to the folder that extracted image to.
•Replace the FFTPACK.BIN in that folder with the one I just recompiled with FFTPatcher.
•Go back to UMDGen
•Select New, then Right Click the Large White Open Box and select Add Existing Folder
•Select PSP game in the folder I extracted to earlier.
•Then Right Click again and Add Existing File and select UMD_DATA.BIN
•Rename No Label to SD then save as ISO.
These steps from
http://ffhacktics.com/smf/index.php?topic=10141.msg193923#msg193923

Why did I go wrong?
13
Help! / Re: Chainspell
January 20, 2014, 06:30:31 pm
Nice dish! :mrgreen:

It makes progress.
14
Help! / Re: Chainspell
January 20, 2014, 04:51:50 am
Thanks for replying.
I want to say PS1 FFT and Doublcast!

Maybe it is japan only site, I'm sorry. :cry:

In this case, what can I do.
The mod is not allowed redistributing.
15
Help! / Question about "Doublecast"
January 20, 2014, 03:50:03 am
Hello I'm Japanese. Nice to meet you. Today I have a question.
First, I'm not good at speaking English. So sometimes, I use funny English. I'm so sorry.

Then, I think you know "Chainspell". This skill is famous that "Red mage" use it.
In Japan, there is a mod "Changed ver." for non-FFT and this mod has introduced the skill.
Now, I want to introduce it into Lion war, but I have no idea to do that.

According to one estimate, "monster talk" was rewriten for chainspell.
However in WIKI, there is no information of routine location.
So please help me to find routine location of "monster talk".

Finally this is new Japanese site of downloads.
http://fft.nm.land.to/
The mod is "up0281".

Thank you for reading.  :)