Quote from: Tzepish on October 29, 2023, 05:29:15 pmRe: Orlandeau nerfs, no I'm pretty happy with his reduced skill list. That's the main thing that makes Agrias and Meliadoul *not* obsolete. Orlandeau has all their skills except for the best ones, which are exclusive to those characters (Divine Ruination for Agrias, Crush Weapon for Meliadoul).
This is something I really liked about your mod. I always use Agrias and Meliadoul, so making them more unique was great to see. I should explain myself a bit better in regard to Orlandeau feeling lacking. I'm not suggesting restoring his old skill set, but perhaps giving him something that is unique to only him. On a similar note to what Sharp said, he is a master swordsman, surely he must know something others do not. Maybe you could give him something to help him live up to his name "Thunder God". Just a thought.
As he is now, he gives off similar vibes that original Luso did - copy/paste Ramza.
Moving on to your dazzling Dragoon preview, that is truly awesome! Reminds me of Freya in a way. Dragoons are my favorite job, so seeing this new Dragoon you've created is very exciting! I really want to play it, haha. These abilities you've listed, are they active abilities, or passive abilities that modify the main Jump ability? Lancet especially seems like its own skill. If "Jump" itself is now a skill set, like Knight's "Arts of War", that would be... Wow! I can only dream. I'll refrain from getting excited too much, until I hear it from you. :p I may be over-analyzing it, but seeing these changes makes my imagination stir.