Hello everyone. I've been messing around with all the modding tools, and I've been able to make all my fantasies of fighting 10+ ultima demons come true. Any problems I had so far have been solved through a trial-and-error process. However, one problem has been bugging me which I just can't solve.
I've been practicing giving sprites additional palettes using graphicsGale, and gave Rofel a new palette with a red cloak, which I then imported into ShiShi. The new palette shows up, yet I can't make it appear in battle. All the palette options I try in FFTPatcher just give me the same standard blue cloak. I don't know how special characters work, but if anyone has a fact that will shed some light on this topic or some simple instructions, I'd be very grateful.
That only works with Generics, not specials. There was a old ASM Hack somewhere on the forum to fix this. I can't remember what it was called though.
Thanks for the quick reply! I feared this was the case, so I'll look around on the forum and see if I can find it.
I found a ASM hack in FFForgASM and it was called "sprite hack(generics, special characters, and generic monsters). Would this be the answer to my problems?
EDIT: Yeah, Sorry about the excessive posts. I have not been the best at forum posting. In Fact, I believe this is the first forum I actually have an account on. Besides, considering I did this exact thing on Youtube without realizing there was a reply button.... these things really aren't my specialty :-(
P.S. The hack was successful, but I had to use a different sprite hack that didn't affect all the generic monsters. Going through all the events/battles changing just the special characters' palettes to 0 was excruciating enough. (Hope Jot5 is going well, Elric!)
Please edit your post next time.
And yes, I believe that is what you need.