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May 18, 2024, 03:22:06 am

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Messages - Daizengar

1
That is the question!
2
Thanks for the advice!
3
@Nyzer Thank you for your comments!

Like I said in the beginning, I have no skill in drawing or coding, so I'm just throwing out ideas as they come to me.

But all the skills can be discussed and rework if the idea of the Summon Knights job is appealing to you! We can always hash-out the details later, but for now, would you, and everyone else, like to hear more?
4
I, unfortunately, have no skill in drawing or coding  :cry: but I do have a great love for all that is FFT. With that I would like to present to you a concept that I have only dreamt of for over 20 years!!

Summon Knights or "Smites" for short
Lore: Every summon in Final Fantasy has been worshiped or revered by one order or another in Ivalice, and these powerful being have decided to bestow their power in a more permanent way on their most loyal subjects. Each summon created a single supreme armor set and matching weapon that takes on the vestige of their form. These set would give immense power to their wielders at a cost to their lives.
Effect: Basically the armors draw power from their  wielders, so the max HP is lost once per turn for a set number in exchange for powering up different aspects of character. This need not be automatic! The player is prompted at the beginning of their first turn on the map to select the number of turns they wish to have their life force drained. I would not exceed 5 turns for the max drain/boost, with each level giving access to new skills and level 5 giving an ultimate skill. Since skills come at a cost to one's life, buying them with JP is significantly low.
Concepts:
Ifrit Knight
Scale armor, red and brown, allowing for agile movements and powerful strikes. Claws or fist weapons. A cross between a monk and a fire-bender!
Unlock: Master Monk; Level 4 Thief; Level 4 Black Mage
Skills (tentative names):
- Fire ball: 4 squares range and ignites enemies
- 1-inch-punch: Knock-back guaranteed
- Dodge: Impossible to be hit by one attack -- long cooldown
- Disengage: Escape being corners or boxed in -- long cooldown
- AOE Fire blast: 4 squares in every direction (3 jump) and ignites enemies
- Fist of Ifrit -- Ultimate (Think Kenshiro from FoTNS)
Shiva Knight
White and blue plate shoulder pads and greaves with light leather covering the rest of the body. Short bow and charms for weapons. A cross between a ranger and a charmer, with an emphasis on freezing stuff and using traps.
Unlock: Master Ranger; Level 3 Dancer or Bard; Level 3 Ninja
Skills (tentative names):
- Ice arrow
- Freeze trap
- Charm trap
- Party protection buff
- AOE Ice Storm
- Trap and Kill -- Ultimate (An ice block encases a single target and an arrow shoots to break it dealing 250% damage)

More later!
5
Hi Guys,

First, great respect to @Celdia and all the people who helped create this great game.

I'm playing on the RetroArch emulator but I can't get the game to go past the black screen with "Orbonne Monastery". Would you please recommend an emulator that perfectly runs the game.

Many thanks,
6
I've avoided looking through the game development logs for chapters 1 and 2 to avoid any spoilers. I'm so glad to hear that this project is still alive, and looking forward to the next release.

I'll enjoy the revamped version of chapter 1 later today!

Thanks @Nyzer and @Elric and everyone who pitched in to makes this great game  :D
7
@Nyzer

Thank you man!
8
@Elric Man I LOVE this game you've created, it's not just a mod! But when do you expect to release Ch.2

If I would ask anything of you is could you please make an Easy Mode for Ch.1 It really is hard to play for us older players and we don't have much time to play anyway.

Thanks a million for doing this
9
Ok, I have 3 questions:
1- Is there an easy mode? It feels like the mod's creator, bless his soul, wants to take revenge on us by giving the enemies the stats of level 99 when they're only level 1. It's too hard to play for someone who has little time.
2- Are there random battles in the game? I just managed to finish stage 1 and was thrust into the second encounter without the chance to buy anything or grind a few levels!
3- Is there any way to change the button configuration? basically reverse X and O

Thanks,

10
Thank you @X-Zero

I'll apply the guidance you provided and get back to you if anything lingers
11
Help me out guys! There's a lot of info to go through and I'm just lost. Here are my questions:
1- What versions of FFT do I need to have to get this mode to work?
2- What tool do I need to use to update that file with the .ppf for Journey of the Five?
3- I'm using RetroArch to play my games, FFT WotL at the moment. So what core/ settings do I need to have to play this?
4- Is there a Chapter 2 yet?

Thanks in advance