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Thoughts on the Mime job.

Started by Vanya, July 07, 2008, 06:35:37 pm

Vanya

July 07, 2008, 06:35:37 pm Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If anyone has made any discoveries about this I'd sure like to know.

Also, I would like to bring up my theories on what would need to be done to make the Mimes into a more functional job. Here's what I *think* is going on.

When the player switches a unit into the Mime job, the system must have a check that tells it to treat the Mime unit differently. If this check could be removed it should fix the menu 'black-outs'. The other thing I noticed was that if I give the Mimic skill set any skills, they can be learned, but they are unlearned as soon as I exit the learn window.

In battle I gave my Mimes innate 'Equip Change' and it works perfectly. However, after going back to the formation menu I found that the equipment I had given them was gone. Not only was everything unequipped, but hadn't been placed back into the inventory. There are 2 possibilities here, I think, either there is another check at the end of the battle that removes Mimes' equipment (unlikely) or the same check at the Formation menu is the culprit.

Any thoughts?
  • Modding version: Other/Unknown
¯\(°_0)/¯

DoomSwell

July 08, 2008, 02:54:19 am #1 Last Edit: December 31, 1969, 07:00:00 pm by DoomSwell
Hmm Im not sure either but Im glad you posted this since I was thinking about making mimes into onion knights on my patch.

Vanya

July 08, 2008, 11:17:12 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If we could only get it to keep it's equipment it would be perfectly usable as an onion knight. I'm going to start asking around other forums to see what advise I can farm.
  • Modding version: Other/Unknown
¯\(°_0)/¯

IronJustice

July 26, 2008, 05:36:04 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by IronJustice
Stupid mime. I'm glad that I read this when I did, I was planning on moding the mime to make another job, but I guess it can only be a mime.

Skillsets work though? So maybe we can come up with another job that doesn't use equipment.

Archael

July 26, 2008, 06:01:57 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Archael
a 1.3 mime will rip you in half

no skillset needed

woodenbandman

July 26, 2008, 09:14:37 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by woodenbandman
Quote from: "Voldemort7"a  mime will rip you in half

no skillset needed

Yeah, I know.

VincentCraven

July 28, 2008, 08:08:10 am #6 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
The only thing I don't like about Mime is that it is the "ultimate class" and thus takes forever to get, but is only mediocre.

My thoughts would be just to give it a reaction ability.  Then again, I doubt you are trying to keep Mime as a mime.
Oh, and maybe give it "Immortal" immunities.
I changed jobs and that has made all the difference.

IronJustice

July 28, 2008, 01:10:11 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by IronJustice
So, replacing mimic with another skillset will actually work or is the game hardcoded to make the mime mimic no matter what?

Vanya

July 28, 2008, 02:49:15 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The game doesn't support trading skillsets. You can do it but its glitchy.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Nagafen

July 28, 2008, 02:50:16 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Nuts. Guess I'll have to work round Mime...

Vanya

July 28, 2008, 02:53:12 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'm preparing an attempt to *fix* the Mime, but I need to learn more about how to use debuggers first. If I can isolate the code on the ISO that messes with the mime, I can disable it.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Nagafen

July 28, 2008, 03:06:03 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
And thus disable it's relentless Mimery? Good Luck, Vanya.

Vanya

July 28, 2008, 03:13:00 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
No actually the mimicry can be disables simply by de-selecting the mime check boxes in each skill in the patcher. The problem is that learning skills and setting equipment don't work right for the mime. my theory is that the game checks for the job type before entering the skill and equipment menu. If it detects that the unit's current job is mime it disables some options. Something similar happens during battles.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Nagafen

July 28, 2008, 03:19:14 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Ah. So this disables their Mime Skill, but stops them from learning skills? So does that mean it is or isn't possible to replace them with an Onion Knight (Seeing as how all it can do is attack..)

Vanya

July 28, 2008, 03:24:24 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Not quite. It only disable their ability to mimic. Their skillset is already set to the default menu type. If you add skills to their set they'll show up in the menu and you can have them learn the skills, but as soon as you exit the menu the skills become unlearned. Probably, because of the way the game handles mimes, it prevents the new skills to be written to RAM. If they aren't written to RAM the game isn't *aware* that the skills were ever learned.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Tersius

July 28, 2008, 03:24:46 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
Quote from: "Nagafen"Ah. So this disables their Mime Skill, but stops them from learning skills? So does that mean it is or isn't possible to replace them with an Onion Knight (Seeing as how all it can do is attack..)

If you disable mimic on all the skills you could turn the mime into a naked onion knight!  :lol:

Nagafen

July 28, 2008, 03:26:59 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
YEAH!!! ...Or no. Or.. uh...

Dang...

Vanya

July 28, 2008, 03:29:31 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's true. I tried giving them innate 'equip change', and it worked. The problem is that when I went to the menu after the battle all the equipment I had given the mime disappeared. Didn't go back into inventory, either. They were just ... *gone*. <insert creepy sound>
  • Modding version: Other/Unknown
¯\(°_0)/¯

Nagafen

July 28, 2008, 03:33:20 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Dodododo Dodododo..

So they.... ate your equipment? Woah. That's one heavy price for a single ability.

Tersius

July 28, 2008, 03:40:13 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
Quote from: "Nagafen"Dodododo Dodododo..

So they.... ate your equipment?

 :lol:  :lol:  :lol: