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My War of the Lions remaster *shrug*

Started by ibostyle11, July 04, 2019, 08:08:56 pm

ibostyle11

I totally forgot to give my completed War of the Lions remaster to the FFHacktics community. Not that anyone actually cares...

But here goes anyways!

First thanks again to all those that created the means and tutorials for modifying one of my favorite games. I truly appreciate it. Had a great deal of entertainment just doing the balancing and whatnot, let alone playing the changes. Interesting enough, I've found that a lot of my ideas were already utilized by others, like in the Ivalice Reborn mod. But I DO believe I've managed to introduce some new concepts and attacks.

All the monsters have been changed up to have a very specific theme. For example, behemoths are extra tanky with defense/arcane defense up. Bombs have lifefont. Goblins have mana shield and manafont, making them very annoying to deal with. ETC ETC

I also rebalanced the items so that none are ridiculously strong/weak anymore. Each type of weapon will still have a use for various reasons. I also altered all the battles so that each chapter will have growing synergy from enemies and their abilities. The lucavi battles should be especially fulfilling, as they now have global attacks and variety an how they can beat you.

Here's a list of what I've put together job-wise for those who want to see, rather than learning through in game exploration...



Jobs

Squire - Initial Class

  • Focus - MA+1 after charge time

  • Swift Foot - SP+1 after charge time

  • Accumulate - PA+1 after charge time

  • Rush - uses damage formula 31

  • Stone - uses damage formula 31

  • Salve

  • Counter Tackle

  • Parry

  • JP Boost

  • Move +1



Chemist - Initial class

  • Potion - restores 40 HP

  • Hi Potion - restores 100 HP

  • X Potion - restores 250 HP

  • Ether - restores 40 MP

  • Hi Ether - restores 80 MP

  • Elixir - restores all HP/MP

  • Echoe Herbs - cure Poison, Silence and Blind

  • Maiden Kiss - cures Toad, Berserk, Confuse, Charm, and Sleep

  • Holy Water - cures Stone, Death Sentence, Vampire, and Undead

  • Remedy - cures all but charm, undead, blood suck, death sentence, don't act, don't move, innocent, slow, and stop

  • Phoenix Down - cures KO

  • Auto-Potion

  • Safeguard

  • Throw Item

  • Move-Find



Knight - requires level 2 squire

  • Rend Helmet

  • Rend Armor

  • Rend Weapon

  • Rend Shield

  • Rend MP

  • Rend Speed

  • Rend Power

  • Rend Magick

  • Counter

  • Equip Shield

  • Equip Armor

  • Equip Sword



Archer - requires level 2 squire

  • Venom Strike - add poison

  • Leg Aim - add don't move

  • Arm Aim - add don't act

  • Sleeping Powder - add sleep (for close range defense)

  • Focused Strike - unavoidable, charged attack using 2D formula

  • Archer's Bane

  • Equip Crossbow

  • Equip Gun

  • Concentrate



Monk - requires level 3 Knight

  • Cyclone

  • Pummel

  • Aurablast - now requires MP

  • Shockwave - now requires MP

  • Doom Fist

  • Purification - now requires MP

  • Chakra - now has charge time

  • Life Force - now requires MP

  • First Strike

  • Jump +3



Thief - requires level 3 archer

  • Steal Gil

  • Steal Heart

  • Steal Helmet

  • Steal Armor

  • Steal Weapon

  • Steal Shield

  • Steal Accessory

  • Steal Focus - resets CT to 0

  • Abadon

  • Secret Hunt

  • Move +2



Dragoon - requires level 4 monk

  • Level Jump 2

  • Level Jump 3

  • Level Jump 4

  • Level Jump 8

  • Vertical Jump 2

  • Vertical Jump 3

  • Vertical Jump 4

  • Vertical Jump 8

  • Fury

  • Dragon Heart

  • Equip Polearm

  • Ignore Height



Ninja - requires level 4 thief

  • Shuriken

  • Bomb

  • Knife

  • Sword

  • Spear

  • Axe

  • Adrenaline

  • Vanish

  • Dual Wield

  • Move +3



White Mage - requires level 2 chemist

  • Cure

  • Cura

  • Curaga - only hits allies

  • Arise

  • Reraise

  • Regen

  • Protect

  • Shell

  • Esuna

  • Exorcise - Seals undead

  • Holy

  • Regenerator



Black Mage - requires level 2 chemist

  • Fire

  • Fira

  • Firaga

  • Blizzard

  • Blizzara

  • Blizzaga

  • Thunder

  • Thundara

  • Thundaga

  • Bio

  • Toad

  • Flare - now uses 4E damage formula

  • Counter Magic



Mystic - requires level 3 white mage

  • Haste

  • Slow

  • Demi

  • Silf

  • Carbunkle

  • Fairy

  • Cyclops

  • Golem

  • Nanoflar

  • Critical Quick

  • Swiftness

  • Float



Warlock - requires level 3 black mage

  • Sinkhole - now cost MP

  • Torrent - now cost MP

  • Tanglevine - now cost MP

  • Contortion - now cost MP

  • Tremor - now cost MP

  • Wind Slash now cost MP

  • Will-o'-the-wisp - now cost MP

  • Quicksand - now cost MP

  • Sandstorm - now cost MP

  • Snowstorm - now cost MP

  • Wind Blast - now cost MP

  • Magma Surge - now cost MP

  • Nature's Wrath

  • Half MP

  • Lava Walking



Summoner - requires level 4 mystic and warlock

  • Moogle

  • Shive

  • Infrit

  • Ramuh

  • Titan

  • Odin - now does wind damage with chance to kill

  • Leviathan

  • Lich

  • Zodiark - now holy damage

  • Bahamut - now uses 4E damage formula

  • Boost

  • Teleport



Berserker - requires level 3 knight and archer

  • Split Strike - 3 way attack using abyssal blade formula

  • Scream

  • Equip Axe

  • HP Boost

  • Any Ground



Blue Mage - requires level 3 white mage and black mage

  • Chocobuckle

  • Goblin Punch

  • Death Claw

  • Self Destruct

  • MP Drainkiss

  • Roar

  • Aqua Breath

  • Drain Touch

  • Death Sentence

  • Auto-Life

  • White Wind

  • Mighty Guard

  • Bad Breath

  • Earth Shake

  • Twister

  • Dark Whisper

  • Absorb MP

  • Beastmaster

  • Tame



Centurion - requires berserker and blue mage unlocked

  • Witch Hunt

  • Wiznaibus

  • Slow Dance

  • Attrition Step

  • Disillusion

  • Nameless dance

  • Last Waltz

  • HP Restore



Samurai - requires level 3 dragoon, ninja and summoner

  • Ashura

  • Kotetsu

  • Osafune

  • Murasame

  • Ama-no-Murakumo

  • Kiyomuri

  • Muramasa

  • Kiku-ichimonji

  • Chirijiiraden

  • Masamune - now adds reraise

  • Shirahadori

  • Equip Katana



Dark Knight - requires 20 kills, mastered white/black mage and knight, and ninja/dragoon/summoner unlocked

  • Skillset remains untouched

  • Soulbind

  • Vehemance



Ramza - Made for utility, with growing efficiency for each progression.

  • Chant now has range of 1/3/5 respectively

  • Yell is now "Encourage," which works like a phoenix down

  • Steel is now "Command," which works like Quick (Gained with the second iteration)

  • Salve become "Treatment" (like a remedy) at second iteration, and Full Treatment (cures all but KO) at third iteration

  • Ultima is now the 2nd version



Mustadio - changed aim to Nanotech

  • Stun Tech - adds stop with 100% accuracy after charge time

  • Blast Tech - adds KO with 100% accuracy after charge time

  • Seal Tech - adds Stone to undead with 100% accuracy after charge time



Agrias - Sword skills now require MP and can be silenced

  • Judgement Blade

  • Cleansing Strike

  • Northswain's Strike

  • Hallowed Bolt

  • Divine Ruination

  • Life's Anthem - global heal at cost of 1/5 max HP and 50 MP



Luso - changed mettle skills to sword skill type class

  • Beckon - cancels KO

  • Recharge - restores HP/MP

  • Despair

  • Magic Ruin

  • Power Ruin

  • Speed Ruin

  • Mind Ruin

  • Holy Eruption - up to three holy burst, single targeting

  • Almaguest



Rapha - changed to light class with possible dual cast, single targeting

  • Heaven's Wrath

  • Ashura

  • Adamantine Blade

  • Maelstorm

  • Celestial Void

  • Divinity

  • Preach



Marach - changed to heavy class with possible quad cast, single targeting

  • Hell's Wrath

  • Nether Ashura

  • Nether Blade

  • Nether Maelstorm

  • Corporeal Void

  • Impiety

  • Praise




Beowulf - unchanged

Balthier - loses leg aim, arm aim, and seal evil

Orlando - Sword skills now cost MP and can be silenced

Meliadhoul - Sword skills now cost MP and can be silenced

  • Crush Armor

  • Crush Helm

  • Crush Weapon

  • Crush Accessory

  • Ultima Sword



Reis - added Salamander to skill set with damage formula 24

Cloud - changed skills to damage formula 42 (made since since they original came from being damaged)

  • Braver - now has range of 3

  • Cross Slash

  • Blade Beam - now hit 7 straight tiles

  • Climhazzard - attacks adjacent tile with heavy damage

  • Meteor Rain

  • Finishing Touch

  • Omnislash - attacks surrounding enemies






But where should I upload it for those that'd like to try it?

BleuVII

Thanks for sharing. How did you do this?

QuoteFocus - MA+1 after charge time


It's one of the few things I wanted to do with my hack that I couldn't.
  • Modding version: WotL

ibostyle11

I used the bard's magical refrain ability.

I kept the damage formula as 1C, since it's hard coded, but changed the parameters to match accumulate. 👍

3lric

This is being moved to New Project Ideas until a actual patch is uploaded. As per the rules of Works In Progress.
  • Modding version: PSX

ibostyle11

Quote from: Elric on July 05, 2019, 07:12:51 pm
This is being moved to New Project Ideas until a actual patch is uploaded. As per the rules of Works In Progress.


Hi Elric, what's the preferred site for upload?

Nyzer

Have you looked at any other patches? The .ppfs are just attached to the post.
  • Modding version: Other/Unknown

3lric

  • Modding version: PSX

ibostyle11

Quote from: Nyzer on July 06, 2019, 03:37:31 pm
Have you looked at any other patches? The .ppfs are just attached to the post.


I looked at a bunch actually, but didn't see anything specific about ppfs. Maybe I just don't know what I'm looking at?
I've done some searching and seen that I'll need to use ppf studios. Got that but ran into a problem of it saying that the original file and my mod are different sizes. Read something about using a hex editor, but getting that on my laptop isn't an option.

Does anyone have any ideas on how to work around this? Thanks again!

3lric

Edit your first post (not quick edit) and under the white box for your text you will see `Attachments and other options`
  • Modding version: PSX

ibostyle11

Quote from: Elric on July 07, 2019, 10:06:33 pm
Edit your first post (not quick edit) and under the white box for your text you will see `Attachments and other options`


Yeah, I got that. I just can't seem to get the original copy size to match the mod version's size in order to make the ppf...

3lric

Than that has nothing to do with where to upload it. We would never allow you to upload or link to a full rom
So you will need to figure that out first.
  • Modding version: PSX

Bonesy

I guess make a PPF or XDelta and upload it to say Dropbox?
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

Nyzer

July 16, 2019, 12:27:21 am #12 Last Edit: July 16, 2019, 10:41:01 am by Nyzer
It doesn't sound like the problem is all that difficult to overcome. You just have to pad the original ISO with 00 bytes until you hit the right size, from what I'm reading. Not sure why you wouldn't be able to get a hex editor on your laptop, unless it wasn't your laptop, or something. But if that's a requirement for your patch to work... well, there's no other way around it.

I guess you could upload the Patcher/Tactext files and sprites instead and just get other people to apply them all? But that's super inconvenient.

There's nothing else to be done, though. We don't even privately provide the ISOs directly to each other within closed modding groups for testing purposes (as I should know, having been recently shamed for this); it's definitely not going to be allowed in a public post.
  • Modding version: Other/Unknown

ibostyle11

Yeah, I'm working on figuring it out as it stands. Much prefer to work it out myself than inconveniencing others with doing it.

I've been doing this from my work laptop (because I loaned out my personal laptop to a college friend). Didn't want to install anything onto the work laptop. Found a hex editor that I can run direct though.

Only question left is which size to mirror as I'm padding the original with 00s. Bringing up the properties of the original file show a "Size" and a "Size on disk" which aren't the same number of bytes. Does it matter to ppf-o-matic if it's exactly the same, or does it just need to be the same number of Mb/Kb?

Nyzer

No idea. Try padding to the lower size first and then upping it after if necessary.
  • Modding version: Other/Unknown

ibostyle11

July 16, 2019, 05:08:14 pm #15 Last Edit: July 16, 2019, 05:30:43 pm by ibostyle11
I'm an asshat...

I would find Xilfanie's tutorial after asking that question, even though I DID look at tutorials on resizing the original.
Managed to get it to run in PPFstudio. Hopefully this came out right. *Crosses fingers*

edit - Is the ppf created file supposed to be even bigger the modified file? The file I ended up creating is over 400MB, so it's not possible to attach it to the original post...