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April 27, 2024, 02:45:27 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Stretch

81
FFT+ / Re: FFT: Plus Chat/discussion topic
August 18, 2011, 05:03:57 am
Just cleaned out the Colliery, it's set to a very good difficulty. It's hard, but it's not necessary to have a maxed out, optimized team... I did have such a team, though, but each fight would have been manageable. Snagged Ultima from the assassins, too.
82
FFT+ / Re: FFT: Plus Chat/discussion topic
August 18, 2011, 04:31:22 am
I'm back to where I was before I lost my save, and much stronger for it. Ditched Orlandu, didn't want to train him up from basically 0 JP. I'm going to beat the game, then tackle the sidequests; I'll be sure to keep an eye out for any weirdness along the way.
83
FFT+ / Re: FFT: Plus Chat/discussion topic
August 18, 2011, 03:28:11 am
I just had a 98% steal rate on a Rubber Costume! Feels so good... Perfect zodiac compatibility, Precision, and 16 speed: Theif Hat, Carabini Mail, Sprint Shoes, plus a few Speed Saves bonuses.

While I miss not getting a Perseus Bow, there is a lot of great rare loot on the South Bethla map.
84
FFT+ / Re: FFT: Plus Chat/discussion topic
August 17, 2011, 08:21:47 pm
Precision doesn't work with the Warn skill though, that's still 25%.
85
FFT+ / Re: FFT: Plus Bug topic
August 17, 2011, 08:19:52 pm
Ground Aware offers poison immunity, but the effect seems to be Walking on Water instead of any ground.

The Samurai walk in water skill has the elemental immunities and ability to walk on lava, but has no effect on moving in or on water.
86
FFT+ / Re: FFT: Plus Bug topic
August 17, 2011, 08:09:01 pm
Yes, it walks on water, and I'll check the resistances now.

EDIT: No elemental resistances. It's just walk on water.
87
FFT+ / Re: FFT: Plus Chat/discussion topic
August 17, 2011, 08:08:25 pm
It's definitely a good choice for mediator. It's boosted to about 60%, pushing 70% with good compatibility.
88
FFT+ / Re: FFT: Plus Bug topic
August 17, 2011, 07:48:26 pm
Solidify doesn't allow walking on lava; I just tested it out, with Agrias as a holy knight with solidify at the volcano.

Also, Rad as a knight with talk skill, and he can talk to monsters without the monster talk skill.
89
FFT+ / Re: FFT: Plus Chat/discussion topic
August 17, 2011, 06:43:30 pm
Just curious, is all. Precision and steal is great, and I was thinking of getting a mediator with precision so word skill doesn't miss so often.
90
FFT+ / Re: FFT: Plus Chat/discussion topic
August 17, 2011, 05:37:46 pm
Does Precision work on ALL skills and spells, or just some?
91
FFT+ / Re: Planned changes for the next release (1.01)
August 17, 2011, 05:24:12 pm
Sounds good.

What about silence making you not able to perform? It doesn't make much sense for dances, but Velius silenced my priest/performer, but she could still sing.
92
FFT+ / Re: Planned changes for the next release (1.01)
August 17, 2011, 05:01:47 pm
Can stigma magic be given a larger field of effect? Like, any unit next to the stigma magic user at the same height gets the effect. What's the point of having stigma magic heal petrify, confusion, beserk, frog, sleep, and don't act if the skill can never be used during those status effects (except for confusion if you're lucky)?
93
FFT+ / Re: FFT: Plus Bug topic
August 17, 2011, 04:55:10 pm
I had my thief on height 6, and the target was on height 4... all of the steals were at 0%, even though the target can normally be stolen from; Malak at Riovanes. I could still select him as a target for stealing, but I would just be stealing above his head. I know I've stolen from a height difference of 1.5, so if you can't find any way to get it working at height 2, maybe just change the text description in steal to a height of 1.5?

EDIT: Actually, after attempting to steal again, I think it's because my unit was afflicted with Blindness... I never thought of that, since in all the time I've ever played FFT, this is the first time Blindness actually effected something I wanted to do.
94
FFT+ / Re: Planned changes for the next release (1.01)
August 17, 2011, 04:10:57 am
So can you remove those ASM, or patch a version without those ASM, and go back through the job list adding innate move-find item to all special classes that join your party? No more enemy item scoops, no more defend.

EDIT: I'm fighting a bunch of random battles in chapter 3. There are quite a few single high level monster battles. Not counting the massive boomstick I found, I'm still steamrolling these guys. I say, crank them up another 10 or so levels. 1 on 5 is a very one sided battle.
95
FFT+ / Re: FFT: Plus Chat/discussion topic
August 17, 2011, 01:53:58 am
Due to some lucky poaching in chapter 2, I have a Rifle at the start of chapter 3. Oh god, the power, it's so lovely. I turned Alicia into a master theif/poacher with it. I'm surprised there's anything left of the monsters to take back to the fur shop.
96
So just don't use it?

It's useful for making the game harder, lets underleveled catch up to the rest of the party, and shortens the grind to level 99 for those people who want to do that.
97
FFT+ / Re: FFT: Plus Bug topic
August 16, 2011, 09:06:35 pm
All right, I finally set up ePSXe... whenever I tried before, it kept yelling at me to download dlls and plugins and whatnot. Hopefully it's all good now!
98
FFT+ / Re: FFT: Plus Bug topic
August 16, 2011, 08:15:29 pm
Does anyone else get random crashes while playing this? What emulator do you use? I just beat the Execution Site battle, then the game crashed before I could make a quicksave, and I have to do the battle again... I'm using pSX 1.13, it's the only emulator I've been able to get working and it's stable for other versions of FFT, except for Celdia's patch, which has the same, albeit more frequent, crashing problems.
99
FFT+ / Re: FFT: Plus Bug topic
August 16, 2011, 07:54:06 pm
One of the knights in the Barius Valley story battle is wearing Gold Armor on his head...
100
FFT+ / Re: FFT: Plus Bug topic
August 16, 2011, 03:45:13 pm
Quote from: Dome on August 16, 2011, 12:51:33 pm
I want FFT: Plus to look as clean as possible...it shouldn't even look like a custom hack


If that's the case then you should get to work on modifying Balmafula's non standard sprites; she was glitching out due to the palette swap when you turned her into an onion knight (although it would probably be hard to get it to look right and she's such a minor character anyway) :D