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April 30, 2024, 06:18:06 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Cheetah

61
Good to hear you got it taken care of. If you are ever interested in inserting the actual translations let me know.
62
Do I not have the actual asm hack uploaded in the FFT:Complete area? I can upload it there if you would like Life. What are your plans?
63
Help! / Re: ASM Request
November 13, 2011, 11:07:49 am
Can't you make immortal innate to their job?
64
Help! / Re: ASM Request
November 13, 2011, 12:31:19 am
The intro stuff is not related to events at all.

For a group of AI, I recommend just having them all immortal. Thus the game will only gameover when they are all dead, but they will never crystalize so you will never loose those characters. It makes the game a bit easier, but you can just ration resurrection skills. I'm assuming this is what we will end up doing in the FFVII patch as well.
65
New Project Ideas / Re: Final Fantasy VII Project
November 12, 2011, 10:47:44 am
I'm still waiting on more input on the event script before moving forward with recruiting an event editor. Don't plan on seeing anything concrete for a long while, though slow progress is being made. I would like to release a gameplay demo at some point for testing, but I doubt that would even happen before the end of the year.
66
Have you fixed the dash error yet Eternal?
67
The Lounge / Re: Skyrim
November 11, 2011, 08:25:03 pm
Quote from: GeneralStrife on November 11, 2011, 06:34:29 pm
im having multiple nerdgasms, its great


I always thought that was physically impossible?

I have only played a little of any of this series, but this one is definitely getting my attention. I doubt I will end up playing it anytime in the near future. Keep me posted on the quality of the story, that could be what pushes me one direction or the other.
68
The wings likely exceed the sprite size, thus likely impossible without major adjustments. Cool idea though, did you do it yourself?
69
Spriting / Re: Kagebunji's sprites- Moving on...
November 08, 2011, 04:22:23 pm
Hector looks particularly good, probably the best high-res yet.
70
Spriting / Re: Hayley Williams, Anyone?
November 08, 2011, 03:32:20 pm
I'm listening to Paramore right now...
The portrait looks a lot better. Sadly your reference photo kind of has the incorrect shading so it will be hard to use it as a model.
71
Spriting / Re: Kagebunji's sprites- Moving on...
November 06, 2011, 12:04:29 pm
Very nice Kage.
72
New Project Ideas / Re: Final Fantasy VII Project
November 05, 2011, 08:32:55 pm
I agree with you on the beginning of that line, it shall be adjusted.
73
New Project Ideas / Re: Final Fantasy VII Project
November 05, 2011, 07:09:00 pm
So I basically completely rewrote this with using a lot of the material Damned generated. Less is more and I essentially cut this scene in half and we will use a lot of the different pieces elsewhere. I also changed up events and now have Barret having recently arrived and Cid having been in Goug for a while working with Besrudio. I would appreciate proofreading and critics of this script. I also want to repeat that I like what you did Damned. It was too lengthy due to your own style and my overestimation of what could be fit in one scene. It took a lot of rewriting because I had to make a lot of changes to make it shorter, not because the content was poor. A lot of these cut pieces will just be used elsewhere.

If you are interested Damned I would like to officially make you part of the team and get you caught up on the work we have done so far. Send me a PM with your email if you are interested.

All feedback is appreciated on this draft of the opening script:

*scene opens with Besrudio, Barrett and Cid obviously already being in the process of discussing something*
Besrudio: "If these adjustments are correct Master Highwind, you believe the geographic variance of the Transporter Orrery will be constrained?"
*Cid stands up from working on the Orrery*
Cid: "That's what I'm counting on, and just call me Cid."
Barret: "Awright, so this 'time-warpy device' -"
Besrudio: "Transporter Orrery."
*Barret looks at Besrudio for a moment, perhaps intimidatingly*
Barret: "...somehow yanked us from Mideel and is dumping us and all our stuff in different places, at different times, and in an alternate dimension."
Besrudio: "The Orrery has, apparently, been functioning in that manner since first being exposed to the auracite of Cancer. Where upon your friend Cloud first appeared. Given the amount of activity from the device since then, I would presume that many of your items and friends have already arrived in Ivalice."
Cid: "Besrudio and I have been working our asses off for the past week to try and get this damn thing to 'dump' stuff a bit closer to home. Your arrival yesterday was quite the success for us."
*Barret steps closer to Cid*
Barret: "I landed in a @%$&!%# pig sty, and you call it a success!"
*Besrudio looks a bit shocked, but Cid just shrugs*
*just then, the machine begins to activate*
*Barret and Cid step back as Besrudio does as well; a green materia appears ; Barret kneels down to pick it up*
Barret: "A green material, looks like it might be Fire."
Besrudio: "So I take it the machine's modifications were successful?"
Cid: "Yeah. It seems like everything should turn up in the workshop. That's still a vast improvement from being spread all over the damn continent like you believe may have happened.
Barret: So all our $&!% now shows up here, what about the rest of our friends?
Cid: "I suppose we should go rescue them from whatever mess they have gotten themselves into."
Barret: "Now that sounds like a plan."
Besrudio: "My last correspondence with my son, Mustadio, said that he and Ramza were still in search of Ramza's younger sister, Alma, and that Cloud continued to accompany them. However, it didn't mention a very specific location given that they were going from Riovanes to Dorter at the time it was sent. Both those cities are much farther north of here."
Cid: "Well, up north's as good a place to start as any."
Besrudio: " I will continue to investigate the Teleporter Orrery and store any items that come though it. I continue to be fascinated by the similarities between your Materia and my own dimension's auricite."
Cid: "You're a great help Besrudio, we'll visit often for updates."
Barret: "Ya, thanks."
*The two turn and exit the workshop as Besrudio turns to look at the Orrery*



74
New Project Ideas / Re: Final Fantasy VII Project
November 05, 2011, 12:42:40 pm
I hate to get off topic in my own thread...but is there a way to play Before Crisis?
75
New Project Ideas / Re: Final Fantasy VII Project
November 05, 2011, 09:50:03 am
I am very satisfied with the adjustments you have made Damned. In fact I find the new lines you have written to be of higher caliber than the original ones, so you are improving. I believe that I can do some editing of this and after a few reviews be ready to base an event around this.

I too am poor about delivering on due dates, but hopefully this weekend.
76
Spriting / Re: K-Suto's Map Edits
November 03, 2011, 10:59:52 am
I have been able to have the files open in both programs and quickly just reload the map in Map2gl to quickly see any changes.
77
Where's your entry Vanya!?!?
78
Spriting / Re: K-Suto's Map Edits
November 01, 2011, 01:06:10 am
Amazing work Kuraudo, I'm especially liking the custom map. The map edits you did were much needed and appreciated. Did you look at the lighting much on those previously unfinished tiles?
79
Work on your color selection and attention to detail Celdia and that entry would have been even better.
80
Voting is closed! Congradulations:

1st Place: Pale Rider, by Kagebunji
2nd Place: Zombie Behmot, by Wolfran
3rd Place: Michael Jackson Thriller, by Celdia