Final Fantasy Hacktics

General => Archives => Symbols of Rage => Topic started by: SentinalBlade on April 21, 2009, 10:04:09 pm

Title: Warlock
Post by: SentinalBlade on April 21, 2009, 10:04:09 pm
(http://i42.tinypic.com/vr7otf.jpg)

Warlock
Class: Special Monster
Innate: Short Charge, Magic Defense UP, Counter Magic, Distribute
Status: Always Blind, Immune Silence, Immune Sleep
Element: Half Fire, Earth, Water, Dark

Stats
HP: Fair
MP: Amazing
PA: Fair
MA: Fair
SP: Fair

Skillset: Space/Dimension Magic
Flare: 48 MP, Range of 6, Y value of 45.
Flare:2 Range of 4, area of 1v4, CT 5, MP 30, Y value of 32
Comet: Range of 4, Area of 2v255, 7 CT, 60 MP Random fire in area. no element, hits 1-6 times
Comet: 2 Range of 3, Area of 1v255, 9 CT, 80 MP, No Element, hits 1-3 times(not random, so it wont hit empty square)
Meteor: Vanilla, save for a vertical of 4, 99 MP cost, and 12 CT
Quake: Area of 6 AOE on self, vertical of 6, 8 CT, 60 MP, 6Y Value of 50, hits both enemies and allies, but not self. Earth Element
Quake: 2 Area 255v255, hits caster, doesnt hit allies, 99 MP, Earth Element, 15 CT, Y Value of 60
Accumulate: 20 MP a us

The bottom portion is the .SP2 file, since this guy wont be using anything uniquely to monster classes, that portion will be unused.

All i need is a portrait. im thinking of using the Mist Mage one (elementalist) and making a new one for it.


Good luck against this beast guys.
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Post by: Goomba on April 21, 2009, 10:21:52 pm
It looks like something straight out of La Pucelle tactics.



So he's kind of like an elemental generalist and not the typical dark magician. Interesting.
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Post by: Dome on April 22, 2009, 03:01:14 am
Distribuite (share healed hp in surplus with the team) or damage split (half of the damage return to the enemy)?
Btw...
WARNING!
A FUCKING IMBA INSANE MONSTER IS APPROACHING!
No refuge
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Post by: FFMaster on April 27, 2009, 06:17:51 am
Sprite looks awesome.

Sounds like it can be a bitch to take down.
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Post by: SentinalBlade on April 27, 2009, 04:42:33 pm
IT is, it needs more balancing... Early on its probably as hard as chuchulain/queklan... but later on, its more of 1.3 serpentarius with no apandas...
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Post by: Skip Sandwich on April 27, 2009, 07:08:00 pm
well, the warlock maxes out at about 500hp normally, and if not immortal flagged, is vunerable to negative status, so he can be taken down by blitzing and hexing, the thing you have to watch out for is immortal and ??? stat warlocks. Quake is nasty, but feather boots takes care of it handily, and the warlock is neither immune to earth damage nor possess innate float, so he may suicide with that spell
Title: Re: Warlock
Post by: Zozma on April 27, 2009, 07:39:20 pm
Quote from: "SentinalBlade"(http://i42.tinypic.com/vr7otf.jpg)


hah, looks like you sb
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Post by: SentinalBlade on April 27, 2009, 07:41:30 pm
Who actively equips feather boots for random battles? ;P

most of them are immortal, and 5 or 6 are ??? stated.

Theyre are a few vulnerable ones laying around, but in large groups with other enemies. and their AOEs rape because of how wildly they use them(on one ally, and then that ally gets a turn and moves right next to 4 panthers, or he uses it on like 2 of your guys and almost OHKO them.) its a very dangerous monster, no matter whats around it, or what its using. If he does suicide(its happened in test play) he usually takes out like 3 people as well
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Post by: Skip Sandwich on April 27, 2009, 09:41:29 pm
hmm...perhaps give Quake a vertical tolerance of 2, so you can jump up on a sturdy rock or somesuch to avoid earthy doom.  Also, all of his spells need to have pretty intensive MP costs, something like this.
Flare: 50mp
Flare 2: 80mp
Comet: 60mp
Comet 2: 90mp
Meteor: 99mp
Quake: 99mp
Accumulate: 20mp (so he CAN be mp broken if without mp support)
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Post by: SentinalBlade on April 29, 2009, 05:00:02 pm
Flare: 48 MP, Range of 6, Y value of 45.
Flare:2 Range of 4, area of 1v4, CT 5, MP 30, Y value of 32
Comet: Range of 4, Area of 2v255, 7 CT, 60 MP Random fire in area. no element, hits 1-6 times
Comet: 2 Range of 3, Area of 1v255, 9 CT, 80 MP, No Element, hits 1-3 times(not random, so it wont hit empty square)
Meteor: Vanilla, save for a vertical of 4, 99 MP cost, and 12 CT
Quake: Area of 6 AOE on self, vertical of 6, 8 CT, 60 MP, 6Y Value of 50, hits both enemies and allies, but not self. Earth Element
Quake: 2 Area 255v255, hits caster, doesnt hit allies, 99 MP, Earth Element, 15 CT, Y Value of 60
Accumulate: 20 MP a use

Good lineup for it? i tested it some. it leaves early on battles devestating, but only for 1 or 2 turns. as time goes on, they remain the difficulty, just last longer. Early on they stick to flare 2 alot due ot its smallish MP cost...its awful in chp 1, so i think ill make them appear earliest at chp 2 balius swale(or whatever taht swamp in front of goug is)