Final Fantasy Hacktics

Modding => Hacking/Patching Tools => Topic started by: darkfaust on January 26, 2009, 10:06:14 pm

Title: adding jobs
Post by: darkfaust on January 26, 2009, 10:06:14 pm
hi um how can i add new jobs for psx version or how can i use the useless jobs for the job select. for example tehre this duke job how can i activate this. i want to use this job for everybody. my characters for ramza or other characters. i hope i told what i mean. sorry for bad english
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Post by: DarthPaul on January 26, 2009, 10:09:17 pm
You would have to edit an existing job on the job wheel to the new job and change the job sprite and it's abilities.

Also you would have to edit the unit.bin and world.bin images of it.

The process is not as complex as it sounds.
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Post by: darkfaust on January 26, 2009, 10:13:20 pm
hm where can i find the unit.bin i have the world.bin? do i need another .bin file and do i have chace not to use hex editing because its very complex and window for editing is very small i can hardly read it :D
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Post by: DarthPaul on January 26, 2009, 10:15:48 pm
There are some programs around the forum that will help with the editing but they are in Japanese.

Hex editing is the hard way of doing it and may not even work so well.

Both the world.bin and the unit.bin are found in the ISO.

If you don't have the newest Shishi then you will also need the battle.bin.
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Post by: darkfaust on January 26, 2009, 10:30:44 pm
how can i make new sprites i mean duke has no sprite do i need to edit one or can i add new one ? and i can't change ramza's armor color i tryed yesterday with paint program and it says there are color that can't found and i tryed red but red looks like light brown colors are different then it looks do i need another program for making sprites ?
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Post by: DarthPaul on January 26, 2009, 10:36:02 pm
Ramza has a set color palette and yes you either need to make a duke or edit the Larg sprite.

As far as colors go you can't edit without changing the color palette for that you will need to hit up the guys in the spriting department.

With the level of your questions though we can only give you a job in the spam and greetings departments. I'll have them prepare you a cubicle while I prepare the paperwork.
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Post by: spoonman on January 26, 2009, 11:37:39 pm
OMG.

Thank the lord I'm not the only hacktics newbie.
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Post by: DarthPaul on January 27, 2009, 07:46:12 am
Don't worry about that someone new joins everyday. We were all noobs once.
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Post by: darkfaust on January 27, 2009, 07:03:20 pm
:D is there any program that can help me ? + i couldn't find text editor on this site can someone know a link or something pls pm me thank you for all your help.
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Post by: SentinalBlade on January 27, 2009, 07:35:06 pm
Quote from: "darthpaul"Don't worry about that someone new joins everyday. We were all noobs once.

Here here! thats teh attitude we need to show noobs :)

3. Melonhead REMOVED the text editor from the latest version of the patcher, as it is WAY to buggy. however he is currently working on a newer version (i helped fix a problem!! :D)

4. To downlaod the CURRENT text editor, you need to download an earlier version of fftpatcher, it comes bundeled in with the archive file you download. Google "Lion Editor" and it will take you to Melonhead's google page, where his patcher is hosted.

5. Your sprite problem is just that you need practice. Zozma, an excellent spriter, does all his work in paint.

I actually use Photoshop CS3, which i can give you a download link to a cracked version in a PM, mainly cause if i post it here zodiac might get in trouble for hosting something like that.
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Post by: darkfaust on January 27, 2009, 07:39:15 pm
thanks man
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Post by: SentinalBlade on January 27, 2009, 07:51:57 pm
MY pleasure, feel free to ask anything else
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Post by: darkfaust on January 28, 2009, 08:54:28 pm
okay i'm asking so many questions i know that :D i extract the files from fft now i have .bin files now time for question :)
PS:I have photoshop but thanks.
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Post by: SentinalBlade on January 29, 2009, 01:35:01 am
Hehe, lioneditor is for PSP, yes, but FFTPatcher is actually hosted on that site to

Dont extract files from the FFT file unless you want to edit them manually, which is a real pain. cdmage is mianly used for inserting sprites now.

FFTpatcher can automatically patch your ISO by going to the PSX menu and then selecting "Patch ISO"

http://code.google.com/p/lioneditor/ (http://code.google.com/p/lioneditor/)

It should be on the right to download
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Post by: DarthPaul on January 29, 2009, 08:00:36 am
I could never figure out how to work lioneditor so I gave up but I still have it on my HD somewhere.
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Post by: darkfaust on January 29, 2009, 07:39:44 pm
okay i learned patcher but not that much still it's usefull now time mages can use teleport 2 and if the jp is less npc can use that skill too which is good cuz that makes game a litle more difficult :D
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Post by: HatterMadigan on February 10, 2009, 09:00:38 pm
Also what you could do is extend the job wheel with a gameshark code. I'm pretty sure LastingDawn had a post about it... Well, anyway, it includes all of the special jobs plus some -interesting- jobs. But BE WARNED.... the non-special characters will change into the special characters that are linked with their jobs. I guess you could have 20 Ovelias... :( BLECHCHCH!
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Post by: Legionofdrake on April 14, 2009, 10:35:50 pm
so wait do you need to use the CDmage thingie first because i cant find the unit.bin in sprite manager
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Post by: Vanya on April 15, 2009, 11:03:16 am
You have to extract uNIT.BIN and then open the folder that contains UNIT.BIN. You won't see the file, bit if you type in the name of the file and press the open button it'll open right up. ^_^
You can open any file in this manner. They won't all look right, though.
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Post by: FFaddic on April 15, 2009, 01:16:55 pm
One thing that should be mentioned is that if you are trying to add more jobs and not just replace the current ones, it cannot currently be done completely.

There is a gameshark code that allows expansion of the wheel that theoretically could be turned into a Hex hack, but there is no space for job requirements.

There are currently 8 bytes for each job, with each half byte representing a job's level requirement. It should be possible to expand the iso, but it would be done exponentially depending on how many jobs you wanted. Currently it's 16 sets of 8 bytes (128 bytes). If you wanted, say, 18 jobs then you would need 18 sets of 9 bytes (162 bytes) or 20 jobs would be 20 sets of 10 bytes (200).

What this means is, to add more jobs the entire current job table would have to be moved to an empty space of the iso and then expanded to a set size (probably something 50-100 depending on how many jobs there currently are to include all possible scenarios). Then the pointers would be reassigned to look to this new location. Finally, the pointers that say what each job is would have to be assigned (I don't these have been found yet).

So, as of now you can't fully add jobs but you can edit the current ones :)
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Post by: Vanya on April 15, 2009, 01:39:16 pm
That's right. As it is we can add only extra "base" jobs that are just there, plus they don't have a primary skill set visible. This suits me just fine for my Freelancer job, but it probably won't be of much use to anyone else.