Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by flowoftime, March 09, 2014, 08:52:40 am
QuoteCuring bad status = wasting a turn, thus giving the enemies an advantage to deplete/reduce your HP/MP.
Quote from: Advent on March 13, 2014, 10:11:51 amI just don't see how anyone could find the difficulty (or lack thereof) of Vanilla to be enjoyable.
Quote from: Choto on March 13, 2014, 03:57:53 pmI used to enjoy hack and slashing of vanilla when I was a kid. When I experienced them for the first time, the mustadio and velius fights were actually an adequate difficulty. Of course now they can be made trivial... Everybody has their tastes though, I doubt there's a one-difficulty-fits-all with FFT mods.
Quote from: flowoftime on March 13, 2014, 11:35:48 amI thought Mod(s) = Moderator(s)?
Quote from: Toshiko on March 13, 2014, 07:41:20 pmI suppose my opinion would be different if I approached them the same way I do puzzle games (where I -also- like to be challenged), but RPG battles to me are like commercials during a TV show; they can be entertaining once in a while, but I've been conditioned to see them as a nuisance. The shorter the better.
Quote from: Advent on March 13, 2014, 04:31:29 pmI agree that the thresholds are different, but how anyone can -- now, when they're not sub-13 years old -- play Vanilla and say it is challenging enough to keep stuff interesting is beyond me.
Quote from: Jack of All Trades on March 14, 2014, 11:28:49 amDorter Trade City comes up on you pretty quick in your first Vanilla playthrough. How many people got through that battle on their first try without losing a unit?
Quote from: nyzer on November 20, 2016, 10:50:59 pmI mean, I can understand the frustration, even at something that's being provided for free, but as far as I'm aware, no one has ever tried to give even a real guess at the release date here. It's always been "it'll be ready when it's ready". I know this kind of perspective wasn't really available back in 2014, but here's what I'd say: what kind of sequel/successor do you want to play? Mighty No. 9, or AM2R?
Quote from: nyzer on November 21, 2016, 09:24:05 amSame. I coulda used Other M as an example, too, but I wanted something a little more recent. AM2R took ten years to make, still has bugs today (twice when I was battling the Larval Metroids, they slid out of the screen while frozen, forcing a reset) and is generally hailed as a better Metroid game than anything made in a decade. Other M and Mighty No. 9 were massive failures in comparison, despite being officially funded games made by professionals. I'd rather play a game that took seven more years to make and isn't absolute ass, personally.
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