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Messages - VincentCraven

881
Archives /
October 27, 2007, 01:25:21 pm
Quoteby the way, would a "berserker" be a viable option? something like innate short charge, attack up and maybe defence up, with innate berserk?

It is certainly possible. I might add that class if I find a nice way to merge two others, say Bard and Dancer or Mediator and Calculator.  I'm not sure short charge makes any difference, since all a berserk unit does is attack.
Perhaps one of the perfumes can make a unit berserk?

Added nothing too radically different lately, but I do have a new set of innate abilities for you to look at.

Squire - Equip Change or Defends
Archer - Concentrate
Priest - MgDef Up
Oracle - Half Thunder and Water
Thief - Secret Hunt
Mediator - Def Up
Geomancer - Move on Lava, Half Earth
Lancer - 7 Jump
Samurai - Two Hands
Calculator(Blue Mage) - Monster Skill, Train
Bard - Float
Mime - Def Up

Mainly messing with items right now.
882
Archives /
October 26, 2007, 11:23:44 pm
Blue Mage Set:
Shine Lover   -  10JP
Choco Cure    - 100JP
Turn Punch    - 150JP
Wind Soul     - 250JP
Magic Spirit  - 250JP
Self Destruct - 300JP
Sudden Cry    - 320JP
Fire Bracelet - 320JP
Circle        - 360JP
Gather Power  - 400JP
Zombie Touch  - 400JP
Blood Suck    - 400JP
Oink          - 460JP
Odd Soundwave - 520JP
Bad Bracelet  - 550JP
Dark Whisper  - 700JP

Took a skill from each type of monster. No more skill slots left, just so you know. Was this a in-battle learning set or a JP learning set? It's pretty diverse, and some skills will definitely have to be modified to be viable. (MA*3 doesn't fly well with humans).
883
Archives /
October 26, 2007, 05:20:44 pm
Okay, so that was a bit too much. Still, some of the ones such as Move in Water with Oracle sounds fine. Of course, the enemies would be set up so that if you didn't have powerful combinations, they'd slaughter you. Unfortunately, the AI is pretty dumb when it come down to it. I'd definitely be stuffing short charge on Ch 4 Wizards and Summoners, but it seems pretty clear that this would throw some classes out of wack. I would like to change a lot though to make it less like the original. The other changes might be enough though.

Still, classes like Squire, Thief, Mediator, and Time Mage are a little overshadowed by others. I never saw much of a use of having any of these classes as my base class. If I am overlooking something though, please tell me.

For squire, the only ones I'm not so sure about is giving it both Shield and Mantle(evade abusing), Perfume, and Ribbon. Comments on that would be appreciated.

Anyway, about a Trainer class mentioned in the first post, doesn't Mediator kinda fit the bill on this one? Sure, it would need a few changes to be as you said, but its awfully similar from what I'm getting.

TGIF, time for some testing. I'll let you guys know what else I'm toying with after a bit. My primary objective: finding a situation in which any one class would be a better choice than another. Oracle and Priest are different enough, from what I've seen, but Wizard and Time Mage...

Hey, I just thought of something. Should I add all changes from v1.2 and work from there, or should I start from the original. I think most of us agreed on things such as Mighty Sword with Split Punch and more powerful monsters, but what should I keep and what should be discarded? I think Blue Mage Calculator is pretty set, but what else?
884
Archives /
October 26, 2007, 08:43:22 am
Perhaps, but I think there should be more characters with Innates. Maybe just some to balance the weaker characters? Some characters really aren't unique enough.

I haven't tested it yet, but I probably went a little overboard on innates...
885
Archives /
October 26, 2007, 07:14:24 am
QuoteIt doesn't feel quite right to remove knight from game...

I'd rather see Dancer and Bard becoming one ("performer").

Yeah, I definitely agree with you here; however, there is a problem of space we must deal with. I'll figure out a way to merge some classes though, or just add in new ones, though I doubt I have the ability to just add some right now. Dancer and Bard may work, but I'll have to think about it... they are pretty different, even though they both perform. What would the prerequisites be? hmm...

As for the innate abilities, I was thinking:
Squire: Equip Change, Defend
Knight: (maybe is just a powerhouse? Only unit that can Equip Shields?)
Monk: Martial Arts (might be fine with just that)
Geomancer: Any Ground, Move on Lava, Move in Water (does Any Ground do anything if Move in Water is innate?)
Samurai: Two Hands
Archer: Concentrate (make people really want Arrow Guard; probably won't let your guys learn "Blade Grasp")
Thief: Move-Find Item, Catch, Secret Hunt, Silent Walk*(High CEv too)
Lancer: Ignore Height (and maybe more Jump for vertical jumps as well)
Ninja: Two Swords

*I think Silent Walk makes traps not work on a unit, but I'm not sure about that...

Chemist: Throw Item, Maintenance
Wizard: Magic Attack Up (not sure about this one)
Time Mage: Short Charge (Time Mage is definitely overshadowed by Wizard, but this may be too much)
Summoner: Half MP (for high MP Cost that summons will have)
Priest: Magic Defense Up
Oracle: Walk on Water (Samurai Ability), Any Weather, Move MP Up
Mediator: Monster Talk, Monster Skill, Train (maybe make this guy the Blue Mage? I think its a pretty weak class, but then again...)
Calculator: (still working on it)

Bard and Dancer: Fly (most people just switch off these guys once the set skills are learned, right?)
Mime = same as before

Other useful innates:
Non-charge (would have to be a really weak mage!)
Teleport (class would definitely have base move of 1)
Defense Up (for any class that still is pathetic after I balance things)
Attack Up (Knight maybe?)
Move-HP Up

This is probably not exactly what will be implemented, as I will have to balance the classes (Short Charge innate is pretty powerful).

As for Knight being the only unit that can use shields, I think it may be a good idea. I was already planning to make Spears 2-Hands Only, possibly boosting their Weapon Power if Lancer becomes too weak. I do want to balance equips, for the Squire's sake. I'll toy with all the equips so that I can give a general idea of what I will do to balance equipment as well. Philsov's idea to boost HP for armor was an excellent idea, so I'll definitely keep that idea in this one!
886
Archives /
October 25, 2007, 06:47:57 pm
For squire, I was thinking along the lines of being able to equip anything (or almost anything) and Innate: Equip Change, Defend. Squire probably could do with a few extra skills to the set, but nothing spectacular. It is the base class, so being able to equip everything is acceptable. Because of Squire's low stats, however, it won't be better than other characters at what that character does best.

As for the monster-like trainer, I believe that either Mediator should get these abilities added to it, or make Calculator (Blue Mage) be an excellent support unit for monsters. That way, monsters aren't overridden by the new Blue Mage class.

I'll start putting stuff together from scratch, but if you like something from philsov's patch, please tell me because I will not automatically incorporate his ideas into this.

Current plans:
-most changes from v1.2 (Job Requisites, Skill Changes, Flag Changes, Equip Changes, etc.)
-Difficulty level boosted, primarily the first chapter.
-Balancing of weaponry, seeing as how there are 4x as many swords as axes, and some weapons are rarely used.
-Upgrade skills that quickly become obsolete, such as Wish. Wish will upgrade along with Ramza, seeing as how its great in chapter 1, but not so much in chapter 3 or 4.
887
Archives /
October 25, 2007, 07:47:45 am
Sounds like its blue mage
888
Archives / Calculator -> Blue Mage
October 24, 2007, 11:04:33 pm
Trying to get something started. I find some problems with v1.2 myself, but I'd like to know what others think before I launch a new patch.
889
Archives /
October 24, 2007, 10:41:06 pm
No no no, Knights WILL be able to use swords, the problem is back when I couldn't change enemy equips w/o Gameshark, there was no way to get Long Sword off of the Knight. I tested what would happen IF Knights couldn't use Swords and they still had Long Swords equipped.

But I see your concern. No way I'd ever remove Sword from Knight! I'm not THAT crazy (yes, I am a little crazy).
890
Hacking/Patching Tools /
October 24, 2007, 07:31:54 pm
Where can I change the range of brave and faith randomly generated? Is that known currently?
891
Archives /
October 24, 2007, 07:04:09 pm
Okay, since philsov has been gone for... what, a month now? I'm going to add on some things to his patch myself. Most of it will make the game harder, but I need to do some more testing to make sure I'm not making any fatal mistakes. Wiegraf  (double-sworded diamond sword) pwned me somehow and I don't know why.

 The best part was when Wiegraf attacked Ramza while he was asleep and got a critical hit for 700 dmg. Considering at that point Ramza only had 207HP, that was a serious overkill. I think I'll have to change my Zodiac signs (as in start the game over) so that Wiegraf can't walk up to my characters and 1HKO them all. Or maybe I just need to use more armored units...

Anyways, until someone else starts doing something, here's my thoughts.

-more speed for Archer, Thief, Lancer, and Ninja, less power to balance

-Spears require 2-hands but have increased power. Will need to test Lancer for this one. Probably will make Ignore Height innate and 6-8 Jump

-Knight Sword requires 2-hands: everyone will want to use them anyway because they are so good

-More axes, less swords: this might take a lot of changes to the equipment of some units. I know early on some Knights will still have a Long Sword equipped even if Knights cannot equip swords.

For all those who want "tweaking for tweaking sake," feel free to suggest some stuff.  I'd like to know if I can't just remove events altogether, they get pretty annoying when I have to click through them for the nth time.

Wish me luck on that, because I'll probably just end up completely screwing up my game.
892
PSX FFT Hacking /
October 24, 2007, 06:41:41 pm
He couldn't have... he's not like philsov (who probably has experienced a devastating tragedy, making him unable to apologize for his absence).

I better release a patch to get this ball rolling again. Too many people have left our midsts. The more controversial the update is the better. Screw RL, we have a crisis on our hands!

But srsly, I think he is just in the process of a new breakthrough. I'd let him answer himself, but this board needs a little more love.   :(
893
Archives /
October 23, 2007, 05:28:01 pm
QuoteOnion Knights ought to be jettisoned from the Final Fantasy omnibus like human waste from a space shuttle. The premise behind them is so infuriatingly lazy. Don't waste decent ideas trying to pull them off the shit-heap.

Next i'll tell you what I really think of them.

So... what you just said was not what you really think of them?  o_O
894
Archives /
October 22, 2007, 06:59:02 pm
Do we have the ability to add classes yet? I'll assume we do (or will).

So what you are suggesting is a random ability to use certain types of equipment for each Onion Knight? And as for the stats, get better stat multipliers by leveling up as an Onion Knight?

Could be an interesting class, but it sounds like a pretty complicated addition.
895
The Lounge /
October 22, 2007, 12:16:23 am
I believe it is safe to say that we need a new manager of the patches thing. There are obviously people more interested in the project than he is. We should vote on a new Co-Administrator!

And yes, I'd be willing to make a new patch from scratch, though I don't have much time to work on it either, but at least I visit the site every day!

[rant] Where are you philsov!?  [/rant]
896
Archives /
October 21, 2007, 08:52:29 am
QuoteCurrent bugs include:

- Calcs with CT / Ninjas with cure
- Diamond armor with berserk
- Sprite/Palettes on Coral/Ancient Sword
- Speed on Swordskills (screenshot sent via email O.o) -- dunno if it's a display error or they actually have a CTR now

Ninjas with shuriken (was Cure)
0x55488: FF (was 7F)
0x5548B: 7E (was 01)

Calculator with Cure (was CT)
0x554A1: 00 (was 80)
0x554A4: 01 (was 9E)

Diamond Armor without berserk
0x55253: 00 (was 08)

Changes made to patch using Winhex
897
Archives /
October 15, 2007, 12:24:53 am
Umm... the description for Libra sign is wrong. It says it is good compatibility with Pisces, Aquarius but it should be Gemini, Aquarius.
898
Archives /
October 14, 2007, 02:07:14 pm
Are you talking about

Holy Swordsman -> Sword Saint

Or

All Swordskill -> Sword Saint

I must admit though, Allswordsman does sound pretty lame!
899
Archives /
October 14, 2007, 12:32:27 am
Yeah, considering the only priests I have nowadays are female, the title is a little off.
900
Archives /
October 14, 2007, 12:29:43 am
^ Just for the record, I agree with the above post.

I would also like to know the significance of Prey Face