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May 31, 2024, 05:37:14 am

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Topics - Astos

1
Sorry if it has been answered somewhere else, but I couldn't find it.
To put it simple, I added charge times to the Holy/Dark Swordskills. It works fine, except for the fact that the player chan choose a target and then move away from it. It's the default behaviour for most ranged skills (Black magic, for example, let's you start casting then walk away) but it doens't make much sense for sword attacks.
Cloud's limits and Archer's Charge do block movement after selecting a target, but I can't seem to reproduce that in other skills. Is there a flag I'm missing?
2
Spriting / Ramza Dark Knight sprite
December 29, 2013, 10:55:27 am
I have started my first project recently. It's based on FFT: complete and it changes some of the standard FFT jobs to jobs that are more iconic to the FF series. Ramza, for example, being branded a heretic, becomes a Dark Knight on chapter 2. I think it makes sense because as it is depicted in the FFT series, Dark Knights are those without allegiance, mercenaries, renegades that don't have the blessings of the church, such as Gafgarion. That is, against the system but not inherently evil.
During chapter 2 and 3 I use the standard grey and purple Ramza sprite but for chapter 4 I felt the blue sprite didn't exactly scream "dark knight". Searching the forums I stumbled upon a Ramza Dark Knight that mixed Ramza's head with WotL male dark knight body. However it had some problems due to colour limitations (Ramza spirte and dark knight sprite don't share many colours). So I used the same idea to make one that tries to reuse as many colours as possible and here's the result, should anyone be interested in using it: