I desperately need some help with making a battle event.
I attached the event to the end of an existing one. The event will let you choose your party and initially loads the map. The event then just seems to freeze and the screen blacks in and out several times, then it darkens and shows the Victory message without ever showing victory conditions. Also, no music plays but I thought that was because nothing else was working.
I used 3 of the tutorial slots as I didn't need the tutorial events. I also included screen shots of the ATTACK.OUT setup as attachments that I am using as well. I am not even sure if its the ATTACK.OUT that is the issue, something with the camera, or some other command.
At this point, any help would be greatly appreciated!
@@@ These are the events that I am using with the corresponding numbers @@@ Ill also attach them
Setup Script 410
Offset(x00334000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
//Remove the previous line if you wish text to compile directly after instructions.
Reveal(002)
Wait(00030)
EventEnd()
Battle Script 411
Offset(x00336000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
//Remove the previous line if you wish text to compile directly after instructions.
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Reveal(060)
EventSpeed(x02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
EventSpeed(x01)
EventEnd()
//INSTRUCTION SECTION END - TEXT START
//Message x01
Victory Script 412
Offset(x00338000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
//Remove the previous line if you wish text to compile directly after instructions.
{63}(rAA)
FadeSound(x00,060)
Wait(00020)
UnitAnim(x01,x01,x0002,x00)
Wait(00020)
EventSpeed(x02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
EventSpeed(x01)
Wait(00090)
{63}(rAA)
{73}(r1027B0FA102780000001102700FC)
Camera(+10000,-01360,+10000,+00128,+00256,+10000,-01024,+00144)
Wait(00060)
FadeSound(x00,060)
ColorScreen(x02,000,000,000,255,255,255,+00064)
WaitForInstruction(x0C,x00)
EventEnd()
I attached the event to the end of an existing one. The event will let you choose your party and initially loads the map. The event then just seems to freeze and the screen blacks in and out several times, then it darkens and shows the Victory message without ever showing victory conditions. Also, no music plays but I thought that was because nothing else was working.
I used 3 of the tutorial slots as I didn't need the tutorial events. I also included screen shots of the ATTACK.OUT setup as attachments that I am using as well. I am not even sure if its the ATTACK.OUT that is the issue, something with the camera, or some other command.
At this point, any help would be greatly appreciated!
@@@ These are the events that I am using with the corresponding numbers @@@ Ill also attach them
Setup Script 410
Offset(x00334000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
//Remove the previous line if you wish text to compile directly after instructions.
Reveal(002)
Wait(00030)
EventEnd()
Battle Script 411
Offset(x00336000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
//Remove the previous line if you wish text to compile directly after instructions.
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
Reveal(060)
EventSpeed(x02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
EventSpeed(x01)
EventEnd()
//INSTRUCTION SECTION END - TEXT START
//Message x01
Victory Script 412
Offset(x00338000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
//Remove the previous line if you wish text to compile directly after instructions.
{63}(rAA)
FadeSound(x00,060)
Wait(00020)
UnitAnim(x01,x01,x0002,x00)
Wait(00020)
EventSpeed(x02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
EventSpeed(x01)
Wait(00090)
{63}(rAA)
{73}(r1027B0FA102780000001102700FC)
Camera(+10000,-01360,+10000,+00128,+00256,+10000,-01024,+00144)
Wait(00060)
FadeSound(x00,060)
ColorScreen(x02,000,000,000,255,255,255,+00064)
WaitForInstruction(x0C,x00)
EventEnd()