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May 18, 2024, 08:02:08 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Seph24

1
Hi everyone! I'm making a patch centered around setting and randomizing the units you get in every battle. I'm having troubles with the 1st random battle I edited as some units will not spawn. I haven't had this problem with any of the story battles I edited up to this point (at least from the little testing I made I think so), but with this one there are very EVIDENT problems with the flags.

I wanted 3 "always present" units: a chocobo, an archer and a squire. Then a "randomly present" chocobo, and 2 different "randomly present" knights in the same x/y coords (so only 1 will spawn if any). I've had the archer not spawning several times despite being an "alwys present" flag, and the knights have never spawned so far in 10 or more tests.

Does anyone know exactly how these flags work? Maybe with random battles having too much "randomly present" units already it screws up the chances of spawn, or maybe it has a set amount of randoms that can spawn at a time? IDK...

As a side note, I'll be very thankful if anyone checks out some questions I left in the FFTPatcher sticky a couple of days ago which haven't been answered yet. Thx in advance guys.