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Help! Trying to extract Chocobo.

Started by SapphireFlames, November 01, 2012, 03:41:31 am

SapphireFlames

Greetings all,
I am working on a personal patch where I can incorporate some of my own personal alterations-- including one that's been giving me terribly hard time: Chocobos. I'm trying to incorporate custom-made/altered chocobos that I can put into the Unit.bin and WRLD FACE.bin. The problem is, of course, Shishi, only displays the first chocobo palette and ignores the rest below it. I tried to use Sprite Animator to extract myself a good copy of a chocobo standing so I can use it for the UNIT.bin; however, I don't know to use it! I tried to follow the tutorials but they really don't make any sense to me.

Can someone please tell me, step by step, how to display the chocobo in the Sprite Animator as shown in this thread: http://ffhacktics.com/smf/index.php?topic=7409.100 ? I'd greatly appreciate it.

Thanks.

lirmont

I suggest you read the very first post in the thread you linked. It says everything you would need to know to get a single composite frame out of the program.

Choto

I'm not really sure what you're trying to do... are you trying to get an alternate palette of the Chocobo for the formation screen? If you edit the palettes using the Palette Editor, and set the moster palette to use the palette you want in FFTPatcher... i think that should take care of it.

otherwise... reread all the sprite animator stuff until you get it. It takes a couple times for things to sink in...

SapphireFlames

Quote from: Choto on November 01, 2012, 03:23:44 pm
I'm not really sure what you're trying to do... are you trying to get an alternate palette of the Chocobo for the formation screen? If you edit the palettes using the Palette Editor, and set the moster palette to use the palette you want in FFTPatcher... i think that should take care of it.

otherwise... reread all the sprite animator stuff until you get it. It takes a couple times for things to sink in...


I am not sure how to use the Palette Editor. I tried tinkering it with it some. I tried to use "Copy Row" or something to that effect but it does not actually copy the row's color. It doesn't do anything, in fact. I'm not sure what I am doing wrong. Is it incompatible with Windows 7?

@lirmont: It doesn't seem to show correctly for Chocobos. Am I missing a Reference or something? Is it supposed to? I don't see anything about how to go about extracting a file. I'm sorry to ask but could be more specific about where it talks about how to take out a single composite frame?

lirmont

Scroll down to the bullet point that has the chocobo animation in the first post; read that sentence.

Scroll up to the section that says "Preview Area". Read the 5th bullet point. For reference, "Active Frames" means what animation is looping over and over on your screen. You will want to have an animation that is only one frame long.

3lric

You could also simply swap the default palette with one of the others in Graphics Gale in the same type of manner as in Celdia's Tutorial on Formation sprites. Thats how I learned
  • Modding version: PSX

SapphireFlames

I figured out my own work around. It's what Elfric suggested. I did have to do some of them manually because some of the chocobos were editted differently than the original chocobo palette. Either way, I got it figured out. This thread can be closed now.