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Topics - SapphireFlames

1
Help! / Modifying/Adding New Formulas
November 09, 2012, 12:51:46 am
Greetings,

I am a novice hacker of sorts. My goal is to basically alter some of the formulas that already exist or to add new ones. There's obviously so many unused slots. I figured I could probably put one or two into good use-- assuming it's possible. I am not sure at this point.

At any rate, I was reading up on Zodiac's tutorial but I kept on getting stuck at certain parts. [ http://ffhacktics.com/tutorials.php?id=11 ]

Step 1:
At the part where he is describing the dummy test for a new spell, he makes Cure an Unholy spell. I downloaded psxrel.exe. I was able to make adjustments by typing in 0x5FC05 in the memory window ONLY. I did have the Disassembly, Registers, and Breakpoints open too but nothing had been done to them yet. On a side note, my Disassembly does NOT look like his. I'm not sure if it's supposed to or not but I know mine does not. Moreover, the file which I used was not a completely clean file; however, nothing had been done to cure.

Step 2:
I adjusted the values manually, like he requests-- 80, 53, 25. And I also change the MP and CT to 00. When I check to see, the changes do reflect the switch.

Step 3:
I target someone with my spell, quick save, and go to the Breakpoint window. This is the part I get stuck at. When I type in the Cure Y's value, I type in 0x8005FC08 and set the radio button on Memory with only Read checked. The 'size' is 1 as well. When I do all of this, this causes the game to screw up and lag strangely. The changes do NOT show up in the Registers window. R5 does not show 801938FA.

Questions: Am I supposed to type in something else? Or is the edits I've made before interfering somehow with the coding? Also, how does one know what to put in the Breakpoint? Is it always going to be the Y value or does it depend on something else?

Step 4:
I'm stuck essentially and cannot go forward anymore. Also, my Disassembly does NOT show what is highlighted in the red box. Nor does it show on the bottom bar/footer "Breakpoint on memory read (5fc08)". In fact, it shows nothing.

Some help please?
2
Help! / Help! Trying to extract Chocobo.
November 01, 2012, 03:41:31 am
Greetings all,
I am working on a personal patch where I can incorporate some of my own personal alterations-- including one that's been giving me terribly hard time: Chocobos. I'm trying to incorporate custom-made/altered chocobos that I can put into the Unit.bin and WRLD FACE.bin. The problem is, of course, Shishi, only displays the first chocobo palette and ignores the rest below it. I tried to use Sprite Animator to extract myself a good copy of a chocobo standing so I can use it for the UNIT.bin; however, I don't know to use it! I tried to follow the tutorials but they really don't make any sense to me.

Can someone please tell me, step by step, how to display the chocobo in the Sprite Animator as shown in this thread: http://ffhacktics.com/smf/index.php?topic=7409.100 ? I'd greatly appreciate it.

Thanks.